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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=User%3ABill%2FChi-Town_Fire_Department</id>
	<title>User:Bill/Chi-Town Fire Department - Revision history</title>
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	<updated>2026-07-31T05:04:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Chi-Town_Fire_Department&amp;diff=134017&amp;oldid=prev</id>
		<title>Bill: /* Rules */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Chi-Town_Fire_Department&amp;diff=134017&amp;oldid=prev"/>
		<updated>2010-01-05T20:48:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:48, 5 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This may &lt;/del&gt;be the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only game of &lt;/del&gt;&#039;&#039;Rifts&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that I wouldn&#039;t actually mind using the stock rules for&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since everyone would be at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same power level and advancing in the same class&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wouldn&#039;t &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearly as much of a pain in the ass as a standard wilderness adventure with a wider variety of characters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the combat rules for &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rifts&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are still pretty clunky and &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t recall any rules for environmental damage from a burning structure&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Going with a rule &lt;/del&gt;set that includes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those elements might &lt;/del&gt;be preferable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While my preference is generally going to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for any other set of rules, I would be willing to run this game using &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard &lt;/ins&gt;&#039;&#039;Rifts&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With all of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters having nearly identical combat abilities&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manageable&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even so&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I would prefer to use about any generic rule set; particularly &lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild Talents&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would also be willing to use my own &#039;&#039;Rifts&#039;&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inspired homebrew&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any &lt;/ins&gt;set &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of rules &lt;/ins&gt;that includes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details on burning structures would &lt;/ins&gt;be preferable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Chi-Town_Fire_Department&amp;diff=134013&amp;oldid=prev</id>
		<title>Bill: Created page with &#039;==Background== A small unit of elite RPA pilots outfitted with custom-armed red and white SAMAS units must battle fires in the city and Burbs. The rail guns have been replaced wi…&#039;</title>
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		<updated>2010-01-05T20:38:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;==Background== A small unit of elite RPA pilots outfitted with custom-armed red and white SAMAS units must battle fires in the city and Burbs. The rail guns have been replaced wi…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Background==&lt;br /&gt;
A small unit of elite RPA pilots outfitted with custom-armed red and white SAMAS units must battle fires in the city and Burbs. The rail guns have been replaced with fire-retardant foam cannons and the mini-missile launchers loaded with implosive devices and other fire suppressive chemical charges.&lt;br /&gt;
&lt;br /&gt;
In a world full of pyrokinetic mutants, plasma weaponry, and fire-breathing dragons the work never ends for CTFD&amp;#039;s finest. Some possible story lines include investigating a string of arsons that have targeted anti-psychic activists, stopping a gang war before the rival gangs burn down half the burbs, tracking down a fire worshiping elemental cult, and numerous others. Imagine the complications of working with CS regulars or other special ops bureaus like the dog packs and their psi-stalkers. A lot of opportunity to play around with the bureaucracy of the Coalition. Good potential for conspiracy stories too. Think &amp;#039;&amp;#039;Backdraft&amp;#039;&amp;#039; with power armor.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
This game essentially requires all player characters to be normal humans trained to pilot SAMAS power armor. Arguably, a character could include a minor mutation or a couple lesser psychic abilities, but these would make he or she stand out quite a bit.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
This may be the only game of &amp;#039;&amp;#039;Rifts&amp;#039;&amp;#039; that I wouldn&amp;#039;t actually mind using the stock rules for. Since everyone would be at the same power level and advancing in the same class, it wouldn&amp;#039;t be nearly as much of a pain in the ass as a standard wilderness adventure with a wider variety of characters. However, the combat rules for &amp;#039;&amp;#039;Rifts&amp;#039;&amp;#039; are still pretty clunky and I don&amp;#039;t recall any rules for environmental damage from a burning structure. Going with a rule set that includes those elements might be preferable.&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
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