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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Tolsha_Re</id>
	<title>Tolsha Re - Revision history</title>
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	<updated>2026-05-16T22:54:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tolsha_Re&amp;diff=279403&amp;oldid=prev</id>
		<title>Escalation Lad at 02:19, 12 March 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tolsha_Re&amp;diff=279403&amp;oldid=prev"/>
		<updated>2015-03-12T02:19:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.rpg.net/index.php?title=Tolsha_Re&amp;amp;diff=279403&amp;amp;oldid=279402&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Escalation Lad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tolsha_Re&amp;diff=279402&amp;oldid=prev</id>
		<title>Escalation Lad at 02:18, 12 March 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tolsha_Re&amp;diff=279402&amp;oldid=prev"/>
		<updated>2015-03-12T02:18:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.rpg.net/index.php?title=Tolsha_Re&amp;amp;diff=279402&amp;amp;oldid=279189&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Escalation Lad</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tolsha_Re&amp;diff=279189&amp;oldid=prev</id>
		<title>Escalation Lad: Created page with &quot;&#039;&#039;&#039;Tolsha Re&#039;&#039;&#039;&lt;br/&gt; Female elf druid 5&lt;br/&gt; NG Medium humanoid (elf)&lt;br/&gt; &#039;&#039;&#039;Init &#039;&#039;&#039;+1; &#039;&#039;&#039;Senses &#039;&#039;&#039;low-light vision; Perception +12&lt;br/&gt; ---- &#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br/&gt; ---- &#039;&#039;&#039;AC...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tolsha_Re&amp;diff=279189&amp;oldid=prev"/>
		<updated>2015-03-08T21:31:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Tolsha Re&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt; Female elf druid 5&amp;lt;br/&amp;gt; NG Medium humanoid (elf)&amp;lt;br/&amp;gt; &amp;#039;&amp;#039;&amp;#039;Init &amp;#039;&amp;#039;&amp;#039;+1; &amp;#039;&amp;#039;&amp;#039;Senses &amp;#039;&amp;#039;&amp;#039;low-light vision; Perception +12&amp;lt;br/&amp;gt; ---- &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt; ---- &amp;#039;&amp;#039;&amp;#039;AC...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tolsha Re&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Female elf druid 5&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Medium humanoid (elf)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Init &amp;#039;&amp;#039;&amp;#039;+1; &amp;#039;&amp;#039;&amp;#039;Senses &amp;#039;&amp;#039;&amp;#039;low-light vision; Perception +12&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AC &amp;#039;&amp;#039;&amp;#039;19, touch 11, flat-footed 18 (+5 armor, +1 Dex, +3 shield)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;hp &amp;#039;&amp;#039;&amp;#039;28 (5d8)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fort &amp;#039;&amp;#039;&amp;#039;+5, &amp;#039;&amp;#039;&amp;#039;Ref &amp;#039;&amp;#039;&amp;#039;+3, &amp;#039;&amp;#039;&amp;#039;Will &amp;#039;&amp;#039;&amp;#039;+9; +2 vs. enchantments, +4 vs. fey and plant-targeted effects&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Immune &amp;#039;&amp;#039;&amp;#039;sleep&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Offense&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed &amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Melee &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;+1 scimitar&amp;#039;&amp;#039; +4 (1d6+1/18-20)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ranged &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;+1 longbow&amp;#039;&amp;#039; +5 (1d8+1/×3)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Attacks &amp;#039;&amp;#039;&amp;#039;wild shape 1/day&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Druid Spells Prepared &amp;#039;&amp;#039;&amp;#039;(CL 5th; concentration +9)&amp;lt;br/&amp;gt;&lt;br /&gt;
:3rd—call lightning[D] (DC 17), neutralize poison, remove disease&amp;lt;br/&amp;gt;&lt;br /&gt;
:2nd—delay poison, fog cloud[D], lesser restoration, sickening entanglement[ACG] (DC 16)&amp;lt;br/&amp;gt;&lt;br /&gt;
:1st—cure light wounds (2), entangle (DC 15), faerie fire, goodberry[D]&amp;lt;br/&amp;gt;&lt;br /&gt;
:0 (at will)—create water, know direction, purify food and drink (DC 14), stabilize&amp;lt;br/&amp;gt;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039; Domain spell; &amp;#039;&amp;#039;&amp;#039;Domain&amp;#039;&amp;#039;&amp;#039; Weather (Seasons domain subdomain)&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Statistics&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Str &amp;#039;&amp;#039;&amp;#039;11, &amp;#039;&amp;#039;&amp;#039;Dex &amp;#039;&amp;#039;&amp;#039;12, &amp;#039;&amp;#039;&amp;#039;Con &amp;#039;&amp;#039;&amp;#039;10, &amp;#039;&amp;#039;&amp;#039;Int &amp;#039;&amp;#039;&amp;#039;14, &amp;#039;&amp;#039;&amp;#039;Wis &amp;#039;&amp;#039;&amp;#039;18, &amp;#039;&amp;#039;&amp;#039;Cha &amp;#039;&amp;#039;&amp;#039;12&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Base Atk &amp;#039;&amp;#039;&amp;#039;+3; &amp;#039;&amp;#039;&amp;#039;CMB &amp;#039;&amp;#039;&amp;#039;+3; &amp;#039;&amp;#039;&amp;#039;CMD &amp;#039;&amp;#039;&amp;#039;14&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Feats &amp;#039;&amp;#039;&amp;#039;Brew Potion, Combat Medic&amp;lt;sup&amp;gt;UC&amp;lt;/sup&amp;gt;, Craft Wand&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Traits &amp;#039;&amp;#039;&amp;#039;beacon of faith, hedge magician&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skills &amp;#039;&amp;#039;&amp;#039;Climb -2, Craft (alchemy) +9, Handle Animal +5, Heal +12, Knowledge (geography) +6, Knowledge (local) +3, Knowledge (nature) +10, Knowledge (religion) +5, Linguistics +3, Perception +12, Profession (herbalist) +10, Ride -1, Spellcraft +8 (+10 to identify magic item properties), Survival +12, Swim -2, Use Magic Device +2;&amp;#039;&amp;#039;&amp;#039; Racial Modifiers &amp;#039;&amp;#039;&amp;#039;+2 Perception, +2 Spellcraft to identify magic item properties&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Languages &amp;#039;&amp;#039;&amp;#039;Common, Draconic, Druidic, Elven, Orc, Sylvan&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SQ &amp;#039;&amp;#039;&amp;#039;elven magic, nature bond (Seasons domain), nature sense, trackless step, untouched by the seasons, wild empathy +6, woodland stride&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat Gear &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;wand of cure light wounds&amp;#039;&amp;#039;, antiplague (6), antitoxin (5), blight tonic (5), blood-clotter salve (5), bloodblock (6), bodybalm (6), healer&amp;#039;s kit, padzahr (5), poison ward salve (5), smelling salts (5), soothe syrup (5), soul stimulant (5), stillgut (5), wismuth salix (5); &amp;#039;&amp;#039;&amp;#039;Other Gear &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;+1 ironwood chain shirt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;+1 ironwood heavy wooden shield&amp;#039;&amp;#039;, &amp;#039;&amp;#039;+1 longbow&amp;#039;&amp;#039;, &amp;#039;&amp;#039;+1 scimitar&amp;#039;&amp;#039;, &amp;#039;&amp;#039;cloak of resistance +1&amp;#039;&amp;#039;, &amp;#039;&amp;#039;handy haversack&amp;#039;&amp;#039;, backpack, belt pouch, blanket, feed (per day) (5), flint and steel, holly and mistletoe, mess kit, pot, soap, spell component pouch, surgeon&amp;#039;s tools, torch (10), trail rations (5), waterskin, 390 gp, 6 sp, 6 cp&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Abilities&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Antitoxin&amp;#039;&amp;#039;&amp;#039; This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.&lt;br /&gt;
&lt;br /&gt;
Alchemical Power Component&lt;br /&gt;
Like antiplague, this substance can augment certain healing spells.&lt;br /&gt;
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beacon of Faith (1/day)&amp;#039;&amp;#039;&amp;#039; As a free action, cast domain or inquisition spell at 2 levels higher.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat Medic&amp;#039;&amp;#039;&amp;#039; May take 10 and not provoke attacks of opportunity when using Heal&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Druid Domain (Seasons)&amp;#039;&amp;#039;&amp;#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Elven Immunities - Sleep&amp;#039;&amp;#039;&amp;#039; You are immune to magic sleep effects.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Elven Magic&amp;#039;&amp;#039;&amp;#039; +2 to spellcraft checks to determine the properties of a magic item.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hedge Magician&amp;#039;&amp;#039;&amp;#039; Magic item gp costs -5%.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-Light Vision&amp;#039;&amp;#039;&amp;#039; See twice as far as a human in low light, distinguishing color and detail.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trackless Step (Ex)&amp;#039;&amp;#039;&amp;#039; You do not leave a trail as you move through natural surroundings.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Untouched by the Seasons (5 hours, 7/day) (Su)&amp;#039;&amp;#039;&amp;#039; As per Endure Elements&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wild Empathy +6 (Ex)&amp;#039;&amp;#039;&amp;#039; Improve the attitude of an animal, as if using Diplomacy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wild Shape (5 hours, 1/day) (Su)&amp;#039;&amp;#039;&amp;#039; Shapeshift into a different creature one or more times per day.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Woodland Stride (Ex)&amp;#039;&amp;#039;&amp;#039; Move through undergrowth at normal speed.&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
At 600 years of Age, the Grey Elf Tolsha Rey was called the the Treesong from her bucolic life of acting as a healer and herbalist by the very trees themselves into a quest which leads her across the Flaeness. What adventures await the Druid?&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Escalation Lad</name></author>
	</entry>
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