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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=User%3ABill%2FEverybody_Knows</id>
	<title>User:Bill/Everybody Knows - Revision history</title>
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	<updated>2026-05-17T20:59:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Everybody_Knows&amp;diff=221372&amp;oldid=prev</id>
		<title>66.169.250.250: /* Rules */</title>
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		<updated>2013-01-02T05:31:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:31, 2 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To participate in this game it is recommended that each player have a copy of &#039;&#039;Mage the Awakening&#039;&#039; and the &#039;&#039;World of Darkness&#039;&#039; core rulebook. Neither will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;be required. I could also run a game with similar themes using &#039;&#039;Ars Magica&#039;&#039; or any other game featuring a sufficiently complex and flexible magic system. Generic systems are also an option.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To participate in this game it is recommended that each player have a copy of &#039;&#039;Mage the Awakening&#039;&#039; and the &#039;&#039;World of Darkness&#039;&#039; core rulebook. Neither will be required. I could also run a game with similar themes using &#039;&#039;Ars Magica&#039;&#039; or any other game featuring a sufficiently complex and flexible magic system. Generic systems are also an option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>66.169.250.250</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Bill/Everybody_Knows&amp;diff=134255&amp;oldid=prev</id>
		<title>Bill: Created page with &#039;==Background== Mage the Awakening is on the surface a game about discovery and exploring an ancient world hidden from the view of normal men and women. It&#039;s a game about folks wh…&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Bill/Everybody_Knows&amp;diff=134255&amp;oldid=prev"/>
		<updated>2010-01-07T21:09:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;==Background== Mage the Awakening is on the surface a game about discovery and exploring an ancient world hidden from the view of normal men and women. It&amp;#039;s a game about folks wh…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Background==&lt;br /&gt;
Mage the Awakening is on the surface a game about discovery and exploring an ancient world hidden from the view of normal men and women. It&amp;#039;s a game about folks who are able to force their will upon the world battling forces beyond the comprehension of mere mortals.&lt;br /&gt;
&lt;br /&gt;
Strip away that simplistic veneer though and you&amp;#039;ll see a much darker game. A game about power. Power over other magi. Every token that a mage can gather from another of his or her kind grants her a little more power over a rival. A former possession, a bit of hair, a drop of blood, each of these reduce a mage&amp;#039;s defenses and make it possible to attack he or she from a greater distance. &lt;br /&gt;
&lt;br /&gt;
Behind the pretty game of exploration is one of psychological manipulation and detective work. A game where, if the players don&amp;#039;t watch their asses they&amp;#039;ll be somebody&amp;#039;s bitch faster than they can say, &amp;quot;real name&amp;quot;. And what&amp;#039;s worse, sometimes it&amp;#039;s just easier to kill a mage than control them. &lt;br /&gt;
&lt;br /&gt;
Effectively the game becomes a spy thriller where everyone starts off an independent operator until they&amp;#039;re forced to join a larger faction or die.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
All characters will be magi. Even though this is a &amp;#039;&amp;#039;World of Darkness&amp;#039;&amp;#039; game, and other supernatural types could be shoe-horned in, they would be at a tremendous disadvantage. &lt;br /&gt;
&lt;br /&gt;
In this game it&amp;#039;s critical that the players begin as relatively normal people with relatively normal lives until they receive their calling. They need to have ties. &lt;br /&gt;
&lt;br /&gt;
In addition to the standard character sheet, I will expect each player to write a list of no less than six friends and family that the character values. Each of these characters may be detailed to any degree that the player desires, down to a complete sheet and their own background, but at minimum each must have a name and an occupation. These characters may be called upon by the player character for minor aid, such as a place to stay or a few bucks, but should otherwise not have useful knowledge or skills that could impact the course of play. &lt;br /&gt;
&lt;br /&gt;
Also, a brief history of the character should be written up; detailing jobs, romantic entanglements, and other significant events in the character&amp;#039;s life up to his or her awakening. As with the friends and relatives, this may be as detailed as you wish to make it. If it lacks sufficient detail, I will ask a few questions and fill it out for you.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
To participate in this game it is recommended that each player have a copy of &amp;#039;&amp;#039;Mage the Awakening&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;World of Darkness&amp;#039;&amp;#039; core rulebook. Neither will not be required. I could also run a game with similar themes using &amp;#039;&amp;#039;Ars Magica&amp;#039;&amp;#039; or any other game featuring a sufficiently complex and flexible magic system. Generic systems are also an option.&lt;/div&gt;</summary>
		<author><name>Bill</name></author>
	</entry>
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