<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=WtFArticles%3ARunning_and_Political_Games</id>
	<title>WtFArticles:Running and Political Games - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=WtFArticles%3ARunning_and_Political_Games"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WtFArticles:Running_and_Political_Games&amp;action=history"/>
	<updated>2026-07-31T15:07:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WtFArticles:Running_and_Political_Games&amp;diff=216719&amp;oldid=prev</id>
		<title>85.39.233.252: /* Alternative pack set-ups */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WtFArticles:Running_and_Political_Games&amp;diff=216719&amp;oldid=prev"/>
		<updated>2012-10-24T07:11:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Alternative pack set-ups&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:11, 24 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Alternative pack set-ups=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ce94ceb5cebd ceadcf87ceb5ceb9cf82 ceb4ceafcebaceb9cebf&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cea4cebf ceb3ceb5ceb3cebfcebdcf8ccf82 cf8ccf84ceb9 ceb4ceb5cebd cebccf80cebfcf81ceb5ceaf cebdceb1 cf84ceb5cebacebdcebfcf80cebfceb9ceaecf83ceb5ceb9 cf84cebfcf85 ceb4ceafcebdceb5ceb9 extra credits cf83ceb5cebecebfcf85ceb1cebbceb9cebaceaecf82 ceb5cebbceb5cf85ceb8ceb5cf81ceafceb1cf82&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ce9cceb7cebd cebeceb5cf87cebdceaccf82 cf80cf89cf82 ceaccebbcebbcebfcf82 ceadcebdceb1cf82 cf80ceb5cf81ceafcf86ceb7cebccebfcf82 cf83ceb1cf80cebfcf85cebdcebfcf80ceb5cf81ceb9cebacf8ccf82 lover man&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cebf cf83cf85cebdcebfcebdcf8ccebcceb1cf84cf8ccf82 cf83cebfcf85 ceb2ceafcebacf84cebfcf81 cebdceb9cebfcf8dcebcceb1cebd,  ceb5ceafcf87ceb5 cebaceaccebdceb5ceb9 ceb5ceb3cf87ceb5ceafcf81ceb7cf83ceb7 ceb1ceb3ceb3ceb5ceb9ceb5cebacf84cebfcebcceaecf82 ceb3ceb9ceb1 cebdceb1 cebccf80cebfcf81ceb5ceaf cebdceb1 ceb1cf80cebfcebbceb1cebcceb2ceaccebdceb5ceb9 cf84cebf melginnaess cf83ceb5cebe cebcceb5 cf84ceb1 cebeceadcf84cf83cebfcf85cebbceb1 cf84ceb7cf82 cf84ceb6ceadcebdcebfceb1&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cf87cf89cf81ceafcf82 cebdceb1 cf83cebacebfcf81cf80ceacceb5ceb9 cf80ceb1cebdcf84cebfcf8d cebdceb9cebfcf85cebcceb1cebdceb9cebacebfcf8dcf82 cf83cf80cf8ccf81cebfcf85cf82&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A pack doesn’t have to keep patrolling their territory like a bunch of vigilantes or a street gang&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Here are some ideas for non-standard packs:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a detective agency (with Wolf-Blooded relatives running the administrative side of the business) keeping an eye out for odd things&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;a group of investigators/enforcers for the local ruling vampires&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;a complex family in the &#039;American Gothic&#039; sense&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with plenty of dark secrets&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;a group running a ranch or a wilderness tour group&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li&amp;gt;a cult of some description – perhaps a bunch of hippie dropouts in the wilderness trying to make a better community&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a Doomsday cult hiding out on a secret bunker&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/ul&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Pack logistics=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Pack logistics=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>85.39.233.252</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WtFArticles:Running_and_Political_Games&amp;diff=10106&amp;oldid=prev</id>
		<title>Shattercrack at 23:47, 13 May 2005</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WtFArticles:Running_and_Political_Games&amp;diff=10106&amp;oldid=prev"/>
		<updated>2005-05-13T23:47:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:47, 13 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Introduction&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Introduction&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shattercrack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WtFArticles:Running_and_Political_Games&amp;diff=857&amp;oldid=prev</id>
		<title>Shattercrack at 23:41, 13 May 2005</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WtFArticles:Running_and_Political_Games&amp;diff=857&amp;oldid=prev"/>
		<updated>2005-05-13T23:41:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:41, 13 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Alternative &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;packs &lt;/del&gt;set-ups=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Alternative &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pack &lt;/ins&gt;set-ups=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A pack doesn’t have to keep patrolling their territory like a bunch of vigilantes or a street gang.  Here are some ideas for non-standard packs:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A pack doesn’t have to keep patrolling their territory like a bunch of vigilantes or a street gang.  Here are some ideas for non-standard packs:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shattercrack</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WtFArticles:Running_and_Political_Games&amp;diff=854&amp;oldid=prev</id>
		<title>Shattercrack at 23:40, 13 May 2005</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WtFArticles:Running_and_Political_Games&amp;diff=854&amp;oldid=prev"/>
		<updated>2005-05-13T23:40:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Introduction}&lt;br /&gt;
Just because W:tF is White Wolf’s ‘physical’ game doesn’t mean you can’t run Werewolf games with a heavy element of social interaction, investigation and political intrigue. Here are some ideas on the matter:&lt;br /&gt;
&lt;br /&gt;
=Alternative packs set-ups=&lt;br /&gt;
A pack doesn’t have to keep patrolling their territory like a bunch of vigilantes or a street gang.  Here are some ideas for non-standard packs:&lt;br /&gt;
&lt;br /&gt;
a detective agency (with Wolf-Blooded relatives running the administrative side of the business) keeping an eye out for odd things.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;a group of investigators/enforcers for the local ruling vampires&lt;br /&gt;
&amp;lt;li&amp;gt;a complex family in the &amp;#039;American Gothic&amp;#039; sense, with plenty of dark secrets&lt;br /&gt;
&amp;lt;li&amp;gt;a group running a ranch or a wilderness tour group&lt;br /&gt;
&amp;lt;li&amp;gt;a cult of some description – perhaps a bunch of hippie dropouts in the wilderness trying to make a better community, or a Doomsday cult hiding out on a secret bunker.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pack logistics=&lt;br /&gt;
Also, try think about the logistics of maintaining a pack, starting with finance. This could have interesting social repercussions. Even your outlaw biker gang of werewolves will have to get finance from somewhere to maintain those bikes. Maybe this gang runs drugs or does protection rackets, or they&amp;#039;re funded by a mysterious benefactor who’ll one day will call on the bikers to perform a few favours they can’t refuse. &lt;br /&gt;
&lt;br /&gt;
Do the characters work crappy jobs packing shelves just to make ends meet? How do they interact with their co-workers after coming late?&lt;br /&gt;
&lt;br /&gt;
Or has your pack renounced human society and they live and maintain a territory in the wilderness. &lt;br /&gt;
&lt;br /&gt;
Have all of them adjusted well to the natural lifestyle or do some among the pack hate wiping themselves with leaves? &lt;br /&gt;
&lt;br /&gt;
=Develop the characters’ supporting NPCs=&lt;br /&gt;
One way to emphasise the social aspect of games is to develop the characters’ supporting NPCs. Do they come from a Wolf-Blooded family that knows about the ‘family curse’? Are they trying to keep their werewolf identity a secret? &lt;br /&gt;
&lt;br /&gt;
=Change the nature of the social structure=&lt;br /&gt;
The insular nature of Uratha society can mean that some Uratha never meet other packs socially except during territorial challenges. We’ll call this a flat social structure. The isolated nature of this structure is good for combat-based games and stresses survival and self-reliance, but it might be hard to pull off a game if you want more interaction between packs.&lt;br /&gt;
You could change the society from a flat structure and have certain areas dominated by a powerful pack, that makes its neighbouring packs agree to a rough alliance. This makes a more hierarchical social structure. And within this hierarchy, packs could be jostling for dominance.  A number of these allied packs could exist within the region, creating a relatively stable political structure. A set-up like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;means that your pack can socially interact with other packs without instantly fighting them, because they’re united by a common alliance,&lt;br /&gt;
&amp;lt;li&amp;gt;means that because there’s an alliance that gives everyone everything, a lot of work has to be done to maintain the alliance.&lt;br /&gt;
&amp;lt;li&amp;gt;makes the threat of Bale Hound infiltration more significant – what if the PC pack learns that an important and highly respected elder in the alliance is a Bale Hound? And what if this information has just been spread by malicious parties to weaken the alliance? There could be a lot of suspicion around, and it could just be a play by another pack to weaken the dominant pack in order to gain their territory. Think of the Cylon infiltration threat in the current Battlestar Galactica series.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Work out the dominant packs in the region=&lt;br /&gt;
There might be a conflict between packs that support a literal interpretation of the Oath rather than those that have a more liberal adaption. One pack may be allowing ‘friendly’ duguthim to settle in their territory, while a neighbouring pack might be against any spirit-ridden being allowed to exist at all in the physical world. &lt;br /&gt;
&lt;br /&gt;
=Developing occasions for gatherings=&lt;br /&gt;
Uratha come together for gatherings, so what does this mean? Which pack hosts the gatherings? How many packs attend? Do all the Uratha who attend the gathering leave their territory empty? How will the host of the gathering persuade the insular Uratha packs to leave the territory? &lt;br /&gt;
&lt;br /&gt;
What sort of rites and rituals are performed at the gatherings? Some ideas include:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;an ‘opening ceremony’ to venerate Luna&lt;br /&gt;
&amp;lt;li&amp;gt;separate tribal gatherings to venerate their particular totem&lt;br /&gt;
&amp;lt;li&amp;gt;a spirit hunt, where a spirit is ceremonially captured and released. (What if something goes wrong and last of the spirit’s essence is accidentally devoured by a werewolf? This could be a disastrous omen for the future).&lt;br /&gt;
&amp;lt;li&amp;gt;discussion of recent events on pack territories. What overall picture of the region is emerging as this information is being exchanged? Are there increasing incursions of Pure Tribe assaults? What’s the shape taking place in the Shadow Realm?&lt;br /&gt;
&amp;lt;li&amp;gt;recitation of deeds and stories&lt;br /&gt;
&amp;lt;li&amp;gt;any formal challenges that are to be witnessed in front of gathered Uratha&lt;br /&gt;
&amp;lt;li&amp;gt;any legal disputes – has anyone violated the Oath? (e.g. A tabloid newspaper could displaying stories about ‘wolfmen’ or ‘Sasquatch’ legends downtown. More aggressive packs who use explosives and high-assault rifles to blow up their quarry could be drawing police attention as terrorists).&lt;br /&gt;
discussion of any disputes or issues that may have arisen since the last gathering.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tribal society=&lt;br /&gt;
Tribe members may came together to hold special rituals or celebrations to honour their totems. They might tell stories from the Father Wolf legend cycle about their totem and its virtues,&lt;br /&gt;
If the character is from a multi-tribal pack, what if the tribe elders wants something that puts the character at odds with their pack?&lt;br /&gt;
&lt;br /&gt;
=Spirit politics=&lt;br /&gt;
You can use spirit politics to spice up your game. Divide the area between several ruling spirit courts. Each court is trying to become the dominant one in the region. Give each spirit court a nu&lt;br /&gt;
mber of good points and bad points about it, making it hard to see which ones are clearly ‘bad’ or ‘good’. And put something that each spirit court wants into the hands of the another court.&lt;br /&gt;
Create a tricky minefield that will require lots of bargaining and uncovering of spirit secrets for your PCs to explore.&lt;br /&gt;
&lt;br /&gt;
=But don&amp;#039;t neglect the core things...=&lt;br /&gt;
Ultimately, Werewolf is about holding and protecting your territory. If the characters are getting too complacent with all of these social/political liaisons, a threat from one of the core adversaries can ground your PCs in &amp;#039;reality&amp;#039; for a bit&lt;br /&gt;
&lt;br /&gt;
But even here you can even spin the &amp;#039;standard&amp;#039; threats around to give them more of a social edge to your game. A Fire-Touched might try to convert the pack, if they&amp;#039;re young and show signs of wanting to listen. Make the Fire-Touched&amp;#039;s truth harsh, and yet with an odd ring of truth to it that pokes holes in the traditional Father Wolf legend.  Work out what the &amp;#039;real&amp;#039; truth of the matter is, so you&amp;#039;ve got something consistent behind all of the layers of stories and legends you&amp;#039;ll be spinning for your players. &lt;br /&gt;
&lt;br /&gt;
Ultimately, Werewolf has a nicely solid foundation, giving you plenty of scope to tell the kinds of stories that work out best for you and your group.&lt;/div&gt;</summary>
		<author><name>Shattercrack</name></author>
	</entry>
</feed>