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	<title>Worlds in Peril the Leavening:Phenom - Revision history</title>
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		<title>172.10.225.23: Created page with &quot;Phenom is a character in Worlds in Peril the Leavening, played by Shadow Whispers. ==Story Points==   == Codename: Phenom ==  &#039;&#039;&#039;Real Name:&#039;&#039;&#039; Melisande Byrd  &#039;&#039;&#039;Working T...&quot;</title>
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		<updated>2016-04-07T03:24:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Phenom is a character in &lt;a href=&quot;/index.php/Worlds_in_Peril_the_Leavening&quot; title=&quot;Worlds in Peril the Leavening&quot;&gt;Worlds in Peril the Leavening&lt;/a&gt;, played by Shadow Whispers. ==Story Points==   == Codename: Phenom ==  &amp;#039;&amp;#039;&amp;#039;Real Name:&amp;#039;&amp;#039;&amp;#039; Melisande Byrd  &amp;#039;&amp;#039;&amp;#039;Working T...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Phenom is a character in [[Worlds in Peril the Leavening]], played by Shadow Whispers.&lt;br /&gt;
==Story Points==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Codename: Phenom ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Real Name:&amp;#039;&amp;#039;&amp;#039; Melisande Byrd&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Working Towards:&amp;#039;&amp;#039;&amp;#039; Start Anew&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Origin:&amp;#039;&amp;#039;&amp;#039; What I Carry&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nemesis:&amp;#039;&amp;#039;&amp;#039; Doctor Genome and her Uplift Labs&lt;br /&gt;
&lt;br /&gt;
===Attributes and Bonds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Maneuver&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Investigate&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Protect&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Influence&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Smash&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonds&lt;br /&gt;
! 7&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 1 (An urban legend just now emerging from the shadow)&lt;br /&gt;
|-&lt;br /&gt;
| Law Enforcement&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| White Veil&lt;br /&gt;
| 1 &lt;br /&gt;
|-&lt;br /&gt;
| Caliber&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Motor City Zoo &lt;br /&gt;
| 2 (A model low-level employee)&lt;br /&gt;
|-&lt;br /&gt;
| Laura, her RA &lt;br /&gt;
| 2 (Willing to look the other way about some of her rule-breaking)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Powers:===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Simple:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
*Copy the basic abilities of an animal friend (strength/speed/senses/etc)&lt;br /&gt;
*Speak with animals&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Difficult:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Copy a friend&amp;#039;s abilities that require anatomy humans lack entirely (fly like a bird/breathe underwater/survive like a cockroach/generate venom/etc)&lt;br /&gt;
*Copy different abilities from different animals at the same time (ex: run like a cheetah and hit like a rhino)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Borderline:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Add the baseline abilities of two friends together (ex: be as strong as an ox AND a bear)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Possible:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Combine all the abilities of all her friends together into the powers of a beast of legend&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Impossible:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Copy the abilities of anything more human than a yeti&lt;br /&gt;
&lt;br /&gt;
===Origin : What I Carry===&lt;br /&gt;
&lt;br /&gt;
Book opened when Melisande came to realize what her ability was, and that other people would want it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wanted:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
*The thing I&amp;#039;ve got that everybody else wants is...&amp;#039;&amp;#039;the secret to unlocking the human potential to adapt.&amp;#039;&amp;#039;&lt;br /&gt;
*To the best of my knowledge, the people that want it are... &amp;#039;&amp;#039;mad scientists, especially Uplift Labs and its CEO, who is secretly the super-genius Doctor Genome&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Evade, Outwit, Outmaneuver:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Whenever you are hunted, or are cornered with no way out and are alone, describe how you evade capture.  On 10+, you slip out of their clutches; say how.  On a 7-9, you do it, but leave some sort of clue or connection behind that puts you or someone close to you in danger.  Tell the EIC what you leave behind.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t Kid a Kidder:&amp;#039;&amp;#039;&amp;#039;  Whenever you think someone is trying to pull something over on you, say how you judge their honesty and roll+Influence.  On a 10+, the EIC will tell you if you are right.  If you are, you see through their deceptions; if you aren&amp;#039;t, you&amp;#039;re slick enough that there is no fallout.  On 7-9, the EIC will tell you if you&amp;#039;re right.  However, if you&amp;#039;re right, they know you know; if you are wrong, there is fallout, and the EIC will tell you what it is.&lt;br /&gt;
&lt;br /&gt;
===Drive : Start Anew===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Book opened when&amp;#039;&amp;#039; Melisande returned home and decided to focus on her friends at the zoo.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unopened Book Moves&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Home Turf&amp;#039;&amp;#039;&amp;#039;: When you face an opponent in an environment that no one knows better than you, roll+Investigate.  On a 10+, both.  On 7-9, choose 1:&lt;br /&gt;
* Name one of your opponent&amp;#039;s advantages that can&amp;#039;t be used against you here, and say why.&lt;br /&gt;
* You ignore penalties from Conditions you suffer here, until either of you leave.&lt;br /&gt;
&lt;br /&gt;
Move available to open when: You defend a place worth fighting for and taste defeat.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;One of Us&amp;#039;&amp;#039;&amp;#039;: When you participate in the daily life of your people, helping out and giving back, roll+Influence.  On a 10+, you glean insight into a problem you are having, or find a safe place to hide, plan, or recover (your choice).  On a 7-9, however, also choose one:&lt;br /&gt;
* They require a demonstration of your obedience to, and reverence for, the community&amp;#039;s traditions.&lt;br /&gt;
* You put them in danger, after you receive their help.&lt;br /&gt;
&lt;br /&gt;
Move available to open when: The people accept you as one of their own, and you feel and think of the place as your true home.&lt;br /&gt;
&lt;br /&gt;
[[Worlds_in_Peril_the_Leavening|Return to Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>172.10.225.23</name></author>
	</entry>
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