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	<title>Wolverine PL10 - Revision history</title>
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	<updated>2026-05-15T23:46:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wolverine_PL10&amp;diff=11123&amp;oldid=prev</id>
		<title>152.163.100.138 at 13:48, 1 August 2005</title>
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		<updated>2005-08-01T13:48:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;WOLVERINE &lt;br /&gt;
&lt;br /&gt;
ABILITIES &lt;br /&gt;
STR 14 +2 &lt;br /&gt;
DEX 20 +8 &lt;br /&gt;
CON 18 +4 &lt;br /&gt;
INT 10 0 &lt;br /&gt;
WIS 16 +3 &lt;br /&gt;
CHA 10 0 &lt;br /&gt;
&lt;br /&gt;
SAVES &lt;br /&gt;
DMG +4 &lt;br /&gt;
FORT +4 &lt;br /&gt;
REF +8 &lt;br /&gt;
WILL +3 &lt;br /&gt;
&lt;br /&gt;
MOVEMENT &lt;br /&gt;
INIT +8 &lt;br /&gt;
BASE SPD 30/60/120 &lt;br /&gt;
&lt;br /&gt;
COMBAT &lt;br /&gt;
BASE DEF 3 &lt;br /&gt;
DEF 21 &lt;br /&gt;
FLAT 13 &lt;br /&gt;
MENTAL 16 &lt;br /&gt;
&lt;br /&gt;
BASE ATT 7 &lt;br /&gt;
MELEE +9 &lt;br /&gt;
RANGED +12 &lt;br /&gt;
MENTAL +10 &lt;br /&gt;
&lt;br /&gt;
SKILLS &lt;br /&gt;
Acrobatics* [9/1], &lt;br /&gt;
Drive* [9/1], &lt;br /&gt;
Knowledge: &lt;br /&gt;
Military [1/1], &lt;br /&gt;
Asian Culture [1/1], &lt;br /&gt;
Mutant Culture [1/1], &lt;br /&gt;
Listen [10/7], &lt;br /&gt;
Sense Motive [10/7], &lt;br /&gt;
Spot [10/7], &lt;br /&gt;
Survival [10/7] &lt;br /&gt;
&lt;br /&gt;
FEATS &lt;br /&gt;
Dodge (+1 def, or +2 def to one opponent), &lt;br /&gt;
Evasion (use ref save instead of dmg save), &lt;br /&gt;
Attack Finesse (use dex mod. for melee attacks), &lt;br /&gt;
All-Out Attack ((-dodge), (+attack), 5 max), &lt;br /&gt;
Imp. Critical (double crit range for Claws), &lt;br /&gt;
Quick Draw (can draw weapon as a free action), &lt;br /&gt;
Scent (Super) (can detect people, foes, etc. (dc 10)), &lt;br /&gt;
Track (can track target across terrain), &lt;br /&gt;
Two-Weapon Fighting (2 weapon fighting penalty to -2, -6), &lt;br /&gt;
Ambidexterity (ignores off-hand penalty (-4)) &lt;br /&gt;
&lt;br /&gt;
POWERS &lt;br /&gt;
Weapon X / X Men training &lt;br /&gt;
Mental Protection [+7] &lt;br /&gt;
Flaw on MP: Always on, even vs. helpful effects [+7] &lt;br /&gt;
Extra: Super Dex [+3] &lt;br /&gt;
Extra: Boost-Dex [+5] &lt;br /&gt;
Boost Extra:Linked to attack on Wolvie [+5] &lt;br /&gt;
Boost Flaw: Heroic Effort [+5] &lt;br /&gt;
&lt;br /&gt;
Armor [+3] &lt;br /&gt;
&lt;br /&gt;
Natural Weapon [+8] &lt;br /&gt;
PS:Strike [+4] &lt;br /&gt;
PS: Corrossion [+8] &lt;br /&gt;
PS: Immunity-Blugeoning &lt;br /&gt;
&lt;br /&gt;
Regeneration [+10] &lt;br /&gt;
Extra: Back from the Brink [+10] &lt;br /&gt;
PS: Immunity-Aging &lt;br /&gt;
Extra: Super senses [+7] &lt;br /&gt;
Extra: Telescopic Smelling [+4] &lt;br /&gt;
&lt;br /&gt;
WEAKNESS &lt;br /&gt;
&amp;quot;-3/-5 on cha mod vs humans/mutant-haters&amp;quot; &lt;br /&gt;
Haunted by loss of memories of past that are locked away&lt;/div&gt;</summary>
		<author><name>152.163.100.138</name></author>
	</entry>
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