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	<title>When the King Comes Knocking:Radgat - Revision history</title>
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	<updated>2026-07-31T12:20:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>24.127.5.235 at 15:07, 20 June 2010</title>
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		<updated>2010-06-20T15:07:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:07, 20 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lvl 4 Dwarf Fighter &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lvl 4 Dwarf Fighter &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;HP: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;61&lt;/del&gt;&#039;&#039;&#039;  &#039;&#039;&#039;Bloodied: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30&lt;/del&gt;&#039;&#039;&#039; &#039;&#039;&#039;Healing Surges: 12&#039;&#039;&#039; &#039;&#039;&#039;Surge Value: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15&lt;/del&gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;HP: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;67&lt;/ins&gt;&#039;&#039;&#039;  &#039;&#039;&#039;Bloodied: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;33&lt;/ins&gt;&#039;&#039;&#039; &#039;&#039;&#039;Healing Surges: 12&#039;&#039;&#039; &#039;&#039;&#039;Surge Value: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16&lt;/ins&gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;AC: 25&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Fort: 21&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Reflex: 18&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Will: 17&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;AC: 25&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Fort: 21&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Reflex: 18&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Will: 17&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Speed: 5&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Initiative: +4&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Passive Insight: 15&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Passive Perception: 15&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Speed: 5&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Initiative: +4&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Passive Insight: 15&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Passive Perception: 15&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Usual Attack Bonus: +&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12&lt;/del&gt;&#039;&#039;&#039; &#039;&#039;&#039;Usual Damage Bonus: 1d10+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 &lt;/del&gt;(Brutal 2)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Usual Attack Bonus: +&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13&lt;/ins&gt;&#039;&#039;&#039; &#039;&#039;&#039;Usual Damage Bonus: 1d10+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;(Brutal 2)&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Powers ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Powers ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====At-Will====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====At-Will====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Resolute Shield (+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 &lt;/del&gt;vs AC, 1d10+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 &lt;/del&gt;damage(brutal 2), Must be using a shield, on hit gain resist (Con) Vs target UENT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Resolute Shield (+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13 &lt;/ins&gt;vs AC, 1d10+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;damage(brutal 2), Must be using a shield, on hit gain resist (Con) Vs target UENT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Tide of Iron (+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 &lt;/del&gt;vs AC, 1d10+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 &lt;/del&gt;damage(brutal 2), must be using a shield, push the target 1 square on hit (if up to 1 size larger), may shift into square target occupied.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Tide of Iron (+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13 &lt;/ins&gt;vs AC, 1d10+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;damage(brutal 2), must be using a shield, push the target 1 square on hit (if up to 1 size larger), may shift into square target occupied.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Encounter====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Encounter====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Shield Bash (+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9 &lt;/del&gt;vs Ref, 1d10+6 damage, push target 1 square and knock prone on hit, must be using a shield, may use during charge)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Shield Bash (+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 &lt;/ins&gt;vs Ref, 1d10+6 damage, push target 1 square and knock prone on hit, must be using a shield, may use during charge)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Shielded Sides (Utility, must be using a shield; UENT +2 Power bonus to AC and Ref, do not grant combat advantage to flankers)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Shielded Sides (Utility, must be using a shield; UENT +2 Power bonus to AC and Ref, do not grant combat advantage to flankers)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Deflecting Shield (+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 &lt;/del&gt;vs AC, 2d10+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 &lt;/del&gt;damage (brutal 2), on hit next time target attacks you before ENT, one other enemy adjacent to you suffers (STR) damage)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Deflecting Shield (+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13 &lt;/ins&gt;vs AC, 2d10+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;damage (brutal 2), on hit next time target attacks you before ENT, one other enemy adjacent to you suffers (STR) damage)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Come and Get It! (+13 vs AC, 1d10+8 (Brutal 2) Close Burst 3 targets enemies you can see.  You pull each target to a square adjacent to you.  If the target cannot end its movement in a square adjacent to you it is not pulled.  You then make a close attack against each enemy adjacent to you.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Daily====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Daily====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Comeback Strike (+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 &lt;/del&gt;vs AC, 2d10+&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7 &lt;/del&gt;damage (brutal 2), on hit may spend healing surge; Reliable)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Comeback Strike (+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13 &lt;/ins&gt;vs AC, 2d10+&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;8 &lt;/ins&gt;damage (brutal 2), on hit may spend healing surge; Reliable)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rain of Steel (Stance, adjacent enemies take 1(W) damage automatically at start of their turn)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rain of Steel (Stance, adjacent enemies take 1(W) damage automatically at start of their turn)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Vigilant Protector (Utility, Stance, must be using a shield.  -1 penalty to AC and Ref, each adjacent ally gains +2 AC and Ref)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Vigilant Protector (Utility, Stance, must be using a shield.  -1 penalty to AC and Ref, each adjacent ally gains +2 AC and Ref)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>24.127.5.235</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=When_the_King_Comes_Knocking:Radgat&amp;diff=147036&amp;oldid=prev</id>
		<title>75.55.39.132: /* Equipment */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=When_the_King_Comes_Knocking:Radgat&amp;diff=147036&amp;oldid=prev"/>
		<updated>2010-06-11T12:37:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Equipment&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:37, 11 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Head- Helm of Opportunity (+1 to Opportunity attack rolls)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Head- Helm of Opportunity (+1 to Opportunity attack rolls)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Heavy Shield&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Heavy Shield&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Feet - Steadfast Boots (minor encounter power, +2 to all defenses as long as you don&#039;t move)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Adventurers Kit&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Adventurers Kit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Climbers Kit&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Climbers Kit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.55.39.132</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=When_the_King_Comes_Knocking:Radgat&amp;diff=145406&amp;oldid=prev</id>
		<title>208.95.51.155: Created page with &#039;== Background == Radgat&#039;s clan is on the decline, an official disfavor levied against them by Forgehome&#039;s council. One of his cousins, whose name is now officially stricken from …&#039;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=When_the_King_Comes_Knocking:Radgat&amp;diff=145406&amp;oldid=prev"/>
		<updated>2010-05-27T06:21:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;== Background == Radgat&amp;#039;s clan is on the decline, an official disfavor levied against them by Forgehome&amp;#039;s council. One of his cousins, whose name is now officially stricken from …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Background ==&lt;br /&gt;
Radgat&amp;#039;s clan is on the decline, an official disfavor levied against them by Forgehome&amp;#039;s council. One of his cousins, whose name is now officially stricken from the records, led an insurrection through a cult dedicated to Torog. The uprising failed, and the instigator fled into the deep tunnels. Until he is brought to justice, the taint of suspicion hangs over his clan. They are not allowed to trade within the city, and times are hard.&lt;br /&gt;
&lt;br /&gt;
He was involved in the arrest of Jin several years back. At the time Radgat was part of the city watch and was investigating some suspicious behavior. While Jin was suspected matters could not be proved to be certain and he was released.&lt;br /&gt;
&lt;br /&gt;
====Mission====&lt;br /&gt;
&lt;br /&gt;
== Combat Block ==&lt;br /&gt;
&lt;br /&gt;
Lvl 4 Dwarf Fighter &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP: 61&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Bloodied: 30&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Healing Surges: 12&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Surge Value: 15&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AC: 25&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Fort: 21&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Reflex: 18&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Will: 17&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed: 5&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Initiative: +4&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Passive Insight: 15&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Passive Perception: 15&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Usual Attack Bonus: +12&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Usual Damage Bonus: 1d10+7 (Brutal 2)&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
Strength: 18 &amp;lt;br&amp;gt;&lt;br /&gt;
Constitution: 16 &amp;lt;br&amp;gt;&lt;br /&gt;
Dexterity: 12 &amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Wisdom: 15 &amp;lt;br&amp;gt;&lt;br /&gt;
Charisma: 10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trained&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics- 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Dungeoneering- 12 &amp;lt;br&amp;gt;&lt;br /&gt;
Endurance- 9 &amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate- 8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Untrained&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Acrobatics- 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Arcana- 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Bluff- 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy- 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Heal- 5 &amp;lt;br&amp;gt;&lt;br /&gt;
History- 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Insight- 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Nature- 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Perception- 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Religion- 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth- 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Streetwise- 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Thievery- 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
Dwarven Weapon Training (Proficiency and +2 damage with all hammers and axes)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Proficiency (Plate)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon Expertise- Hammers&amp;lt;br&amp;gt;&lt;br /&gt;
Devoted Challenge (+Wis to attack and damage with combat challenge attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
Thunder Hammer (Targets take -2 penalty to inflicted Dazed, Immobilized, Slowed, Stunned conditions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
====At-Will====&lt;br /&gt;
*Resolute Shield (+12 vs AC, 1d10+7 damage(brutal 2), Must be using a shield, on hit gain resist (Con) Vs target UENT)&lt;br /&gt;
*Tide of Iron (+12 vs AC, 1d10+7 damage(brutal 2), must be using a shield, push the target 1 square on hit (if up to 1 size larger), may shift into square target occupied.)&lt;br /&gt;
====Encounter====&lt;br /&gt;
*Shield Bash (+9 vs Ref, 1d10+6 damage, push target 1 square and knock prone on hit, must be using a shield, may use during charge)&lt;br /&gt;
*Shielded Sides (Utility, must be using a shield; UENT +2 Power bonus to AC and Ref, do not grant combat advantage to flankers)&lt;br /&gt;
*Deflecting Shield (+12 vs AC, 2d10+7 damage (brutal 2), on hit next time target attacks you before ENT, one other enemy adjacent to you suffers (STR) damage)&lt;br /&gt;
====Daily====&lt;br /&gt;
*Comeback Strike (+12 vs AC, 2d10+7 damage (brutal 2), on hit may spend healing surge; Reliable)&lt;br /&gt;
*Rain of Steel (Stance, adjacent enemies take 1(W) damage automatically at start of their turn)&lt;br /&gt;
*Vigilant Protector (Utility, Stance, must be using a shield.  -1 penalty to AC and Ref, each adjacent ally gains +2 AC and Ref)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Weapon- Avalanche Craighammer +1 (Crit- +1d10 damage and knocked prone; Property- when you charge and hit, attack deals extra 1W damage; 1d10 brutal 2 damage)&lt;br /&gt;
*Weapon- Distance Throwing Hammer +1 (Crit- 1d6 damage; property- increase weapons normal range by 5 and long range by 10)&lt;br /&gt;
*Armor- Mythral Armor +2 (Daily- immediate reaction: when ranged or melee attack hits you, take half damage)&lt;br /&gt;
*Neck Slot- Amulet of Protection +2&lt;br /&gt;
*Head- Helm of Opportunity (+1 to Opportunity attack rolls)&lt;br /&gt;
*Heavy Shield&lt;br /&gt;
*Adventurers Kit&lt;br /&gt;
*Climbers Kit&lt;/div&gt;</summary>
		<author><name>208.95.51.155</name></author>
	</entry>
</feed>