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	<title>Trinity:NPC Classes - Revision history</title>
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	<updated>2026-05-15T09:25:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Trinity:NPC_Classes&amp;diff=39464&amp;oldid=prev</id>
		<title>GnomeWorks at 21:56, 23 December 2006</title>
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		<updated>2006-12-23T21:56:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[category:Trinity]]&lt;br /&gt;
&lt;br /&gt;
The vast majority of the population of Trinity does not have what it takes to become adventurers. Instead, they take levels in NPC classes - classes that are not nearly as powerful or versatile as standard classes, but that can easily represent the common folk of the world.&lt;br /&gt;
&lt;br /&gt;
Trinity makes use of a moderate number of NPC classes; this is primarily due to the fact that there are many more varieties of classes available.&lt;br /&gt;
&lt;br /&gt;
* NPC Classes&lt;br /&gt;
** Adept&lt;br /&gt;
** Aristocrat&lt;br /&gt;
** Commoner&lt;br /&gt;
** Expert&lt;br /&gt;
** Gleaner&lt;br /&gt;
** Magewright&lt;br /&gt;
** Psychic&lt;br /&gt;
** Tinker&lt;br /&gt;
** Warrior&lt;/div&gt;</summary>
		<author><name>GnomeWorks</name></author>
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