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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Yagura%3ASRD%3AMonk</id>
	<title>Yagura:SRD:Monk - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Yagura%3ASRD%3AMonk"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;action=history"/>
	<updated>2026-07-31T13:04:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276311&amp;oldid=prev</id>
		<title>Bihlbo: /* Naming Your Fighting Style */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276311&amp;oldid=prev"/>
		<updated>2015-01-23T22:37:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Naming Your Fighting Style&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:37, 23 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l242&quot;&gt;Line 242:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 242:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Note from the authors:&#039;&#039;&#039; &lt;/del&gt;Feel free to add any adjectives, animals, or nouns that you want, or to use a wholly different naming structure. There&#039;s no reason that your character&#039;s fighting style has to be called &quot;Naked Tiger Stance&quot; rather than &quot;Skin of the Earth&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Feel free to add any adjectives, animals, or nouns that you want, or to use a wholly different naming structure. There&#039;s no reason that your character&#039;s fighting style has to be called &quot;Naked Tiger Stance&quot; rather than &quot;Skin of the Earth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; or &quot;Blue 42&lt;/ins&gt;&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bihlbo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276310&amp;oldid=prev</id>
		<title>Bihlbo at 22:36, 23 January 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276310&amp;oldid=prev"/>
		<updated>2015-01-23T22:36:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:36, 23 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l213&quot;&gt;Line 213:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 213:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Naming Your Fighting Style====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Naming Your Fighting Style====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make up your own, use an [http://www.seventhsanctum.com/generate.php?Genname=mamove online generator], or use a chart like the following one:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Roll a d10, or choose an adjective, an animal, and a noun:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Roll a d10, or choose an adjective, an animal, and a noun:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bihlbo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276171&amp;oldid=prev</id>
		<title>Bihlbo at 04:15, 22 January 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276171&amp;oldid=prev"/>
		<updated>2015-01-22T04:15:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:15, 22 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monk&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pugil&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fantasy literature&#039;s view &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &quot;martial artist&quot; has about as much to do &lt;/del&gt;with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real martial artist as its view &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;salamanders has to do with real salamanders&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But let&#039;s face &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;facts: Monks are totally sweet. They flip out and kill people with their hands. A Monk does not practice any &quot;real&quot; martial art&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we call those people &quot;[[Fighter (3.5e Class)|Fighters]]&quot; – &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monk practices an entirely magical martial art &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only works in areas where badgers can talk and winged horses can fly&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those who follow the arts &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war and combat began not with a sword, but &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fist, shieldless and unarmored against predators &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The pugil is a sort of fighter that focuses on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simplest aspect of battle&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refining it into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique self-magic &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manifests as superhuman but seemingly natural abilities&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every Monk follows a different martial path that involves jumping super high &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having glowing things coming off &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their hands when &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perform their super moves. Some monks use weapons, but most just use their hands and feet &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;devastating effect. Some Monks shout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;names of their techniques in battle to demoralize &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponents, others stay aloof and silent during even the toughest of challenges&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pugils are highly maneuverable, difficult to hit, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capable of changing what kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighter &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are from one round &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next through &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting styles&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Making a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monk&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Making a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pugil&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monks are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat &lt;/del&gt;class&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. They&#039;re meant to be good in &lt;/del&gt;combat and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high [[Yagura:SRD:Base Attack Bonus|Base Attack Bonus]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Abilities:&#039;&#039;&#039; As &lt;/ins&gt;a class &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that focuses on &lt;/ins&gt;combat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Strength &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Constitution are always useful. However, the primary ability scores for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pugil are either Dexterity or Wisdom, which are functionally of equal value&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abilities&lt;/del&gt;:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You have a choice to crank either [[Yagura:SRD:Dexterity|Dexterity]] or [[Yagura:SRD:Wisdom|Wisdom]]; they&#039;ll both do the same thing for you. Aside from that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Monk is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normal combat class&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Races&lt;/ins&gt;:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first pugils were humans&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;training in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secretive and isolated school&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eventually they branched out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting schools in distant lands&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority of pugils remain human&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The discipline and devotion &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;training does not attract many halflings&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the concept of not wielding armor &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons in combat seems pointless to &lt;/ins&gt;dwarves&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Elves and gnomes usually &lt;/ins&gt;become &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pugils for very different reasons, the elves seeking self-perfection and the gnomes seeking merely to investigate the class to discover what is possible as a pugil&lt;/ins&gt;. The discipline emphasizes physical strength as much as it emphasizes perceptiveness and inner strength, so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some ogres &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drawn &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the life of a pugil&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Races:&#039;&#039;&#039; Because the martial paths of a Monk embrace all manners of comportment&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from Stoic Lawfulness to Boisterous Chaos&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost every sapient race has those who take up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monk&#039;s path&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With its lack of emphasis on ranged weaponry, few &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slower races turn towards these magical combat styles&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Yagura:SRD:Halfling|halflings]] &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Yagura:SRD:Dwarves|&lt;/del&gt;dwarves&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] rarely &lt;/del&gt;become &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monks&lt;/del&gt;. The discipline emphasizes physical strength as much as it emphasizes perceptiveness and inner strength, so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Yagura:SRD:Orc|orcs]] &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as likely &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;become monks as kuo-toa are&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Starting Gold:&amp;#039;&amp;#039;&amp;#039; 2d4&amp;amp;times;10 gp (50 gp).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Starting Gold:&amp;#039;&amp;#039;&amp;#039; 2d4&amp;amp;times;10 gp (50 gp).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Yagura:SRD:Race Descriptions#Starting Age|Starting Age]]:&#039;&#039;&#039; As [[Yagura:SRD:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monk&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monk&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[[Yagura:SRD:Race Descriptions#Starting Age|Starting Age]]:&#039;&#039;&#039; As [[Yagura:SRD:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pugil&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pugil&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+ Table: The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monk&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+ Table: The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pugil&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hit Die: d8&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hit Die: d8&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l132&quot;&gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 130:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Class Features====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Class Features====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monk&lt;/del&gt;, all of the following are class features.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pugil&lt;/ins&gt;, all of the following are class features.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Weapon and Armor Proficiency:&amp;#039;&amp;#039;&amp;#039; You are proficient with all simple weapons. You are not proficient with any armor or shields of any kind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Weapon and Armor Proficiency:&amp;#039;&amp;#039;&amp;#039; You are proficient with all simple weapons. You are not proficient with any armor or shields of any kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l138&quot;&gt;Line 138:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span id=&amp;quot;Armored in Life&amp;quot;&amp;gt;Armored in Life&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 1) You have a special Armor bonus whenever you are not using armor or shields in which you are not proficient. This Armor Bonus applies against Touch Attacks and Incorporeal Touch Attacks, and has a value of +4. Every even numbered class level, the Armored in Life bonus increases by 1. If you wear armor in which you are proficient (for example: normal clothing) that has an enhancement bonus, that enhancement bonus applies to your Armored in Life Armor Bonus. If you wear armor in which you are proficient that grants an armor bonus you retain your Armored in Life Armor Bonus, but the armor bonuses do not stack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span id=&amp;quot;Armored in Life&amp;quot;&amp;gt;Armored in Life&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 1) You have a special Armor bonus whenever you are not using armor or shields in which you are not proficient. This Armor Bonus applies against Touch Attacks and Incorporeal Touch Attacks, and has a value of +4. Every even numbered class level, the Armored in Life bonus increases by 1. If you wear armor in which you are proficient (for example: normal clothing) that has an enhancement bonus, that enhancement bonus applies to your Armored in Life Armor Bonus. If you wear armor in which you are proficient that grants an armor bonus you retain your Armored in Life Armor Bonus, but the armor bonuses do not stack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&amp;lt;span id=&quot;Willow Step&quot;&amp;gt;Willow Step&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 1) A true &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monk &lt;/del&gt;does not seek to outrun the fist, but to anticipate it. If you would be allowed to add your Dexterity modifier to a Reflex Save or Armor Class, you may add your Wisdom bonus (if positive) instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&amp;lt;span id=&quot;Willow Step&quot;&amp;gt;Willow Step&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 1) A true &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pugil &lt;/ins&gt;does not seek to outrun the fist, but to anticipate it. If you would be allowed to add your Dexterity modifier to a Reflex Save or Armor Class, you may add your Wisdom bonus (if positive) instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&amp;lt;span id=&quot;Fatal Strike&quot;&amp;gt;Fatal Strike&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):&#039;&#039;&#039; (lvl 1) You have a [[Yagura:SRD:Natural Weapon|natural weapon]] Slam in addition to however else you are capable of attacking. This attack can be made with any part of your body, regardless of what might be held in your hands or whether or not you are hindered somehow. As a natural slam attack, if you use no other natural or manufactured weapons you add your Strength and a half to damage and may make iterative attacks if you have sufficient BAB. If the slam is used with other weaponry, it becomes a secondary natural attack, suffers a -5 penalty to-hit, and adds only half your Strength modifier to damage. Your slam attack does a base of 1d8 damage for a Medium sized &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monk &lt;/del&gt;and does more or less damage as appropriate if you are larger or smaller than medium size.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&amp;lt;span id=&quot;Fatal Strike&quot;&amp;gt;Fatal Strike&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Extraordinary|Ex]]):&#039;&#039;&#039; (lvl 1) You have a [[Yagura:SRD:Natural Weapon|natural weapon]] Slam in addition to however else you are capable of attacking. This attack can be made with any part of your body, regardless of what might be held in your hands or whether or not you are hindered somehow. As a natural slam attack, if you use no other natural or manufactured weapons you add your Strength and a half to damage and may make iterative attacks if you have sufficient BAB. If the slam is used with other weaponry, it becomes a secondary natural attack, suffers a -5 penalty to-hit, and adds only half your Strength modifier to damage. Your slam attack does a base of 1d8 damage for a Medium sized &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pugil &lt;/ins&gt;and does more or less damage as appropriate if you are larger or smaller than medium size.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span id=&amp;quot;Fighting Style&amp;quot;&amp;gt;Fighting Style&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvls 1, 3, 5, 7) You learn a Fighting Style. Each Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Fighting Style Abilities:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span id=&amp;quot;Fighting Style&amp;quot;&amp;gt;Fighting Style&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvls 1, 3, 5, 7) You learn a Fighting Style. Each Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Fighting Style Abilities:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l242&quot;&gt;Line 242:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 240:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Note from the authors:&#039;&#039;&#039; Feel free to add any adjectives, animals, or nouns that you want. There&#039;s no reason that your character&#039;s fighting style has to be called &quot;Naked Tiger Stance&quot; rather than &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Astonished Centaur Defense&lt;/del&gt;&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Note from the authors:&#039;&#039;&#039; Feel free to add any adjectives, animals, or nouns that you want&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or to use a wholly different naming structure&lt;/ins&gt;. There&#039;s no reason that your character&#039;s fighting style has to be called &quot;Naked Tiger Stance&quot; rather than &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skin of the Earth&lt;/ins&gt;&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bihlbo</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276112&amp;oldid=prev</id>
		<title>24.16.229.133: /* Class Features */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276112&amp;oldid=prev"/>
		<updated>2015-01-20T18:58:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Class Features&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:58, 20 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l140&quot;&gt;Line 140:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span id=&amp;quot;Willow Step&amp;quot;&amp;gt;Willow Step&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 1) A true monk does not seek to outrun the fist, but to anticipate it. If you would be allowed to add your Dexterity modifier to a Reflex Save or Armor Class, you may add your Wisdom bonus (if positive) instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span id=&amp;quot;Willow Step&amp;quot;&amp;gt;Willow Step&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 1) A true monk does not seek to outrun the fist, but to anticipate it. If you would be allowed to add your Dexterity modifier to a Reflex Save or Armor Class, you may add your Wisdom bonus (if positive) instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&amp;lt;span id=&quot;Fatal Strike&quot;&amp;gt;Fatal Strike&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Supernatural&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Su&lt;/del&gt;]]):&#039;&#039;&#039; (lvl 1) You have a [[Yagura:SRD:Natural Weapon|natural weapon]] Slam in addition to however else you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;capable of attacking. As a natural slam attack, if you use no other natural or manufactured weapons you add your Strength and a half to damage and may make iterative attacks if you have sufficient BAB. If the slam is used with other weaponry, it becomes a secondary natural attack, suffers a -5 penalty to-hit, and adds only half your Strength modifier to damage. Your slam attack does a base of 1d8 damage for a Medium sized monk and does more or less damage as appropriate if you are larger or smaller than medium size.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&amp;lt;span id=&quot;Fatal Strike&quot;&amp;gt;Fatal Strike&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Extraordinary&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ex&lt;/ins&gt;]]):&#039;&#039;&#039; (lvl 1) You have a [[Yagura:SRD:Natural Weapon|natural weapon]] Slam in addition to however else you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;capable of attacking&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This attack can be made with any part of your body, regardless of what might be held in your hands or whether or not you are hindered somehow&lt;/ins&gt;. As a natural slam attack, if you use no other natural or manufactured weapons you add your Strength and a half to damage and may make iterative attacks if you have sufficient BAB. If the slam is used with other weaponry, it becomes a secondary natural attack, suffers a -5 penalty to-hit, and adds only half your Strength modifier to damage. Your slam attack does a base of 1d8 damage for a Medium sized monk and does more or less damage as appropriate if you are larger or smaller than medium size.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span id=&amp;quot;Fighting Style&amp;quot;&amp;gt;Fighting Style&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvls 1, 3, 5, 7) You learn a Fighting Style. Each Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Fighting Style Abilities:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;span id=&amp;quot;Fighting Style&amp;quot;&amp;gt;Fighting Style&amp;lt;/span&amp;gt; ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvls 1, 3, 5, 7) You learn a Fighting Style. Each Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Fighting Style Abilities:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>24.16.229.133</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276109&amp;oldid=prev</id>
		<title>24.16.229.133 at 18:25, 20 January 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276109&amp;oldid=prev"/>
		<updated>2015-01-20T18:25:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;amp;diff=276109&amp;amp;oldid=276108&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>24.16.229.133</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276108&amp;oldid=prev</id>
		<title>24.16.229.133: /* Class Features */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=276108&amp;oldid=prev"/>
		<updated>2015-01-20T18:22:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Class Features&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:22, 20 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l136&quot;&gt;Line 136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Weapon and Armor Proficiency:&amp;#039;&amp;#039;&amp;#039; You are proficient with all simple weapons. You are not proficient with any armor or shields of any kind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Weapon and Armor Proficiency:&amp;#039;&amp;#039;&amp;#039; You are proficient with all simple weapons. You are not proficient with any armor or shields of any kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====&lt;/del&gt;Armored in Life ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===== &lt;/del&gt;(lvl 1) You have a special Armor bonus whenever you are not using armor or shields in which you are not proficient. This Armor Bonus applies against Touch Attacks and Incorporeal Touch Attacks, and has a value of +4. Every even numbered class level, the Armored in Life bonus increases by 1. If you wear armor in which you are proficient (for example: normal clothing) that has an enhancement bonus, that enhancement bonus applies to your Armored in Life Armor Bonus. If you wear armor in which you are proficient that grants an armor bonus you retain your Armored in Life Armor Bonus, but the armor bonuses do not stack.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&amp;lt;span id&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Armored in Life&quot;&amp;gt;&lt;/ins&gt;Armored in Life&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(lvl 1) You have a special Armor bonus whenever you are not using armor or shields in which you are not proficient. This Armor Bonus applies against Touch Attacks and Incorporeal Touch Attacks, and has a value of +4. Every even numbered class level, the Armored in Life bonus increases by 1. If you wear armor in which you are proficient (for example: normal clothing) that has an enhancement bonus, that enhancement bonus applies to your Armored in Life Armor Bonus. If you wear armor in which you are proficient that grants an armor bonus you retain your Armored in Life Armor Bonus, but the armor bonuses do not stack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Willow Step&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 1) A true monk does not seek to outrun the fist, but to anticipate it. If you would be allowed to add your Dexterity modifier to a Reflex Save or Armor Class, you may add your Wisdom bonus (if positive) instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Willow Step&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Willow Step&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 1) A true monk does not seek to outrun the fist, but to anticipate it. If you would be allowed to add your Dexterity modifier to a Reflex Save or Armor Class, you may add your Wisdom bonus (if positive) instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Fatal Strike&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 1) You have a [[Yagura:SRD:Natural Weapon|natural weapon]] Slam in addition to however else you is capable of attacking. As a natural slam attack, if you use no other natural or manufactured weapons you add your Strength and a half to damage and may make iterative attacks if you have sufficient BAB. If the slam is used with other weaponry, it becomes a secondary natural attack, suffers a -5 penalty to-hit, and adds only half your Strength modifier to damage. Your slam attack does a base of 1d8 damage for a Medium sized monk and does more or less damage as appropriate if you are larger or smaller than medium size.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Fatal Strike&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Fatal Strike&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 1) You have a [[Yagura:SRD:Natural Weapon|natural weapon]] Slam in addition to however else you is capable of attacking. As a natural slam attack, if you use no other natural or manufactured weapons you add your Strength and a half to damage and may make iterative attacks if you have sufficient BAB. If the slam is used with other weaponry, it becomes a secondary natural attack, suffers a -5 penalty to-hit, and adds only half your Strength modifier to damage. Your slam attack does a base of 1d8 damage for a Medium sized monk and does more or less damage as appropriate if you are larger or smaller than medium size.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Fighting Style&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvls 1, 3, 5, 7) You learn a Fighting Style. Each Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Fighting Style Abilities:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Fighting Style&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Fighting Style&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvls 1, 3, 5, 7) You learn a Fighting Style. Each Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Fighting Style Abilities:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====&lt;/del&gt;Fighting Style Abilities&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&amp;lt;span id&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Fighting Style Abilities&quot;&amp;gt;&lt;/ins&gt;Fighting Style Abilities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Active, your Fighting Style:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Active, your Fighting Style:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* provides a +4 Dodge Bonus to AC.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* provides a +4 Dodge Bonus to AC.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l160&quot;&gt;Line 160:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 160:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* allows you to make [[Yagura:SRD:Jump Skill|Jump]] checks as if you had a running start, regardless of your movement, and you take no penalty for attempting to land without falling prone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* allows you to make [[Yagura:SRD:Jump Skill|Jump]] checks as if you had a running start, regardless of your movement, and you take no penalty for attempting to land without falling prone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Rain of Flowers&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 2) Any time you inflict lethal damage, you may elect to inflict [[Yagura:SRD:Nonlethal Damage|non-lethal damage]] instead. Any time you inflict non-lethal damage, you may elect to inflict lethal damage instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Rain of Flowers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Rain of Flowers&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 2) Any time you inflict lethal damage, you may elect to inflict [[Yagura:SRD:Nonlethal Damage|non-lethal damage]] instead. Any time you inflict non-lethal damage, you may elect to inflict lethal damage instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Abundant Leap&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 2) Your ability to jump is unbounded by your height. In addition, the DC for any [[Yagura:SRD:Jump|jump check]] is divided by two.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Abundant Leap&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Abundant Leap&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 2) Your ability to jump is unbounded by your height. In addition, the DC for any [[Yagura:SRD:Jump|jump check]] is divided by two.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Diamond Soul&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvls 4, 8, 16) You gain [[Yagura:SRD:Spell Resistance|Spell Resistance]] equal to 5 + your character level. At 8th level, your soul becomes immaculate and your Spell Resistance improves to 10 + character level, and at 16th level you master your diamond soul and your spell resistance improves to 15 + character level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Diamond Soul&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Diamond Soul&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvls 4, 8, 16) You gain [[Yagura:SRD:Spell Resistance|Spell Resistance]] equal to 5 + your character level. At 8th level, your soul becomes immaculate and your Spell Resistance improves to 10 + character level, and at 16th level you master your diamond soul and your spell resistance improves to 15 + character level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Walk of a Thousand Steps&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 6) Once per day, you may activate a Fighting Style and extend its duration to 1 round/level rather than 1 round. Activating this Fighting Style is still a Swift Action. Other Fighting Styles may be activated during this period, though their duration is normally going to be only 1 round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Walk of a Thousand Steps&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Walk of a Thousand Steps&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 6) Once per day, you may activate a Fighting Style and extend its duration to 1 round/level rather than 1 round. Activating this Fighting Style is still a Swift Action. Other Fighting Styles may be activated during this period, though their duration is normally going to be only 1 round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Master Fighting Style&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvls 9, 11, 13) You learn a Master Fighting Style. Each Master Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Master Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Master Fighting Style Abilities. When you gain a new Master Fighting Style, you may replace one of your Fighting Styles with a different Fighting Style.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&quot;&amp;gt;&lt;/ins&gt;Master Fighting Style&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Master Fighting Style&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvls 9, 11, 13) You learn a Master Fighting Style. Each Master Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Master Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Master Fighting Style Abilities. When you gain a new Master Fighting Style, you may replace one of your Fighting Styles with a different Fighting Style.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====&lt;/del&gt;Master Fighting Style Abilities&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&amp;lt;span id&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Master Fighting Style Abilities&quot;&amp;gt;&lt;/ins&gt;Master Fighting Style Abilities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Active, your Master Fighting Style:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Active, your Master Fighting Style:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* allows you to teleport yourself and everything you are physically carrying 60 feet in any direction as a [[Yagura:SRD:Free Actions|free action]] usable once per round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* allows you to teleport yourself and everything you are physically carrying 60 feet in any direction as a [[Yagura:SRD:Free Actions|free action]] usable once per round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l187&quot;&gt;Line 187:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 187:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Instead of gaining a Master Fighting Style Ability, you may choose two regular Fighting Style Abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Instead of gaining a Master Fighting Style Ability, you may choose two regular Fighting Style Abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Leap of the Clouds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 10) The DC for any jump check is divided by 5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Leap of the Clouds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Leap of the Clouds&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 10) The DC for any jump check is divided by 5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Master of the Four Winds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 12) Your breath of life is carried on the winds of fate. If you are restored to life, you gain no experience debt.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Master of the Four Winds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Master of the Four Winds&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 12) Your breath of life is carried on the winds of fate. If you are restored to life, you gain no experience debt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Master of the Four Seasons&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 14) Time passes relentlessly in the world, but for you, the change of seasons is as no change at all. You no longer appear to age, never accumulate any additional penalties for growing older, and will never die of old age.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Master of the Four Seasons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Master of the Four Seasons&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039; (lvl 14) Time passes relentlessly in the world, but for you, the change of seasons is as no change at all. You no longer appear to age, never accumulate any additional penalties for growing older, and will never die of old age.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Grand Master Fighting Style&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039;  (lvls 15, 17, 19) You learn a Grand Master Fighting Style. Each Grand Master Fighting style requires a Swift Action to activate, lasts one round, and is usable at will. Each Grand Master Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Grand Master Fighting Style Abilities. When you gain a new Grand Master Fighting Style, you may replace one of your Fighting Styles or Master Fighting Style with a different Style of the same type.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Grand Master Fighting Style&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Grand Master Fighting Style&amp;lt;/span&amp;gt; &lt;/ins&gt;([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&#039;&#039;&#039;  (lvls 15, 17, 19) You learn a Grand Master Fighting Style. Each Grand Master Fighting style requires a Swift Action to activate, lasts one round, and is usable at will. Each Grand Master Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Grand Master Fighting Style Abilities. When you gain a new Grand Master Fighting Style, you may replace one of your Fighting Styles or Master Fighting Style with a different Style of the same type.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====&lt;/del&gt;Grand Master Fighting Style Abilities&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&amp;lt;span id&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Grand Master Fighting Style Abilities&quot;&amp;gt;&lt;/ins&gt;Grand Master Fighting Style Abilities&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Active, your Grand Master Fighting Style:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Active, your Grand Master Fighting Style:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* makes you and everything you are carrying [[Yagura:SRD:Incorporeal Subtype|incorporeal]], your slam attacks are incorporeal touch attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* makes you and everything you are carrying [[Yagura:SRD:Incorporeal Subtype|incorporeal]], your slam attacks are incorporeal touch attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l210&quot;&gt;Line 210:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 210:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Instead of gaining a Grand Master Fighting Style Ability, you may choose two Master Fighting Style Abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Instead of gaining a Grand Master Fighting Style Ability, you may choose two Master Fighting Style Abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Perfect Mastery&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;:&#039;&#039;&#039; (lvl 18) Once per day you may activate a Fighting Style, Master Fighting Style, or Grand Master Fighting Style and extend its duration to 1 round/level rather than 1 round. Activating this style is still a Swift Action. Other styles may be activated during this period, though their duration is normally going to be only 1 round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Perfect Mastery&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Perfect Mastery&amp;lt;/span&amp;gt;&lt;/ins&gt;:&#039;&#039;&#039; (lvl 18) Once per day you may activate a Fighting Style, Master Fighting Style, or Grand Master Fighting Style and extend its duration to 1 round/level rather than 1 round. Activating this style is still a Swift Action. Other styles may be activated during this period, though their duration is normally going to be only 1 round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Anchor|&lt;/del&gt;Grand Master of Flowers&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;:&#039;&#039;&#039; (lvl 20) You become an [[Yagura:SRD:Outsider Type|Outsider]], and immortal of legend. You gain the augmented subtype of his previous type, and has [[Yagura:SRD:Damage Reduction|Damage Reduction]] of 20/Epic.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;&lt;/ins&gt;Grand Master of Flowers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&amp;gt;Grand Master of Flowers&amp;lt;/span&amp;gt;&lt;/ins&gt;:&#039;&#039;&#039; (lvl 20) You become an [[Yagura:SRD:Outsider Type|Outsider]], and immortal of legend. You gain the augmented subtype of his previous type, and has [[Yagura:SRD:Damage Reduction|Damage Reduction]] of 20/Epic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Naming Your Fighting Style====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Naming Your Fighting Style====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>24.16.229.133</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=271202&amp;oldid=prev</id>
		<title>Bihlbo: Created page with &quot;=Monk=  Fantasy literature&#039;s view of the &quot;martial artist&quot; has about as much to do with a real martial artist as its view of salamanders has to do with real salamanders. But le...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Yagura:SRD:Monk&amp;diff=271202&amp;oldid=prev"/>
		<updated>2014-10-02T17:07:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Monk=  Fantasy literature&amp;#039;s view of the &amp;quot;martial artist&amp;quot; has about as much to do with a real martial artist as its view of salamanders has to do with real salamanders. But le...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Monk=&lt;br /&gt;
&lt;br /&gt;
Fantasy literature&amp;#039;s view of the &amp;quot;martial artist&amp;quot; has about as much to do with a real martial artist as its view of salamanders has to do with real salamanders. But let&amp;#039;s face the facts: Monks are totally sweet. They flip out and kill people with their hands. A Monk does not practice any &amp;quot;real&amp;quot; martial art, we call those people &amp;quot;[[Fighter (3.5e Class)|Fighters]]&amp;quot; – a Monk practices an entirely magical martial art that only works in areas where badgers can talk and winged horses can fly.&lt;br /&gt;
&lt;br /&gt;
Every Monk follows a different martial path that involves jumping super high and having glowing things coming off of their hands when they perform their super moves. Some monks use weapons, but most just use their hands and feet to devastating effect. Some Monks shout the names of their techniques in battle to demoralize their opponents, others stay aloof and silent during even the toughest of challenges. &lt;br /&gt;
&lt;br /&gt;
===Making a Monk===&lt;br /&gt;
&lt;br /&gt;
Monks are a combat class. They&amp;#039;re meant to be good in combat and have a high [[Yagura:SRD:Base Attack Bonus|Base Attack Bonus]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Abilities:&amp;#039;&amp;#039;&amp;#039; You have a choice to crank either [[Yagura:SRD:Dexterity|Dexterity]] or [[Yagura:SRD:Wisdom|Wisdom]]; they&amp;#039;ll both do the same thing for you. Aside from that, the Monk is a normal combat class.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Races:&amp;#039;&amp;#039;&amp;#039; Because the martial paths of a Monk embrace all manners of comportment, from Stoic Lawfulness to Boisterous Chaos, almost every sapient race has those who take up the monk&amp;#039;s path. With its lack of emphasis on ranged weaponry, few of the slower races turn towards these magical combat styles, and [[Yagura:SRD:Halfling|halflings]] and [[Yagura:SRD:Dwarves|dwarves]] rarely become monks. The discipline emphasizes physical strength as much as it emphasizes perceptiveness and inner strength, so [[Yagura:SRD:Orc|orcs]] are as likely to become monks as kuo-toa are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Starting Gold:&amp;#039;&amp;#039;&amp;#039; 2d4&amp;amp;times;10 gp (50 gp).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Yagura:SRD:Race Descriptions#Starting Age|Starting Age]]:&amp;#039;&amp;#039;&amp;#039; As [[Yagura:SRD:Monk|Monk]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Table: The Monk&lt;br /&gt;
Hit Die: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Yagura:SRD:BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Yagura:SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[#Armored in Life|Armor Bonus]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Yagura:SRD:Saving Throw#Fortitude|Fort]] || [[Yagura:SRD:Saving Throw#Reflex|Ref]] || [[Yagura:SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- &lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +2 || +2 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Armored in Life|Armored in Life]], [[#Fatal Strike|Fatal Strike]], [[#Willow Step|Willow Step]], [[#Fighting Style|Fighting Style]]&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Rain of Flowers|Rain of Flowers]], [[#Abundant Leap|Abundant Leap]]&lt;br /&gt;
| +5&lt;br /&gt;
|- &lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +3 || +3 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Fighting Style|Fighting Style]]&lt;br /&gt;
| +5&lt;br /&gt;
|- &lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +4 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Diamond Soul|Diamond Soul]]&lt;br /&gt;
| +6&lt;br /&gt;
|- &lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || +4 || +4 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Fighting Style|Fighting Style]]&lt;br /&gt;
| +6&lt;br /&gt;
|- &lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Walk of a Thousand Steps|Walk of a Thousand Steps]]&lt;br /&gt;
| +7&lt;br /&gt;
|- &lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Fighting Style|Fighting Style]]&lt;br /&gt;
| +7&lt;br /&gt;
|- &lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Diamond Soul|Immaculate Diamond Soul]]&lt;br /&gt;
| +8&lt;br /&gt;
|- &lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Master Fighting Style|Master Fighting Style]]&lt;br /&gt;
| +8&lt;br /&gt;
|- &lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +7 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Leap of the Clouds|Leap of the Clouds]]&lt;br /&gt;
| +9&lt;br /&gt;
|- &lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11/+6/+6 || +7 || +7 || +7&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Master Fighting Style|Master Fighting Style]]&lt;br /&gt;
| +9&lt;br /&gt;
|- &lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12/+7/+7 || +8 || +8 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Master of the Four Winds|Master of the Four Winds]]&lt;br /&gt;
| +10&lt;br /&gt;
|- &lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13/+8/+8 || +8 || +8 || +8&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Master Fighting Style|Master Fighting Style]]&lt;br /&gt;
| +10&lt;br /&gt;
|- &lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14/+9/+9 || +9 || +9 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Master of the Four Seasons|Master of the Four Seasons]]&lt;br /&gt;
| +11&lt;br /&gt;
|- &lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15/+10/+10 || +9 || +9 || +9&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Grand Master Fighting Style|Grand Master Fighting Style]]&lt;br /&gt;
| +11&lt;br /&gt;
|- &lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16/+11/+11/+11 || +10 || +10 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Diamond Soul|Master of Diamond Soul]]&lt;br /&gt;
| +12&lt;br /&gt;
|- &lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17/+12/+12/+12 || +10 || +10 || +10&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Grand Master Fighting Style|Grand Master Fighting Style]]&lt;br /&gt;
| +12&lt;br /&gt;
|- &lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18/+13/+13/+13 || +11 || +11 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Perfect Mastery|Perfect Mastery]]&lt;br /&gt;
| +13&lt;br /&gt;
|- &lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19/+14/+14/+14 || +11 || +11 || +11&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Grand Master Fighting Style|Grand Master Fighting Style]]&lt;br /&gt;
| +13&lt;br /&gt;
|- &lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20/+15/+15/+15 || +12 || +12 || +12&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Grand Master of Flowers|Grand Master of Flowers]]&lt;br /&gt;
| +14&lt;br /&gt;
|- class=&amp;quot;noalt&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Class Skills &amp;lt;!-- ([[Skill Points::4]] + [[Yagura:SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[Yagura:SRD:Dexterity|Dex]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[Yagura:SRD:Strength|Str]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[Yagura:SRD:Constitution|Con]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[Yagura:SRD:Intelligence|Int]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[Yagura:SRD:Charisma|Cha]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[Yagura:SRD:Dexterity|Dex]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[Yagura:SRD:Dexterity|Dex]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[Yagura:SRD:Strength|Str]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} (all skills, taken individually) ([[Yagura:SRD:Intelligence|Int]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[Yagura:SRD:Wisdom|Wis]])&lt;br /&gt;
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[Yagura:SRD:Dexterity|Dex]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[Yagura:SRD:Charisma|Cha]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[Yagura:SRD:Wisdom|Wis]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[Yagura:SRD:Wisdom|Wis]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[Yagura:SRD:Wisdom|Wis]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[Yagura:SRD:Strength|Str]]), &lt;br /&gt;
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[Yagura:SRD:Dexterity|Dex]]).&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
As a monk, all of the following are class features.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon and Armor Proficiency:&amp;#039;&amp;#039;&amp;#039; You are proficient with all simple weapons. You are not proficient with any armor or shields of any kind.&lt;br /&gt;
&lt;br /&gt;
=====Armored in Life ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):===== (lvl 1) You have a special Armor bonus whenever you are not using armor or shields in which you are not proficient. This Armor Bonus applies against Touch Attacks and Incorporeal Touch Attacks, and has a value of +4. Every even numbered class level, the Armored in Life bonus increases by 1. If you wear armor in which you are proficient (for example: normal clothing) that has an enhancement bonus, that enhancement bonus applies to your Armored in Life Armor Bonus. If you wear armor in which you are proficient that grants an armor bonus you retain your Armored in Life Armor Bonus, but the armor bonuses do not stack.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Willow Step}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 1) A true monk does not seek to outrun the fist, but to anticipate it. If you would be allowed to add your Dexterity modifier to a Reflex Save or Armor Class, you may add your Wisdom bonus (if positive) instead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Fatal Strike}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 1) You have a [[Yagura:SRD:Natural Weapon|natural weapon]] Slam in addition to however else you is capable of attacking. As a natural slam attack, if you use no other natural or manufactured weapons you add your Strength and a half to damage and may make iterative attacks if you have sufficient BAB. If the slam is used with other weaponry, it becomes a secondary natural attack, suffers a -5 penalty to-hit, and adds only half your Strength modifier to damage. Your slam attack does a base of 1d8 damage for a Medium sized monk and does more or less damage as appropriate if you are larger or smaller than medium size.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Fighting Style}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvls 1, 3, 5, 7) You learn a Fighting Style. Each Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Fighting Style Abilities:&lt;br /&gt;
&lt;br /&gt;
=====Fighting Style Abilities=====&lt;br /&gt;
While Active, your Fighting Style: &lt;br /&gt;
* provides a +4 Dodge Bonus to AC.&lt;br /&gt;
* provides a +4 Dodge Bonus to Saving Throws.&lt;br /&gt;
* forces any opponent struck by your slam attack to make a Fortitude Save (DC 10 + ½ your character level + your Wisdom Modifier) or become [[Yagura:SRD:Stunned|stunned]] for one round. This can only affect any single opponent once per round.&lt;br /&gt;
* allows you to make an [[Yagura:SRD:Attack of Opportunity|attack of opportunity]] against any opponent who attacks you. This attack of opportunity must be a [[Yagura:SRD:Trip|trip]] or [[Yagura:SRD:Disarm|disarm]] attempt.&lt;br /&gt;
* provides you with [[Yagura:SRD:Concealment|concealment]].&lt;br /&gt;
* provides you with [[Yagura:SRD:Blindsense|blindsense]] and [[Yagura:SRD:Scent|scent]].&lt;br /&gt;
* provides a +30&amp;#039; Insight Bonus to your movement rate.&lt;br /&gt;
* allows your slam attacks to ignore [[Yagura:SRD:Hardness|hardness]] and [[Yagura:SRD:Damage Reduction|DR]].&lt;br /&gt;
* provides any bonuses it gives to your slam attack to any attack you make with any weapon.&lt;br /&gt;
* causes your slam attack to inflict piercing damage and to inflict 2 points of [[Yagura:SRD:Constitution|Constitution]] damage.&lt;br /&gt;
* causes your slam attack to inflict slashing damage and to reduce your opponent&amp;#039;s movement rate by 10&amp;#039; every time they suffer damage from it. This movement rate reduction can be healed like ability damage (treating 5&amp;#039; of movement as 1 point of ability damage).&lt;br /&gt;
* allows you to move through occupied spaces as if they were unoccupied and you provoke no [[Yagura:SRD:Attack of Opportunity|attacks of opportunity]] for your movement.&lt;br /&gt;
* allows you to make [[Yagura:SRD:Jump Skill|Jump]] checks as if you had a running start, regardless of your movement, and you take no penalty for attempting to land without falling prone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Rain of Flowers}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 2) Any time you inflict lethal damage, you may elect to inflict [[Yagura:SRD:Nonlethal Damage|non-lethal damage]] instead. Any time you inflict non-lethal damage, you may elect to inflict lethal damage instead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Abundant Leap}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 2) Your ability to jump is unbounded by your height. In addition, the DC for any [[Yagura:SRD:Jump|jump check]] is divided by two.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Diamond Soul}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvls 4, 8, 16) You gain [[Yagura:SRD:Spell Resistance|Spell Resistance]] equal to 5 + your character level. At 8th level, your soul becomes immaculate and your Spell Resistance improves to 10 + character level, and at 16th level you master your diamond soul and your spell resistance improves to 15 + character level.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Walk of a Thousand Steps}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 6) Once per day, you may activate a Fighting Style and extend its duration to 1 round/level rather than 1 round. Activating this Fighting Style is still a Swift Action. Other Fighting Styles may be activated during this period, though their duration is normally going to be only 1 round.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Master Fighting Style}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvls 9, 11, 13) You learn a Master Fighting Style. Each Master Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Master Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Master Fighting Style Abilities. When you gain a new Master Fighting Style, you may replace one of your Fighting Styles with a different Fighting Style.&lt;br /&gt;
&lt;br /&gt;
=====Master Fighting Style Abilities=====&lt;br /&gt;
While Active, your Master Fighting Style:&lt;br /&gt;
* allows you to teleport yourself and everything you are physically carrying 60 feet in any direction as a [[Yagura:SRD:Free Actions|free action]] usable once per round.&lt;br /&gt;
* provides total [[Yagura:SRD:Concealment|concealment]].&lt;br /&gt;
* provides you the effect of a &amp;#039;&amp;#039;[[Yagura:SRD:True Seeing|true seeing]]&amp;#039;&amp;#039; spell.&lt;br /&gt;
* transforms your slam attacks into Force effects that inflict Force damage.&lt;br /&gt;
* affects any creature struck with your slam attack with a &amp;#039;&amp;#039;[[Yagura:SRD:Banishment|banishment]]&amp;#039;&amp;#039; effect that transports it back to its home plane unless it succeeds at a Will save (DC 10 + ½ character level + Wisdom Modifier). Outsiders suffer a -4 penalty to their saving throw. A creature so banished may not return to the plane from which it was banished for a year. This can only affect any single opponent once per round.&lt;br /&gt;
* forces any creature struck by your slam attack to make a Reflex Save (DC 10 + ½ character level + Wisdom Modifier) or be [[Yagura:SRD:Helpless|helpless]] for one round. This can only affect any single opponent once per round.&lt;br /&gt;
* provides you the effect of an &amp;#039;&amp;#039;[[Yagura:SRD:Air Walk|air walk]]&amp;#039;&amp;#039; spell, and gives you a +20&amp;#039; competence bonus to your speed.&lt;br /&gt;
* affects any opponent you successfully [[Yagura:SRD:Trip|trip]] or [[Yagura:SRD:Bull Rush|bull rush]] with the violent thrust version of &amp;#039;&amp;#039;[[Yagura:SRD:Telekinesis|telekinesis]]&amp;#039;&amp;#039;, with a caster level equal to your character level. There is no saving throw against this effect.&lt;br /&gt;
* allows you to shoot fire out of your hands or mouth as a standard action. The fire can be shot out to medium range, requires a [[Yagura:SRD:Touch Attack|ranged touch attack]], and inflicts 1d6 of fire damage per character level if it hits.&lt;br /&gt;
* causes your slam attack to inflict vile damage.&lt;br /&gt;
* forces every creature within 10 feet of you to make a Will save (DC 10 + ½ character level + Wisdom Modifier) or become [[Yagura:SRD:Panicked|panicked]] for one minute.&lt;br /&gt;
* affects any target you strike with your slam attack with a targeted version of &amp;#039;&amp;#039;[[Yagura:SRD:Greater Dispel Magic|greater dispelling]]&amp;#039;&amp;#039; with a caster level equal to your character level.&lt;br /&gt;
* causes 5d6 of Sonic damage to everything within 30 feet of you when you inflict damage with your slam attack against any target. You are immune to Sonic damage while your Master Fighting Style is active.&lt;br /&gt;
* Instead of gaining a Master Fighting Style Ability, you may choose two regular Fighting Style Abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Leap of the Clouds}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 10) The DC for any jump check is divided by 5.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Master of the Four Winds}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 12) Your breath of life is carried on the winds of fate. If you are restored to life, you gain no experience debt.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Master of the Four Seasons}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039; (lvl 14) Time passes relentlessly in the world, but for you, the change of seasons is as no change at all. You no longer appear to age, never accumulate any additional penalties for growing older, and will never die of old age.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Grand Master Fighting Style}} ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):&amp;#039;&amp;#039;&amp;#039;  (lvls 15, 17, 19) You learn a Grand Master Fighting Style. Each Grand Master Fighting style requires a Swift Action to activate, lasts one round, and is usable at will. Each Grand Master Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Grand Master Fighting Style Abilities. When you gain a new Grand Master Fighting Style, you may replace one of your Fighting Styles or Master Fighting Style with a different Style of the same type.&lt;br /&gt;
&lt;br /&gt;
=====Grand Master Fighting Style Abilities=====&lt;br /&gt;
While Active, your Grand Master Fighting Style:&lt;br /&gt;
* makes you and everything you are carrying [[Yagura:SRD:Incorporeal Subtype|incorporeal]], your slam attacks are incorporeal touch attacks.&lt;br /&gt;
* provides you the effect of a &amp;#039;&amp;#039;[[Yagura:SRD:Foresight|foresight]]&amp;#039;&amp;#039; spell.&lt;br /&gt;
* slows down time to the point where you can act twice each round. You do not gain an extra [[Yagura:SRD:Swift Actions|Swift Action]] during your extra actions.&lt;br /&gt;
* allows you to punch a hole through space and time, allowing you to open a travel version of &amp;#039;&amp;#039;[[Yagura:SRD:Gate|gate]]&amp;#039;&amp;#039; with a slam attack.&lt;br /&gt;
* prevents all [Teleport] effects from entering or exiting within 1 mile of your location.&lt;br /&gt;
* causes your slam attacks to reduce the [[Yagura:SRD:Spell Resistance|spell resistance]] of enemies by an equal amount to the damage the slam attack inflicts.&lt;br /&gt;
* forces every creature struck with your slam attack to make a Fortitude save (DC 10 + ½ character level + Wisdom Modifier) or die. This can only affect any single opponent once per round.&lt;br /&gt;
* affects any target you strike with your slam attack with a &amp;#039;&amp;#039;[[Yagura:SRD:Disintegrate|disintegrate]]&amp;#039;&amp;#039; effect, with a caster level equal to your character level (DC 10 + ½ character level + Wisdom Modifier).&lt;br /&gt;
* causes you to [[Yagura:SRD:Regeneration|regenerate]]. You recover a number of points of nonlethal damage each round equal to your character level. Unarmed or Slam attacks inflict regular damage.&lt;br /&gt;
* forces any opponent you strike with your slam attack to make a Willpower save (DC 10 + ½ character level + Wisdom Modifier) or become [[Yagura:SRD:Feeblemind|feeble minded]]. This can only affect any single opponent once per round.&lt;br /&gt;
* affects every target you strike with a slam attack with the violent thrust version of &amp;#039;&amp;#039;[[Yagura:SRD:Telekinesis|telekinesis]]&amp;#039;&amp;#039;, with a caster level equal to your character level. There is no saving throw against this effect.&lt;br /&gt;
* Instead of gaining a Grand Master Fighting Style Ability, you may choose two Master Fighting Style Abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Perfect Mastery}}:&amp;#039;&amp;#039;&amp;#039; (lvl 18) Once per day you may activate a Fighting Style, Master Fighting Style, or Grand Master Fighting Style and extend its duration to 1 round/level rather than 1 round. Activating this style is still a Swift Action. Other styles may be activated during this period, though their duration is normally going to be only 1 round.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Anchor|Grand Master of Flowers}}:&amp;#039;&amp;#039;&amp;#039; (lvl 20) You become an [[Yagura:SRD:Outsider Type|Outsider]], and immortal of legend. You gain the augmented subtype of his previous type, and has [[Yagura:SRD:Damage Reduction|Damage Reduction]] of 20/Epic.&lt;br /&gt;
&lt;br /&gt;
====Naming Your Fighting Style====&lt;br /&gt;
&lt;br /&gt;
Roll a d10, or choose an adjective, an animal, and a noun:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
! d10 !! Adjective !! Animal !! Noun&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Running || Ox || Fist&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Hungry || Tiger || Stance&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Angry || Dragon || Spinning Kick&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Naked || Crane || Attack&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Drunken || Monkey || Technique&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Fortunate || Turtle || Style&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Lazy || Manticore || Dance&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Swift || Serpent || Movement&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Powerful || Hummingbird || Touch&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Enlightened || Demon || Fu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note from the authors:&amp;#039;&amp;#039;&amp;#039; Feel free to add any adjectives, animals, or nouns that you want. There&amp;#039;s no reason that your character&amp;#039;s fighting style has to be called &amp;quot;Naked Tiger Stance&amp;quot; rather than &amp;quot;Astonished Centaur Defense&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Bihlbo</name></author>
	</entry>
</feed>