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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=User%3ABill%2FAbeil_Invasion</id>
	<title>User:Bill/Abeil Invasion - Revision history</title>
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	<updated>2026-05-16T21:56:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=183035&amp;oldid=prev</id>
		<title>Bill at 05:27, 12 June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=183035&amp;oldid=prev"/>
		<updated>2011-06-12T05:27:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:27, 12 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the abeil in many other settings. It shouldn&amp;#039;t be too challenging to reskin the idea for another game. In &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, for example, abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, I&amp;#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the abeil in many other settings. It shouldn&amp;#039;t be too challenging to reskin the idea for another game. In &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, for example, abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, I&amp;#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:D&amp;amp;D 3.5]][[Category:Monsters]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=133382&amp;oldid=prev</id>
		<title>Bill at 00:45, 22 December 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=133382&amp;oldid=prev"/>
		<updated>2009-12-22T00:45:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:45, 22 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abeil&lt;/del&gt;, see &#039;&#039;Monster Manual II&#039;&#039; for D&amp;amp;D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abeil &lt;/del&gt;colonies, making them an excellent non-evil antagonist race. The background presented in &#039;&#039;MMII&#039;&#039; is very limited; describing the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abeil &lt;/del&gt;as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confronted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abeil &lt;/del&gt;are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abeil&lt;/ins&gt;, see &#039;&#039;Monster Manual II&#039;&#039; for D&amp;amp;D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abeil &lt;/ins&gt;colonies, making them an excellent non-evil antagonist race. The background presented in &#039;&#039;MMII&#039;&#039; is very limited; describing the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abeil &lt;/ins&gt;as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confronted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abeil &lt;/ins&gt;are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abeil &lt;/del&gt;queens to wrest their hive cities from the ground. They are actually capable, in canon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abeil &lt;/del&gt;colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abeil &lt;/ins&gt;queens to wrest their hive cities from the ground. They are actually capable, in canon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abeil &lt;/ins&gt;colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &amp;#039;&amp;#039;Stronghold Builder&amp;#039;s Guide&amp;#039;&amp;#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &amp;#039;&amp;#039;Reverse Gravity&amp;#039;&amp;#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &amp;#039;&amp;#039;Stronghold Builder&amp;#039;s Guide&amp;#039;&amp;#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &amp;#039;&amp;#039;Reverse Gravity&amp;#039;&amp;#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only thing that needs to be hand-waved to make the abiel the ultimate threat from the skies is the actual costs of launching an entire city into the air. According to the &#039;&#039;Stronghold Builder&#039;s Guidebook&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(a 3.0 supplement) &lt;/del&gt;each area has a price of 15000GP per 20x20x10 for flight, by the 3.5 rules a caster can pay half the price if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thy &lt;/del&gt;do the magic themselves. If the rules for crafting magical items holds at this scale, each area will also cost 600XP. It&#039;s an outdated sourcebook, but we&#039;re talking millions of gold pieces to get the city off the ground. I&#039;ll justify it by saying that the queen is the undisputed leader of her city with a dominant psychic link to her people. Her will is theirs, and if she says, &quot;pony up the cash and experience points necessary to get this hive off the ground,&quot; they&#039;ll jump to it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only thing that needs to be hand-waved to make the abiel the ultimate threat from the skies is the actual costs of launching an entire city into the air. According to the &#039;&#039;Stronghold Builder&#039;s Guidebook&#039;&#039; each area has a price of 15000GP per 20x20x10 for flight, by the 3.5 rules a caster can pay half the price if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;do the magic themselves. If the rules for crafting magical items holds at this scale, each area will also cost 600XP. It&#039;s an outdated sourcebook, but we&#039;re talking millions of gold pieces &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and tens of thousands of experience &lt;/ins&gt;to get the city off the ground. I&#039;ll justify it by saying that the queen is the undisputed leader of her city with a dominant psychic link to her people. Her will is theirs, and if she says, &quot;pony up the cash and experience points necessary to get this hive off the ground,&quot; they&#039;ll jump to it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the abeil.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the abeil.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abeil &lt;/del&gt;in many other settings. It shouldn&#039;t be too challenging to reskin the idea for another game. In &#039;&#039;Exalted&#039;&#039;, for example, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abeil &lt;/del&gt;could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &#039;&#039;Exalted&#039;&#039;, I&#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abeil &lt;/ins&gt;in many other settings. It shouldn&#039;t be too challenging to reskin the idea for another game. In &#039;&#039;Exalted&#039;&#039;, for example, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abeil &lt;/ins&gt;could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &#039;&#039;Exalted&#039;&#039;, I&#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=133381&amp;oldid=prev</id>
		<title>Bill: /* Other Notes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=133381&amp;oldid=prev"/>
		<updated>2009-12-22T00:39:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:39, 22 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &#039;&#039;Stronghold Builder&#039;s Guide&#039;&#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &#039;&#039;Reverse Gravity&#039;&#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &#039;&#039;Stronghold Builder&#039;s Guide&#039;&#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &#039;&#039;Reverse Gravity&#039;&#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abeil&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only thing that needs to be hand-waved to make the abiel the ultimate threat from the skies is the actual costs of launching an entire city into the air. According to the &#039;&#039;Stronghold Builder&#039;s Guidebook&#039;&#039; (a 3.0 supplement) each area has a price of 15000GP per 20x20x10 for flight, by the 3.5 rules a caster can pay half the price if thy do the magic themselves. If the rules for crafting magical items holds at this scale, each area will also cost 600XP. It&#039;s an outdated sourcebook, but we&#039;re talking millions of gold pieces to get the city off the ground. I&#039;ll justify it by saying that the queen is the undisputed leader of her city with a dominant psychic link to her people. Her will is theirs, and if she says, &quot;pony up the cash and experience points necessary to get this hive off the ground,&quot; they&#039;ll jump to it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abeil&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the Abeil in many other settings. It shouldn&amp;#039;t be too challenging to reskin the idea for another game. In &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, for example, Abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, I&amp;#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the Abeil in many other settings. It shouldn&amp;#039;t be too challenging to reskin the idea for another game. In &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, for example, Abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, I&amp;#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=133380&amp;oldid=prev</id>
		<title>Bill: /* Other Notes */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=133380&amp;oldid=prev"/>
		<updated>2009-12-22T00:26:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Notes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:26, 22 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &#039;&#039;Stronghold Builder&#039;s Guide&#039;&#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &#039;Reverse Gravity&#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &#039;&#039;Stronghold Builder&#039;s Guide&#039;&#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;Reverse Gravity&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the Abeil.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the Abeil.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the Abeil in many other settings. It shouldn&amp;#039;t be too challenging to reskin the idea for another game. In &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, for example, Abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, I&amp;#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the Abeil in many other settings. It shouldn&amp;#039;t be too challenging to reskin the idea for another game. In &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, for example, Abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &amp;#039;&amp;#039;Exalted&amp;#039;&amp;#039;, I&amp;#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=133379&amp;oldid=prev</id>
		<title>Bill: /* Summary */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=133379&amp;oldid=prev"/>
		<updated>2009-12-22T00:26:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Summary&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:26, 22 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abeil, see &amp;#039;&amp;#039;Monster Manual II&amp;#039;&amp;#039; for D&amp;amp;D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new Abeil colonies, making them an excellent non-evil antagonist race. The background presented in &amp;#039;&amp;#039;MMII&amp;#039;&amp;#039; is very limited; describing the Abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confronted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the Abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abeil, see &amp;#039;&amp;#039;Monster Manual II&amp;#039;&amp;#039; for D&amp;amp;D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new Abeil colonies, making them an excellent non-evil antagonist race. The background presented in &amp;#039;&amp;#039;MMII&amp;#039;&amp;#039; is very limited; describing the Abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confronted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the Abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these Abeil queens to wrest their hive cities from the ground. They are actually capable, in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannon&lt;/del&gt;, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating Abeil colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these Abeil queens to wrest their hive cities from the ground. They are actually capable, in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;canon&lt;/ins&gt;, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating Abeil colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=133378&amp;oldid=prev</id>
		<title>Bill: /* Summary */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=133378&amp;oldid=prev"/>
		<updated>2009-12-22T00:25:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Summary&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:25, 22 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abeil, see &#039;&#039;Monster Manual II&#039;&#039; for D&amp;amp;D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new Abeil colonies, making them an excellent non-evil antagonist race. The background presented in &#039;MMII&#039; is very limited; describing the Abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confronted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the Abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abeil, see &#039;&#039;Monster Manual II&#039;&#039; for D&amp;amp;D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new Abeil colonies, making them an excellent non-evil antagonist race. The background presented in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;MMII&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039; is very limited; describing the Abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confronted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the Abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these Abeil queens to wrest their hive cities from the ground. They are actually capable, in cannon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating Abeil colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these Abeil queens to wrest their hive cities from the ground. They are actually capable, in cannon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating Abeil colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &amp;#039;&amp;#039;Stronghold Builder&amp;#039;s Guide&amp;#039;&amp;#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &amp;#039;Reverse Gravity&amp;#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &amp;#039;&amp;#039;Stronghold Builder&amp;#039;s Guide&amp;#039;&amp;#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &amp;#039;Reverse Gravity&amp;#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=132546&amp;oldid=prev</id>
		<title>Bill: /* Other Systems */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=132546&amp;oldid=prev"/>
		<updated>2009-12-07T17:58:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Systems&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:58, 7 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the Abeil.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the Abeil.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the Abeil in many other settings. It shouldn&#039;t be too challenging to reskin the idea for another game. In &#039;&#039;Exalted&#039;&#039;, for example, Abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &#039;Exalted&#039;, I&#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the Abeil in many other settings. It shouldn&#039;t be too challenging to reskin the idea for another game. In &#039;&#039;Exalted&#039;&#039;, for example, Abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;Exalted&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;, I&#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=132545&amp;oldid=prev</id>
		<title>Bill at 17:58, 7 December 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=132545&amp;oldid=prev"/>
		<updated>2009-12-07T17:58:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:58, 7 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Summary==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abeil, see &#039;Monster Manual II&#039; for D&amp;amp;D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new Abeil colonies, making them an excellent non-evil antagonist race. The background presented in &#039;MMII&#039; is very limited; describing the Abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confronted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the Abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abeil, see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;Monster Manual II&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039; for D&amp;amp;D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new Abeil colonies, making them an excellent non-evil antagonist race. The background presented in &#039;MMII&#039; is very limited; describing the Abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confronted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the Abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these Abeil queens to wrest their hive cities from the ground. They are actually capable, in cannon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating Abeil colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these Abeil queens to wrest their hive cities from the ground. They are actually capable, in cannon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating Abeil colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Notes==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &#039;Stronghold Builder&#039;s Guide&#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &#039;Reverse Gravity&#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;Stronghold Builder&#039;s Guide&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &#039;Reverse Gravity&#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the Abeil.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the Abeil.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Other Systems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the Abeil in many other settings. It shouldn&#039;t be too challenging to reskin the idea for another game. In &#039;Exalted&#039;, for example, Abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &#039;Exalted&#039;, I&#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the Abeil in many other settings. It shouldn&#039;t be too challenging to reskin the idea for another game. In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;Exalted&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039;, for example, Abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &#039;Exalted&#039;, I&#039;ll probably not disclose which background is accurate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=132543&amp;oldid=prev</id>
		<title>Bill at 17:54, 7 December 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=132543&amp;oldid=prev"/>
		<updated>2009-12-07T17:54:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:54, 7 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abeil, see Monster Manual II for D&amp;amp;D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new Abeil colonies, making them an excellent non-evil antagonist race. The background presented in MMII is very limited; describing the Abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confonted &lt;/del&gt;by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the Abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Summary==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abeil, see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;Monster Manual II&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; &lt;/ins&gt;for D&amp;amp;D 3.5, are a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new Abeil colonies, making them an excellent non-evil antagonist race. The background presented in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;MMII&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; &lt;/ins&gt;is very limited; describing the Abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confronted &lt;/ins&gt;by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the Abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these Abeil queens to wrest their hive cities from the ground. They are actually capable, in cannon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating Abeil colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these Abeil queens to wrest their hive cities from the ground. They are actually capable, in cannon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating Abeil colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Other Notes==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The queen needs to gain one level of druid to qualify as a 17th level caster, which is required to craft a flying structure (see &#039;Stronghold Builder&#039;s Guide&#039;). Abeil queens are by default able to cast druid spells as a 16th level caster, automatically enabling them to cast &#039;Reverse Gravity&#039;. As ECL 21 characters, queens have plenty of feats to burn and easily qualify for Craft Wondrous Item.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A couple areas that will need to be fleshed out if I use this idea for more than a few sessions would be how the flying cities relate to each other, what the normal altitude for each city is, and how do ground-dwellers react when one of these cities appear. D&amp;amp;D has many other flying monsters, and some powerful enough to present a threat to a flying city, so it may be beneficial to consider how they would react to the existence of the Abeil.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Other Systems==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While these notes are primarily of use for D&amp;amp;D 3.5, I can see the value of an alien race like the Abeil in many other settings. It shouldn&#039;t be too challenging to reskin the idea for another game. In &#039;Exalted&#039;, for example, Abeil could be a breed of beastmen created by a Lunar in a bid to create a floating defense line against the Wyld. Or they could be a peculiar breed of hobgoblin and the queen a Raksha. Or they could be a stable, or semi-stable, form of wyld mutant. Any of these options could make for interesting story lines. If I use them in &#039;Exalted&#039;, I&#039;ll probably not disclose which background is accurate.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=132513&amp;oldid=prev</id>
		<title>Bill at 08:57, 7 December 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Abeil_Invasion&amp;diff=132513&amp;oldid=prev"/>
		<updated>2009-12-07T08:57:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:57, 7 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abeil, see Monster Manual II for D&amp;amp;D 3.5, a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new Abeil colonies, making them an excellent non-evil antagonist race. The background presented in MMII is very limited; describing the Abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confonted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the Abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Abeil, see Monster Manual II for D&amp;amp;D 3.5, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;a humanoid insect race similar to bees and elves. They are roughly described as a lawful and expansionist race dedicated solely to creating new Abeil colonies, making them an excellent non-evil antagonist race. The background presented in MMII is very limited; describing the Abeil as a hive mind dominated by a queen that is not interested in morality or worldly pleasures, but rather as a somewhat mindless machine that expands In all directions until confonted by sufficient resistance. This, in my opinion offers a lot of opportunity for stories. And not just for D&amp;amp;D. To further complicate matters, the Abeil are not actually mindless. They, like bees, are divided into a rigid caste system of workers/drones, warriors, and queens. The queens especially are interesting because they are powerful spellcasters as well as supreme and undisputed rulers of their societies.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these Abeil queens to wrest their hive cities from the ground. They are actually capable, in cannon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating Abeil colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After some significant investigation, I discovered that it is within the power of these Abeil queens to wrest their hive cities from the ground. They are actually capable, in cannon, of creating a flying city. I doubt that the original authors thought this idea through, but I think it makes for a wonderful opportunity to have a very powerful, temporary, menace in any D&amp;amp;D campaign. And potentially for multiple conflicts to ensue if more than one floating Abeil colony appears at a time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
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