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	<title>Update by Itsuwari - Revision history</title>
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		<id>https://wiki.rpg.net/index.php?title=Update_by_Itsuwari&amp;diff=40876&amp;oldid=prev</id>
		<title>66.140.68.101 at 17:15, 8 January 2007</title>
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		<updated>2007-01-08T17:15:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[Horses]]&lt;br /&gt;
&lt;br /&gt;
==Update by Itsuwari==&lt;br /&gt;
Since horses are an important part of the setting, they deserve special treatment. I used the horse stats converted by Dace (from the Errata-thread) and added some special rules. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rokugani Steed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Earth 2&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;Stamina 4&amp;lt;/small&amp;gt; &amp;#039;&amp;#039;&amp;#039;Water 3&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;Strength 6&amp;lt;/small&amp;gt; &amp;#039;&amp;#039;&amp;#039;Fire 1&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;Agility 2&amp;lt;/small&amp;gt; &amp;#039;&amp;#039;&amp;#039;Air 2&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
:Kick attack (damage): 2k2 (4k2) &lt;br /&gt;
:TN to be Hit: 10 (15 at a gallop) &lt;br /&gt;
:Wounds per wound level: 8 &lt;br /&gt;
:Advantages: 2 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Gaijin Riding Horse&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Earth 3&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Water 3&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;Strength 6&amp;lt;/small&amp;gt; &amp;#039;&amp;#039;&amp;#039;Fire 1&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;Agility 2&amp;lt;/small&amp;gt; &amp;#039;&amp;#039;&amp;#039;Air 2&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
:Kick attack (damage): 3k2 (6k3) &lt;br /&gt;
:TN to be Hit: 10 (15 at a gallop) &lt;br /&gt;
:Wounds per wound level: 10 &lt;br /&gt;
:Advantages: 3 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Utaku Steed&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Earth 3&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Water 3&amp;#039;&amp;#039;&amp;#039; &amp;lt;small&amp;gt;Strength 6&amp;lt;/small&amp;gt; &amp;#039;&amp;#039;&amp;#039;Fire 2&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Air 2&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
:Kick attack (damage): 3k3 (6k3) &lt;br /&gt;
:TN to be Hit: 10 (15 at a gallop) &lt;br /&gt;
:Wounds per wound level: 12 &lt;br /&gt;
:Advantages: 4 &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;: While fighting on horseback against infantry, the rider benefits from the bonuses for higher ground. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An infanterist fighting against a horsed opponent suffers from the minus TN for lower ground. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A horse may have a number of of advantages, as reflected in the stats. Each advantage may be taken multiple times, the benefits stack. &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Swift&amp;#039;&amp;#039;&amp;#039;: Works the same way as the fleet advantage in the 3e book. &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Well Trained&amp;#039;&amp;#039;&amp;#039;: Riders gain one Free Raise with any action that uses the Horsemanship skill. &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Brave&amp;#039;&amp;#039;&amp;#039;: The animal will not bolt or flee easily. The TN of fear tests is lowered by 5. &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Tough&amp;#039;&amp;#039;&amp;#039;: +2 wounds per wound level &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Vicious&amp;#039;&amp;#039;&amp;#039;: All natural attacks recieve a bonus of 1k0 to hit. Any stranger trying to ride the horse recieves a malus of 5 to his horsemanship tests (it is for the GM to decide whom the animal considers a stranger). &lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Trained for Combat&amp;#039;&amp;#039;&amp;#039;: Each time this advantage is selected, choose one of the following: &lt;br /&gt;
:*Bite: An additional bite attack, dice to hit are the same as the kick attack, damage 1k1. This option may be selected only once. &lt;br /&gt;
:*Dodge: The animal’s TN to be hit is increased by 5 &lt;br /&gt;
:*Muscles: Increase the animal’s strength by one, add one rolled die to the kicking damage accordingly.&lt;/div&gt;</summary>
		<author><name>66.140.68.101</name></author>
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