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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=TimeTravel</id>
	<title>TimeTravel - Revision history</title>
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	<updated>2026-05-18T02:24:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.rpg.net/index.php?title=TimeTravel&amp;diff=227717&amp;oldid=prev</id>
		<title>Darkgloomie: Blanked the page</title>
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		<updated>2013-02-26T08:31:10Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:31, 26 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 point of Aion = Up to 30 years of travel.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once away from your native time, spend 1 Aion per week per every fifty years you&#039;re removed from your anchored time, plus one (For example: Lacey Jumps from 2000 to 1944. Since it&#039;s more than fifty years back, but less than one hundred, she spends 2 Aion per week to maintain her presence. Brian Jumps from 2000 to 1980. Since it&#039;s less than fifty years back, he spends 1 Aion per week.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Aion runs out, you may roll your Inertia + Resolve to attempt to remain Jumped; you may do this every day up to your Resolve + Composure in days.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dramatic Failure: Your resistance is futile, and the snapback is particularly harsh. Take 1 lethal damage, and your Crux takes damage and causes a Disjunction check.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Failure: The snapback occurs despite your efforts. Take one bashing damage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Success: You resist the snapback, and remain in the given time. Take one bashing damage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exceptional Success: You&#039;re completely inured to the forces of the Stream. Take no damage and remain in the given time.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You may also Jump into the Stream- or out- for 1 Aion. In the Stream, you require 1 Aion every day to remain protected from the Stream&#039;s temporal energies. If the time comes and you have no Aion remaining, your Crux suffers 1 Structure damage for every day spent inside.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is possible to re-anchor yourself- to change your new-found home permanently, as it were. Once in the time you wish to make your own, spend a dot of Willpower and a dot of Inertia and make an Inertia + Resolve check.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dramatic Failure: Your attempt to re-anchor yourself fails completely, and you&#039;re catastrophically snapped back to your current anchored time, and suffer three points of Aggravated damage as well as Structure damage to your Crux and a Disjunction check.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Failure: Your attempt fails, and you must make a Strength + Inertia check to resist being snapped back. If you fail, suffer a point of lethal damage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Success: You re-anchor yourself, fastening to your new-found time period.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exceptional Success: Your anchorage is so successful and so firm that you regain a point of Willpower.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can also attempt to make Seven-League Jumps- Jumps over massive distances of time- by using Willpower. If the Jump exceeds your maximum Aion, roll your Wits + Inertia and spend a dot of Willpower.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dramatic Failure or Failure: Absolutely nothing happens, and the unreleased strain forces you to make a Disjunction check.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Success: Spend your entire pool of Aion and Jump to your chosen destination. For every 150 years that the destination exceeds your Jumping limit, plus one, roll your Inertia. On a failure, take a point of lethal damage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exceptional Success: As above, but take bashing damage instead.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once you&#039;ve arrived, you have a &quot;grace period&quot; of three days, in which the temporal energies struggle to catch up with you. After this, however, each day you must pay a point of Willpower and a point of Aion to avoid snapping back, and the number of days you can remain without this is halved.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aion is the breath of the Universe, that which keeps the gears of Time turning. Everything which exist in the Linear Plane* just exudes the stuff, burning through their reserves in a self-perpetuating cycle that keeps them anchored to their time. Aion is the fuel of cause and effect, and they in turn produce more of it.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Traveller has many ways to harvest this precious energy. He may find some each new day when Anchored, a meager payback for the life which was eaten when he came to be a Nomad. Or he may leech some off strangers with subtle acts of manipulation- gratuitous acts of pettiness or kindness may leave some Aion to be syphoned, as Time rearranges itself. Rumor has it that there is a lot to be gained from great acts of pettiness, the greatest of which is also one of the Traveller&#039;s heaviest taboo: forcibly sending one of the Settled, the non-Travellers, into the Stream. It is not discussed much, as it puts much strain on the fabric of Time, and It does not like to be toyed with...&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Anchored, as the energy that fuels the change of time flows through the universe and today becomes tomorrow, the Crux accrues said energy as Aion.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aion can also be collected by altering events that have happened in the past; the reorganization of cause and effect unbinds Aion as the timeline prepares to change; a canny Traveler can latch on to the loose forces. When you know how a past event goes and you alter it, roll your Wits + Inertia; on every success, regain a point of Aion that the event would use to change, and the event &quot;reasserts&quot; and goes back to normal. You can only do this once per scene. (Note: It is possible to change the past, but it requires a fairly high Inertia, and in any case tends to cause paradoxes.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can also sacrifice a target to the Stream in order to completely unbind their future- all the Aion devoted to propelling them through time, devoted to their possible futures and fate, is broken open, free for the taking. Choose your target and roll your Intelligence + Inertia contested against their Resolve + Composure in an extended action. Whoever wins, add the number of successes of the winner over the loser&#039;s to a pool. When either pool equals the Resolve + Composure of the other, the one who filled it wins- if it&#039;s the one who&#039;s sending into the Stream, they are successful, and if it&#039;s the one who was resisting, the Traveler loses a point of Willpower and cannot try again for the scene. If the one Streaming is successful, roll your Wits + Dexterity + Inertia. The result becomes Aion, which you should note on a piece of paper; this Aion can exceed your total limit.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Darkgloomie</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TimeTravel&amp;diff=222500&amp;oldid=prev</id>
		<title>71.71.122.166: Created page with &quot;1 point of Aion = Up to 30 years of travel. Once away from your native time, spend 1 Aion per week per every fifty years you&#039;re removed from your anchored time, plus one (For exa...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TimeTravel&amp;diff=222500&amp;oldid=prev"/>
		<updated>2013-01-13T21:53:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;1 point of Aion = Up to 30 years of travel. Once away from your native time, spend 1 Aion per week per every fifty years you&amp;#039;re removed from your anchored time, plus one (For exa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;1 point of Aion = Up to 30 years of travel.&lt;br /&gt;
Once away from your native time, spend 1 Aion per week per every fifty years you&amp;#039;re removed from your anchored time, plus one (For example: Lacey Jumps from 2000 to 1944. Since it&amp;#039;s more than fifty years back, but less than one hundred, she spends 2 Aion per week to maintain her presence. Brian Jumps from 2000 to 1980. Since it&amp;#039;s less than fifty years back, he spends 1 Aion per week.)&lt;br /&gt;
&lt;br /&gt;
If Aion runs out, you may roll your Inertia + Resolve to attempt to remain Jumped; you may do this every day up to your Resolve + Composure in days.&lt;br /&gt;
Dramatic Failure: Your resistance is futile, and the snapback is particularly harsh. Take 1 lethal damage, and your Crux takes damage and causes a Disjunction check.&lt;br /&gt;
Failure: The snapback occurs despite your efforts. Take one bashing damage.&lt;br /&gt;
Success: You resist the snapback, and remain in the given time. Take one bashing damage.&lt;br /&gt;
Exceptional Success: You&amp;#039;re completely inured to the forces of the Stream. Take no damage and remain in the given time.&lt;br /&gt;
&lt;br /&gt;
You may also Jump into the Stream- or out- for 1 Aion. In the Stream, you require 1 Aion every day to remain protected from the Stream&amp;#039;s temporal energies. If the time comes and you have no Aion remaining, your Crux suffers 1 Structure damage for every day spent inside.&lt;br /&gt;
&lt;br /&gt;
It is possible to re-anchor yourself- to change your new-found home permanently, as it were. Once in the time you wish to make your own, spend a dot of Willpower and a dot of Inertia and make an Inertia + Resolve check.&lt;br /&gt;
&lt;br /&gt;
Dramatic Failure: Your attempt to re-anchor yourself fails completely, and you&amp;#039;re catastrophically snapped back to your current anchored time, and suffer three points of Aggravated damage as well as Structure damage to your Crux and a Disjunction check.&lt;br /&gt;
Failure: Your attempt fails, and you must make a Strength + Inertia check to resist being snapped back. If you fail, suffer a point of lethal damage.&lt;br /&gt;
Success: You re-anchor yourself, fastening to your new-found time period.&lt;br /&gt;
Exceptional Success: Your anchorage is so successful and so firm that you regain a point of Willpower.&lt;br /&gt;
&lt;br /&gt;
You can also attempt to make Seven-League Jumps- Jumps over massive distances of time- by using Willpower. If the Jump exceeds your maximum Aion, roll your Wits + Inertia and spend a dot of Willpower.&lt;br /&gt;
Dramatic Failure or Failure: Absolutely nothing happens, and the unreleased strain forces you to make a Disjunction check.&lt;br /&gt;
Success: Spend your entire pool of Aion and Jump to your chosen destination. For every 150 years that the destination exceeds your Jumping limit, plus one, roll your Inertia. On a failure, take a point of lethal damage.&lt;br /&gt;
Exceptional Success: As above, but take bashing damage instead.&lt;br /&gt;
&lt;br /&gt;
Once you&amp;#039;ve arrived, you have a &amp;quot;grace period&amp;quot; of three days, in which the temporal energies struggle to catch up with you. After this, however, each day you must pay a point of Willpower and a point of Aion to avoid snapping back, and the number of days you can remain without this is halved.&lt;br /&gt;
&lt;br /&gt;
Aion is the breath of the Universe, that which keeps the gears of Time turning. Everything which exist in the Linear Plane* just exudes the stuff, burning through their reserves in a self-perpetuating cycle that keeps them anchored to their time. Aion is the fuel of cause and effect, and they in turn produce more of it.&lt;br /&gt;
&lt;br /&gt;
A Traveller has many ways to harvest this precious energy. He may find some each new day when Anchored, a meager payback for the life which was eaten when he came to be a Nomad. Or he may leech some off strangers with subtle acts of manipulation- gratuitous acts of pettiness or kindness may leave some Aion to be syphoned, as Time rearranges itself. Rumor has it that there is a lot to be gained from great acts of pettiness, the greatest of which is also one of the Traveller&amp;#039;s heaviest taboo: forcibly sending one of the Settled, the non-Travellers, into the Stream. It is not discussed much, as it puts much strain on the fabric of Time, and It does not like to be toyed with...&lt;br /&gt;
&lt;br /&gt;
When Anchored, as the energy that fuels the change of time flows through the universe and today becomes tomorrow, the Crux accrues said energy as Aion.&lt;br /&gt;
&lt;br /&gt;
Aion can also be collected by altering events that have happened in the past; the reorganization of cause and effect unbinds Aion as the timeline prepares to change; a canny Traveler can latch on to the loose forces. When you know how a past event goes and you alter it, roll your Wits + Inertia; on every success, regain a point of Aion that the event would use to change, and the event &amp;quot;reasserts&amp;quot; and goes back to normal. You can only do this once per scene. (Note: It is possible to change the past, but it requires a fairly high Inertia, and in any case tends to cause paradoxes.)&lt;br /&gt;
&lt;br /&gt;
You can also sacrifice a target to the Stream in order to completely unbind their future- all the Aion devoted to propelling them through time, devoted to their possible futures and fate, is broken open, free for the taking. Choose your target and roll your Intelligence + Inertia contested against their Resolve + Composure in an extended action. Whoever wins, add the number of successes of the winner over the loser&amp;#039;s to a pool. When either pool equals the Resolve + Composure of the other, the one who filled it wins- if it&amp;#039;s the one who&amp;#039;s sending into the Stream, they are successful, and if it&amp;#039;s the one who was resisting, the Traveler loses a point of Willpower and cannot try again for the scene. If the one Streaming is successful, roll your Wits + Dexterity + Inertia. The result becomes Aion, which you should note on a piece of paper; this Aion can exceed your total limit.&lt;/div&gt;</summary>
		<author><name>71.71.122.166</name></author>
	</entry>
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