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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Wisrtum%3AThe_Magic_of_Wisrtum</id>
	<title>Wisrtum:The Magic of Wisrtum - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Wisrtum%3AThe_Magic_of_Wisrtum"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;action=history"/>
	<updated>2026-07-31T07:16:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26821&amp;oldid=prev</id>
		<title>Wikijeff: {{Category:Wisrtum}}</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26821&amp;oldid=prev"/>
		<updated>2006-07-06T03:17:11Z</updated>

		<summary type="html">&lt;p&gt;{{Category:Wisrtum}}&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:17, 6 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Psionics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Psionics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Psionics, in contrast to both arcane magic, and clerical magic, is not magic at all. Indeed Psionics are the cultivation of the powers latent within the mind, not the manipulation of external forces such as manna, nor the channeling of divine might. The sages estimate that Psionics are quite rare, but they are known to exist. Organized schools of Psionic training per-se do not exist. Only a few obscure monastic organizations have stumbled upon disciplines that can cultivate a limited degree of Psionic power in some persons. Therefore most people with Psionic talent never receive the benefit and are limited to a hand-full of talents ranging from being able to detect a lie, to hurling small objects when in a state uncontrolled fury. Though it should be noted that tales have reached the ears of a few learned sages about persons able to produce blades of pure Psionic force. None of these reports have yet been confirmed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Psionics, in contrast to both arcane magic, and clerical magic, is not magic at all. Indeed Psionics are the cultivation of the powers latent within the mind, not the manipulation of external forces such as manna, nor the channeling of divine might. The sages estimate that Psionics are quite rare, but they are known to exist. Organized schools of Psionic training per-se do not exist. Only a few obscure monastic organizations have stumbled upon disciplines that can cultivate a limited degree of Psionic power in some persons. Therefore most people with Psionic talent never receive the benefit and are limited to a hand-full of talents ranging from being able to detect a lie, to hurling small objects when in a state uncontrolled fury. Though it should be noted that tales have reached the ears of a few learned sages about persons able to produce blades of pure Psionic force. None of these reports have yet been confirmed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Category:Wisrtum}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wikijeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26741&amp;oldid=prev</id>
		<title>Wikijeff: /* Arcane Magic */ spelling of ley-lines fixed.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26741&amp;oldid=prev"/>
		<updated>2006-07-03T21:33:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Arcane Magic: &lt;/span&gt; spelling of ley-lines fixed.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:33, 3 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Arcane Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Arcane Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arcane magic is a powerful, yet fickle art, powered by manna that permeates the world; as it has done since the dawn of creation. The degree of manna saturation over extremely large areas is not completely uniform. Most areas are sufficiently saturated with manna to allow the sufficiently gifted to wield magic. At some points in the earth, powerful conduits of magic, called &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lay&lt;/del&gt;-lines, run producing increased manna saturation: where these lines intersect is produces even more heavily saturated manna zones. Though exceedingly rare, legends record a few instances of extremely powerful magical exchanges which temporarily reduced the amount of ambient manna in a given area. In some places, manna is strongly conducive to the casting of some spells, and not others. Perhaps the most infamous and perplexing of which, the Narmer desert region. In defiance of the understanding of even the most learned of sages, Narmer strongly favors the casting of death-magic and makes the casting of curative spells difficult at best for both mage and cleric alike. In addition, some areas are void of manna, making the casting of arcane magic a complete impossibility.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arcane magic is a powerful, yet fickle art, powered by manna that permeates the world; as it has done since the dawn of creation. The degree of manna saturation over extremely large areas is not completely uniform. Most areas are sufficiently saturated with manna to allow the sufficiently gifted to wield magic. At some points in the earth, powerful conduits of magic, called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ley&lt;/ins&gt;-lines, run producing increased manna saturation: where these lines intersect is produces even more heavily saturated manna zones. Though exceedingly rare, legends record a few instances of extremely powerful magical exchanges which temporarily reduced the amount of ambient manna in a given area. In some places, manna is strongly conducive to the casting of some spells, and not others. Perhaps the most infamous and perplexing of which, the Narmer desert region. In defiance of the understanding of even the most learned of sages, Narmer strongly favors the casting of death-magic and makes the casting of curative spells difficult at best for both mage and cleric alike. In addition, some areas are void of manna, making the casting of arcane magic a complete impossibility.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Clerical Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Clerical Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wikijeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26720&amp;oldid=prev</id>
		<title>Wikijeff: Added Psionics section</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26720&amp;oldid=prev"/>
		<updated>2006-07-03T20:10:54Z</updated>

		<summary type="html">&lt;p&gt;Added Psionics section&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:10, 3 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Psionics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Psionics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psionics, in contrast to both arcane magic, and clerical magic, is not magic at all. Indeed Psionics are the cultivation of the powers latent within the mind, not the manipulation of external forces such as manna, nor the channeling of divine might. The sages estimate that Psionics are quite rare, but they are known to exist. Organized schools of Psionic training per-se do not exist. Only a few obscure monastic organizations have stumbled upon disciplines that can cultivate a limited degree of Psionic power in some persons. Therefore most people with Psionic talent never receive the benefit and are limited to a hand-full of talents ranging from being able to detect a lie, to hurling small objects when in a state uncontrolled fury. Though it should be noted that tales have reached the ears of a few learned sages about persons able to produce blades of pure Psionic force. None of these reports have yet been confirmed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Stub&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wikijeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26714&amp;oldid=prev</id>
		<title>Wikijeff: /* Arcane Magic */ punctuation fix.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26714&amp;oldid=prev"/>
		<updated>2006-07-03T19:55:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Arcane Magic: &lt;/span&gt; punctuation fix.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:55, 3 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Arcane Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Arcane Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arcane magic is a powerful, yet fickle art, powered by manna that permeates the world; as it has done since the dawn of creation. The degree of manna saturation over extremely large areas is not completely uniform. Most areas are sufficiently saturated with manna to allow the sufficiently gifted to wield magic. At some points in the earth, powerful conduits of magic, called lay-lines run&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;producing increased manna saturation: where these lines intersect is produces even more heavily saturated manna zones. Though exceedingly rare, legends record a few instances of extremely powerful magical exchanges which temporarily reduced the amount of ambient manna in a given area. In some places, manna is strongly conducive to the casting of some spells, and not others. Perhaps the most infamous and perplexing of which, the Narmer desert region. In defiance of the understanding of even the most learned of sages, Narmer strongly favors the casting of death-magic and makes the casting of curative spells difficult at best for both mage and cleric alike. In addition, some areas are void of manna, making the casting of arcane magic a complete impossibility.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arcane magic is a powerful, yet fickle art, powered by manna that permeates the world; as it has done since the dawn of creation. The degree of manna saturation over extremely large areas is not completely uniform. Most areas are sufficiently saturated with manna to allow the sufficiently gifted to wield magic. At some points in the earth, powerful conduits of magic, called lay-lines&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;run producing increased manna saturation: where these lines intersect is produces even more heavily saturated manna zones. Though exceedingly rare, legends record a few instances of extremely powerful magical exchanges which temporarily reduced the amount of ambient manna in a given area. In some places, manna is strongly conducive to the casting of some spells, and not others. Perhaps the most infamous and perplexing of which, the Narmer desert region. In defiance of the understanding of even the most learned of sages, Narmer strongly favors the casting of death-magic and makes the casting of curative spells difficult at best for both mage and cleric alike. In addition, some areas are void of manna, making the casting of arcane magic a complete impossibility.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Clerical Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Clerical Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wikijeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26711&amp;oldid=prev</id>
		<title>Wikijeff: /* Clerical Magic */ another grammar fix.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26711&amp;oldid=prev"/>
		<updated>2006-07-03T19:53:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Clerical Magic: &lt;/span&gt; another grammar fix.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:53, 3 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Clerical Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Clerical Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clerical magic, often a gift of the gods, by contrast has little, if any relation to manna. Clerical magic is workable to the degree that a god has sanctified a given area, and thus has dominion over it. Most areas of the world allow clerical magic to work unimpeded, with Temples to that god being variously more favorable to the working of such magic. By contrast, an area strongly coveted by a rival god will probably be too strongly defiled to permit the working of clerical magic by the former. In such cases, the cleric cut-off from his god has two options: flee to an area less defiled by a rival god. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or&lt;/del&gt;, the use of some divine relics may permit some degree of connection with his god, even in such an awful place as the stronghold o a rival god.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clerical magic, often a gift of the gods, by contrast has little, if any relation to manna. Clerical magic is workable to the degree that a god has sanctified a given area, and thus has dominion over it. Most areas of the world allow clerical magic to work unimpeded, with Temples to that god being variously more favorable to the working of such magic. By contrast, an area strongly coveted by a rival god will probably be too strongly defiled to permit the working of clerical magic by the former. In such cases, the cleric cut-off from his god has two options: flee to an area less defiled by a rival god. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternatively&lt;/ins&gt;, the use of some divine relics may permit some degree of connection with his god, even in such an awful place as the stronghold o a rival god.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Psionics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Psionics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Stub&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Stub&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wikijeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26710&amp;oldid=prev</id>
		<title>Wikijeff: /* Clerical Magic */ grammar fix.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26710&amp;oldid=prev"/>
		<updated>2006-07-03T19:51:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Clerical Magic: &lt;/span&gt; grammar fix.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 3 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Clerical Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Clerical Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clerical magic, often a gift of the gods, by contrast has little &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to no &lt;/del&gt;relation to manna. Clerical magic is workable to the degree that a god has sanctified a given area, and thus has dominion over it. Most areas of the world allow clerical magic to work unimpeded, with Temples to that god being variously more favorable to the working of such magic. By contrast, an area strongly coveted by a rival god will probably be too strongly defiled to permit the working of clerical magic by the former. In such cases, the cleric cut-off from his god has two options: flee to an area less defiled by a rival god. Or, the use of some divine relics may permit some degree of connection with his god, even in such an awful place as the stronghold o a rival god.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clerical magic, often a gift of the gods, by contrast has little&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, if any &lt;/ins&gt;relation to manna. Clerical magic is workable to the degree that a god has sanctified a given area, and thus has dominion over it. Most areas of the world allow clerical magic to work unimpeded, with Temples to that god being variously more favorable to the working of such magic. By contrast, an area strongly coveted by a rival god will probably be too strongly defiled to permit the working of clerical magic by the former. In such cases, the cleric cut-off from his god has two options: flee to an area less defiled by a rival god. Or, the use of some divine relics may permit some degree of connection with his god, even in such an awful place as the stronghold o a rival god.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Psionics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Psionics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Stub&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Stub&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wikijeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26709&amp;oldid=prev</id>
		<title>Wikijeff: added blirb about manna depletion.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26709&amp;oldid=prev"/>
		<updated>2006-07-03T19:49:53Z</updated>

		<summary type="html">&lt;p&gt;added blirb about manna depletion.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:49, 3 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Arcane Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Arcane Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arcane magic is a powerful, yet fickle art, powered by manna that permeates the world; as it has done since the dawn of creation. The degree of manna saturation over extremely large areas is not completely uniform. Most areas are sufficiently saturated with manna to allow the sufficiently gifted to wield magic. At some points in the earth, powerful conduits of magic, called lay-lines run, producing increased manna saturation: where these lines intersect is produces even more heavily saturated manna zones. In some places, manna is strongly conducive to the casting of some spells, and not others. Perhaps the most infamous and perplexing of which, the Narmer desert region. In defiance of the understanding of even the most learned of sages, Narmer strongly favors the casting of death-magic and makes the casting of curative spells difficult at best for both mage and cleric alike. In addition, some areas are void of manna, making the casting of arcane magic a complete impossibility.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arcane magic is a powerful, yet fickle art, powered by manna that permeates the world; as it has done since the dawn of creation. The degree of manna saturation over extremely large areas is not completely uniform. Most areas are sufficiently saturated with manna to allow the sufficiently gifted to wield magic. At some points in the earth, powerful conduits of magic, called lay-lines run, producing increased manna saturation: where these lines intersect is produces even more heavily saturated manna zones&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Though exceedingly rare, legends record a few instances of extremely powerful magical exchanges which temporarily reduced the amount of ambient manna in a given area&lt;/ins&gt;. In some places, manna is strongly conducive to the casting of some spells, and not others. Perhaps the most infamous and perplexing of which, the Narmer desert region. In defiance of the understanding of even the most learned of sages, Narmer strongly favors the casting of death-magic and makes the casting of curative spells difficult at best for both mage and cleric alike. In addition, some areas are void of manna, making the casting of arcane magic a complete impossibility.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Clerical Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Clerical Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wikijeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26704&amp;oldid=prev</id>
		<title>Wikijeff: corrected layout somewhat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26704&amp;oldid=prev"/>
		<updated>2006-07-03T19:47:35Z</updated>

		<summary type="html">&lt;p&gt;corrected layout somewhat&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:47, 3 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==The Magic of Wisrtum==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Arcane Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Arcane Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arcane magic is a powerful, yet fickle art, powered by manna that permeates the world; as it has done since the dawn of creation. The degree of manna saturation over extremely large areas is not completely uniform. Most areas are sufficiently saturated with manna to allow the sufficiently gifted to wield magic. At some points in the earth, powerful conduits of magic, called lay-lines run, producing increased manna saturation: where these lines intersect is produces even more heavily saturated manna zones. In some places, manna is strongly conducive to the casting of some spells, and not others. Perhaps the most infamous and perplexing of which, the Narmer desert region. In defiance of the understanding of even the most learned of sages, Narmer strongly favors the casting of death-magic and makes the casting of curative spells difficult at best for both mage and cleric alike. In addition, some areas are void of manna, making the casting of arcane magic a complete impossibility.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Arcane magic is a powerful, yet fickle art, powered by manna that permeates the world; as it has done since the dawn of creation. The degree of manna saturation over extremely large areas is not completely uniform. Most areas are sufficiently saturated with manna to allow the sufficiently gifted to wield magic. At some points in the earth, powerful conduits of magic, called lay-lines run, producing increased manna saturation: where these lines intersect is produces even more heavily saturated manna zones. In some places, manna is strongly conducive to the casting of some spells, and not others. Perhaps the most infamous and perplexing of which, the Narmer desert region. In defiance of the understanding of even the most learned of sages, Narmer strongly favors the casting of death-magic and makes the casting of curative spells difficult at best for both mage and cleric alike. In addition, some areas are void of manna, making the casting of arcane magic a complete impossibility.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wikijeff</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26702&amp;oldid=prev</id>
		<title>Wikijeff: added overview of how magic operates in Wisrtum. Still needs Psionics section.</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wisrtum:The_Magic_of_Wisrtum&amp;diff=26702&amp;oldid=prev"/>
		<updated>2006-07-03T19:46:56Z</updated>

		<summary type="html">&lt;p&gt;added overview of how magic operates in Wisrtum. Still needs Psionics section.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==The Magic of Wisrtum==&lt;br /&gt;
&lt;br /&gt;
==Arcane Magic==&lt;br /&gt;
Arcane magic is a powerful, yet fickle art, powered by manna that permeates the world; as it has done since the dawn of creation. The degree of manna saturation over extremely large areas is not completely uniform. Most areas are sufficiently saturated with manna to allow the sufficiently gifted to wield magic. At some points in the earth, powerful conduits of magic, called lay-lines run, producing increased manna saturation: where these lines intersect is produces even more heavily saturated manna zones. In some places, manna is strongly conducive to the casting of some spells, and not others. Perhaps the most infamous and perplexing of which, the Narmer desert region. In defiance of the understanding of even the most learned of sages, Narmer strongly favors the casting of death-magic and makes the casting of curative spells difficult at best for both mage and cleric alike. In addition, some areas are void of manna, making the casting of arcane magic a complete impossibility. &lt;br /&gt;
&lt;br /&gt;
==Clerical Magic==&lt;br /&gt;
Clerical magic, often a gift of the gods, by contrast has little to no relation to manna. Clerical magic is workable to the degree that a god has sanctified a given area, and thus has dominion over it. Most areas of the world allow clerical magic to work unimpeded, with Temples to that god being variously more favorable to the working of such magic. By contrast, an area strongly coveted by a rival god will probably be too strongly defiled to permit the working of clerical magic by the former. In such cases, the cleric cut-off from his god has two options: flee to an area less defiled by a rival god. Or, the use of some divine relics may permit some degree of connection with his god, even in such an awful place as the stronghold o a rival god.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Stub&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Wikijeff</name></author>
	</entry>
</feed>