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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=X-Man_PL14</id>
	<title>X-Man PL14 - Revision history</title>
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	<updated>2026-05-17T16:49:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=X-Man_PL14&amp;diff=11693&amp;oldid=prev</id>
		<title>205.188.116.11 at 12:31, 6 August 2005</title>
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		<updated>2005-08-06T12:31:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;X-Man (Nate Grey) &lt;br /&gt;
Power Level: 14 &lt;br /&gt;
[22]Ability Scores: Str 12,Dex 16,Con 14,Int 12,Wis 14,Cha 14 &lt;br /&gt;
&lt;br /&gt;
[15]Base Attack Bonus: +5 &lt;br /&gt;
[10]Defense Bonus: +5 &lt;br /&gt;
&lt;br /&gt;
[5]Skills: Acrobatics +4, Bluff +3, Concentration +3, Escape Artist +4, Knowledge (AOA) +2. &lt;br /&gt;
&lt;br /&gt;
[20]Feats: All-Out Attack, Attack Focus (Mental Powers), Dodge, Evasion, Iron Will, Power Attack; Power Feats: Psychic Awareness, Mental Link (Forge)&lt;br /&gt;
 &lt;br /&gt;
[133]Powers: &lt;br /&gt;
*Boost +10[Extras: All Attributes (Mutant Powers); Flaw: Tiring; Source: Mutation; Cost: 2pp] &lt;br /&gt;
Telekinesis +8[Extras: Energy Blast, Flight, Force Field, Grapple, Telepathy (Invisibility&amp;lt;Psychic&amp;gt;, Mental Blast &amp;lt;Sedation&amp;gt;, Mental Protection); Power Stunts: Lifting, Object Swarm; Source: Mutation; Cost: 11pp] &lt;br /&gt;
Precognition +5[Extra: Postcognition; Source: Mutation; Cost: 5pp] &lt;br /&gt;
&lt;br /&gt;
* Nate Grey&amp;#039;s Boost applies to all his powers at once. This power ignores the stacking rules in the M&amp;amp;M handbook because the lethal hits that he takes from the Tiring effect stacks. Quite a price to pay for power isn&amp;#039;t it? &lt;br /&gt;
&lt;br /&gt;
Object Swarm &lt;br /&gt;
Prerequisites: Telekinesis 5+ &lt;br /&gt;
Benefit: Allows the hero to pick up random objects in a radius of (power rank x 5 feet) and launch them at a character. The character must make a Reflex save DC 10+power rank to avoid damage. The GM may lessen the damage save depending on what&amp;#039;s around.&lt;/div&gt;</summary>
		<author><name>205.188.116.11</name></author>
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