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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Virgilia_Kalar</id>
	<title>Virgilia Kalar - Revision history</title>
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	<updated>2026-07-31T15:19:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Virgilia_Kalar&amp;diff=245479&amp;oldid=prev</id>
		<title>Silent Wayfarer: Created page with &quot;Back to the main page.  &#039;&#039;&#039;Virgilia Kalar&#039;&#039;&#039;&lt;br&gt; N Female Tiefling Magus (Bladebound, Fiend Flayer, Kensai) 6  =Abilities= Str 8&lt;br&gt; Dex 14 +2 racia...&quot;</title>
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		<updated>2013-07-03T13:46:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Back to &lt;a href=&quot;/index.php/Not_Quite_Zero_Anymore&quot; title=&quot;Not Quite Zero Anymore&quot;&gt;the main page&lt;/a&gt;.  &amp;#039;&amp;#039;&amp;#039;Virgilia Kalar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; N Female Tiefling Magus (Bladebound, Fiend Flayer, Kensai) 6  =Abilities= Str 8&amp;lt;br&amp;gt; Dex 14 +2 racia...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[Not_Quite_Zero_Anymore|the main page]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Virgilia Kalar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N Female Tiefling Magus (Bladebound, Fiend Flayer, Kensai) 6&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
Str 8&amp;lt;br&amp;gt;&lt;br /&gt;
Dex 14 +2 racial +2 item (18)&amp;lt;br&amp;gt;&lt;br /&gt;
Con 12&amp;lt;br&amp;gt;&lt;br /&gt;
Int 15 +4 racial +1 level +2 item (22)&amp;lt;br&amp;gt;&lt;br /&gt;
Wis 10&amp;lt;br&amp;gt; &lt;br /&gt;
Cha 13 -2 racial (11)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Init: +6 (+4 Dex +2 reactionary)&amp;lt;br&amp;gt;&lt;br /&gt;
AC: 21 (base 10 + 4 Dex +6 Int +1 armor) &amp;lt;br&amp;gt;&lt;br /&gt;
HP: 8 + 4d8 + 5 (33 hp)&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Attacks: Black Blade Katana +11, 1d8+6 S, 18-20/x2&amp;lt;br&amp;gt;&lt;br /&gt;
CMB: +2&amp;lt;br&amp;gt;&lt;br /&gt;
CMD: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Fort: +6 (+5 Magus +1 Con mod)&amp;lt;br&amp;gt;&lt;br /&gt;
Ref: +6 (+2 Magus +4 Dex mod)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: +5 (+5 Magus +0 Wis mod)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Magical Lineage (Shocking Grasp): when applying metamagic feats to Shocking Grasp, reduce the final adjusted level by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 initiative checks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Acrobatics 5 ranks +4 Dex mod (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Bluff 5 ranks +2 racial +0 Cha mod +2 racial (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate 5 ranks +3 class skill +0 Cha mod (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (arcana) 5 ranks +3 class skill +6 Int mod (+14)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (dungeoneering) 1 rank +3 class skill +6 Int mod (+10)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (the planes) 1 rank +3 class skill +6 Int mod (+10)&amp;lt;br&amp;gt;&lt;br /&gt;
Perform (dance) 2 ranks +0 Cha mod (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 1 rank +3 class skill +4 Dex mod (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Spellcraft 5 ranks +3 class skill +6 Int mod (+14)&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 5 ranks +4 Dex mod +2 racial (+11)&amp;lt;br&amp;gt;&lt;br /&gt;
Use Magic Device 5 ranks +3 class skill +0 Cha mod (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Feats=&lt;br /&gt;
Kensai 1: Weapon Focus (katana)&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1: Fiendish Heritage&amp;lt;br&amp;gt;&lt;br /&gt;
Level 3: Weapon Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
Level 5: Dervish Dance/Heart Moves The Blade Style&amp;lt;br&amp;gt;&lt;br /&gt;
Magus 5: Craft Wondrous Item&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Racial Features=&lt;br /&gt;
Fiendish resistance: cold/electricity/fire 5&amp;lt;br&amp;gt;&lt;br /&gt;
Skilled: +2 racial bonus to Bluff and Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
Spell-like ability: Death knell 1/day (replaced by +2 racial bonus to Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Senses: 60ft Darkvision&amp;lt;br&amp;gt;&lt;br /&gt;
Fiendish Sorcery: +2 to Cha mod for Abyssal/Infernal bloodline abilities (replaced by prehensile tail: remove small objects on one&amp;#039;s person as a swift action&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Class Features=&lt;br /&gt;
8 arcane points (spend 1p to add +1 enhancement bonus for 1 minute, stacks with existing bonus to +5. May also add dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed or vorpal for 1 minute, by spending APP equal to the enhancement bonus equivalent)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fiend Flayer 1: Take 2 Con damage and gain +1 APP until you next prepare spells&amp;lt;br&amp;gt;&lt;br /&gt;
Magus 1: Spell Combat (cast spell as part of full attack, take -2 on all attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
Kensai 1: Canny Defense (add lower of Int mod or kensai class level to AC)&amp;lt;br&amp;gt;&lt;br /&gt;
Magus 2: Spellstrike (deliver touch spell through melee attack, use weapon threat range)&amp;lt;br&amp;gt;&lt;br /&gt;
Kensai 3: Black Blade (+2 enhancement bonus, 2 arcane pool, Alertness, black blade strike, t&amp;lt;br&amp;gt;elepathy, unbreakable, energy attunement, Int 12 Wis/Cha 8)&amp;lt;br&amp;gt;&lt;br /&gt;
Kensai 4: Perfect Strike (spend 1 APP to maximize base weapon damage; on crit, instead spend 2 APP to increase crit multiplier by 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Magus 6: Magus Arcana (Spell Shield: as an imm. action, spend 1 APP to gain a +6 shield bonus to AC until the end of her next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
DC 16 + spell level&lt;br /&gt;
==Level 0: 3==&lt;br /&gt;
Arcane Mark*&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic*&amp;lt;br&amp;gt;&lt;br /&gt;
Prestidigitation*&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Sound*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 1: 3+2==&lt;br /&gt;
Color Spray *&amp;lt;br&amp;gt;&lt;br /&gt;
Grease *&amp;lt;br&amp;gt;&lt;br /&gt;
Shocking Grasp ****&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 2: 1+2==&lt;br /&gt;
Glitterdust*&amp;lt;br&amp;gt;&lt;br /&gt;
Invisibility*&amp;lt;br&amp;gt;&lt;br /&gt;
Mirror Image **&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
Silken Ceremonial Armor (30gp)&lt;br /&gt;
+2 Dex Belt (2k)*&lt;br /&gt;
+2 Int headband (2k)*&lt;br /&gt;
Boots of the Cat (0.5k)*&lt;br /&gt;
&lt;br /&gt;
Asterisked items were self-constructed&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
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