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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Wilbert_Hoaxville</id>
	<title>Wilbert Hoaxville - Revision history</title>
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	<updated>2026-07-31T09:44:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wilbert_Hoaxville&amp;diff=84075&amp;oldid=prev</id>
		<title>Master Of Desaster: /* Melee */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wilbert_Hoaxville&amp;diff=84075&amp;oldid=prev"/>
		<updated>2008-06-12T13:56:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Melee&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:56, 12 June 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Melee===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Melee===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Dagger  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dagger&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: +2 to hit, damage 1d4+1 (slashing or piercing), critical 19-20 x2&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Quarterstaff: -2/-6 to hit, damage 1d6+2 (slashing or piercing), critical 19-20 x2&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Unarmed: +2 to hit, damage 1d3+1 nonlethal, critical x2&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Skills==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Skills==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Magic related: Concentration (CON) +5&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Magic related: Concentration (CON) +5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Master Of Desaster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wilbert_Hoaxville&amp;diff=84073&amp;oldid=prev</id>
		<title>Master Of Desaster at 13:47, 12 June 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wilbert_Hoaxville&amp;diff=84073&amp;oldid=prev"/>
		<updated>2008-06-12T13:47:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Wilbert Hoaxville is a character played by Master Of Desaster in Marching Spinward&amp;#039;s [[Eschaton|Eschaton PbP game on RPG.net]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everything I give you will be treated with the same amount of disrespect, I know that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
*Wilbert Hoaxville&lt;br /&gt;
*Chaotic Good Male Human Wizard 3&lt;br /&gt;
*Experience 3000/6000&lt;br /&gt;
== Ability Scores ==&lt;br /&gt;
(28 point buy)&lt;br /&gt;
*STR 13 (+1) [ 5 pts.]&lt;br /&gt;
*DEX 14 (+2) [ 6 pts.]&lt;br /&gt;
*CON 10 (+0) [ 2 pts.]&lt;br /&gt;
*INT 17 (+3) [13 pts.]&lt;br /&gt;
*WIS 10 (+0) [ 2 pts.]&lt;br /&gt;
*CHA  8 (-1) [ 0 pts.]&lt;br /&gt;
== Combat ==&lt;br /&gt;
* Hit points: 9 (3d4)&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 30 ft (run x4)&lt;br /&gt;
* AC 13 (Bracers of Armor), touch 12 , flat-footed 11&lt;br /&gt;
* Fort +1, Ref +3, Will +3&lt;br /&gt;
Base Attack Bonus: +1 &lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
*Dagger &lt;br /&gt;
==Skills==&lt;br /&gt;
;Magic related: Concentration (CON) +5&lt;br /&gt;
:Decipher Script (INT) +8&lt;br /&gt;
:Spellcraft (INT) +10 (synergy k(arcana))&lt;br /&gt;
:UMD on scrolls (CHA) +1 (synergy spellcraft)&lt;br /&gt;
;Social: Diplomacy (CHA) +1 (robe)&lt;br /&gt;
:Gather Information (CHA) -1 (no mods yet)&lt;br /&gt;
:Sense Motive (WIS) +2 (robe)&lt;br /&gt;
;Perception (WIS): Listen (WIS) +0&lt;br /&gt;
: Spot (WIS) +0&lt;br /&gt;
;Practical:&lt;br /&gt;
:Profession: (WIS) Blacksmith +5&lt;br /&gt;
:Craft alchemy (INT) +3/+5 (normal/ with lab)&lt;br /&gt;
:Craft sculpting (INT) +6&lt;br /&gt;
:Survival (above grounds) +0 (no mods yet),&lt;br /&gt;
;Education: Knowledge arcana (INT) +8&lt;br /&gt;
:Knowledge local (INT) +6&lt;br /&gt;
:Knowledge nature (INT) +8&lt;br /&gt;
;Languages: Common, Elven, Draconic, Terran.&lt;br /&gt;
==Feats==&lt;br /&gt;
* Spell Penetration&lt;br /&gt;
* Scribe Scroll&lt;br /&gt;
* Summon familiar&lt;br /&gt;
* Skill Focus (Concentration)&lt;br /&gt;
* Craft Wonderous Item&lt;br /&gt;
==Class Features==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wizard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
;Class skills: Concentration, Craft, Decipher Script, Knowledge(*), Profession, Spellcraft&lt;br /&gt;
;Weapon proficiencies: Club, Dagger, l/h Crossbow, Quarterstaff&lt;br /&gt;
;Bonus feats and similar: Scribe Scroll, Summon familiar&lt;br /&gt;
;Caster Lvl Check: 1d20+5 (+2 from Spell Penetration)&lt;br /&gt;
;Spells per day&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;cell-border: thin 1px grey; width:400px;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;#039;&amp;#039;&amp;#039;Wizard&amp;#039;&amp;#039;&amp;#039;||colspan=&amp;quot;10&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Spell Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;By Class&amp;#039;&amp;#039;&amp;#039; || 4 || 2 || 1 || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Bonus&amp;#039;&amp;#039;&amp;#039;    || - || 1 || 1 || 1 || 1 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spells/Day&amp;#039;&amp;#039;&amp;#039;|| 4 || 3 || 2 || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Safe DC&amp;#039;&amp;#039;&amp;#039;  || 13 || 14 || 15 || - || - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
===Spellbook===&lt;br /&gt;
;0th lvl: all from PHB&lt;br /&gt;
;1st lvl: [http://www.d20srd.org/srd/spells/alarm.htm Alarm], [http://www.d20srd.org/srd/spells/comprehendLanguages.htm Comprehend Languages], [http://www.d20srd.org/srd/spells/enlargePerson.htm Enlarge Person], [http://www.d20srd.org/srd/spells/grease.htm Grease], [http://www.d20srd.org/srd/spells/identify.htm Identify(M)], [http://www.d20srd.org/srd/spells/reducePerson.htm Reduce Person], [http://www.d20srd.org/srd/spells/shield.htm Shield], [http://www.d20srd.org/srd/spells/silentImage.htm Silent Image]&lt;br /&gt;
;2nd lvl: [http://www.d20srd.org/srd/spells/summonMonsterII.htm Summon Monster II], [http://www.d20srd.org/srd/spells/glitterdust.htm Glitterdust]&lt;br /&gt;
&lt;br /&gt;
===Spell Sets===&lt;br /&gt;
These are Variants of typical sets of prepared spells.&lt;br /&gt;
==== Initial Sets ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Combat Set&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0th lvl&amp;#039;&amp;#039;&amp;#039;: 1x Resistance, 1x Detect Magic, 1x Flare, 1x Touch of Fatigue&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1st lvl&amp;#039;&amp;#039;&amp;#039;: 1x Shield, 1x Grease, 1x Comprehend Languages&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;2nd lvl&amp;#039;&amp;#039;&amp;#039;: 1x Summon Monster II, 1x Glitter Dust&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Initial Investigation Set&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0th lvl&amp;#039;&amp;#039;&amp;#039;: 1x Detect Magic, 1x Detect Poison, 1x Knock, 1x Read Magic&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1st lvl&amp;#039;&amp;#039;&amp;#039;: 2x Comprehend Languages, 1x if material available Identify else Reduce Person&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;2nd lvl&amp;#039;&amp;#039;&amp;#039;: 2x Glitter Dust&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Initial Scout Set&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0th lvl&amp;#039;&amp;#039;&amp;#039;: 1x Detect Magic, 2x Light, 1x Prestigidation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1st lvl&amp;#039;&amp;#039;&amp;#039;: 1x Grease, 1x Silent Image, 2x Reduce Person&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;2nd lvl&amp;#039;&amp;#039;&amp;#039;: 1x Summon Monster II, 1x Glitter Dust&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Initial Trickster Set&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;0th lvl&amp;#039;&amp;#039;&amp;#039;: 1x Detect Magic, 2x Light, 1x Prestigidation&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;1st lvl&amp;#039;&amp;#039;&amp;#039;: 1x Alarm, 1x Grease, 1x Silent Image, 1x Enlarge Person&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;2nd lvl&amp;#039;&amp;#039;&amp;#039;: 1x Summon Monster II, 1x Glitter Dust&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
;Cash: 26 gp 5 sp&lt;br /&gt;
*Bracers of Armor (+1, 1000 gp)&lt;br /&gt;
*Dagger (standard)&lt;br /&gt;
*Quarterstaff (standard).&lt;br /&gt;
*Negotiator Robe (see Background, +2 Diplomacy, +2 Sense Motive, est. 1000 gp)&lt;br /&gt;
;Traveler equipment (always by his side):Saddlebags, Bedroll, Blankets (winter), Candles 10x, Sealing Wax, Watershin 2x, Torch 4x.&lt;br /&gt;
;Mount (always by his side): Light Horse (75gp), Military Saddle (20gp).&lt;br /&gt;
;At home (somewhere associated to the organisation): Horse Feed for 1 month (15 sp), Alchemists Lab (500gp), Chest with good lock (82gp, contains backup spellbook, stuff from lab)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wilberts parents were lucky, though he doesn&amp;#039;t remember them that well. But somehow he was picked by a patient gnomish mage called &amp;quot;Hammerli, the dabbler&amp;quot; and during his youth he learned the the arcane arts.&lt;br /&gt;
His masters byname is a humorous missinterpretation. Hammerli is just has a nerdy side and created all kind of more-or-less valuable magical gear.&lt;br /&gt;
One day it was time for Wilbert to go on and see the world around himself, but his master knew that Wilbert had a weak point: He isn&amp;#039;t that great in handling financial stuff. So he crafted a little Robe that should help Wilbert to not end up without any cash at all.&lt;br /&gt;
Wilbert traveled around a bit. Sometimes helping out here and there, but nothing mayor (for lvl 15+ standards of mayor and minor). Well he didn&amp;#039;t really make money. But a fight here and there that could not be avoided made Wilbert spend some cash on useful stuff.&lt;br /&gt;
One day a bird brought a message to him. He should return to his old master. Since that day Wilberts live changed a bit. Obviously his master wished him to continue his supportive work for the watch.&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
* You&amp;#039;ll see&lt;/div&gt;</summary>
		<author><name>Master Of Desaster</name></author>
	</entry>
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