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	<title>Yagura:SRD:Saving Throw - Revision history</title>
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	<updated>2026-07-31T15:06:24Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Yagura:SRD:Saving_Throw&amp;diff=271140&amp;oldid=prev</id>
		<title>Bihlbo: Created page with &quot;===Saving Throws===  Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an Yagura:SRD:Attack Roll|at...&quot;</title>
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		<updated>2014-10-01T15:29:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Saving Throws===  Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an Yagura:SRD:Attack Roll|at...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Saving Throws===&lt;br /&gt;
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Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Like an [[Yagura:SRD:Attack Roll|attack roll]], a saving throw is a d20 roll plus a bonus based on your [[Yagura:SRD:Classes|class]], level, and an [[Yagura:SRD:Ability Scores|ability score]]. Your saving throw modifier is: Base save bonus + [[Yagura:SRD:Ability Scores|ability modifier]].&lt;br /&gt;
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=====Saving Throw Types=====&lt;br /&gt;
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The three different kinds of saving throws are Fortitude, Reflex, and Will:&lt;br /&gt;
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======Fortitude======&lt;br /&gt;
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These saves measure your ability to stand up to physical punishment or attacks against your vitality and health. Apply your [[Yagura:SRD:Constitution|Constitution]] modifier to your Fortitude saving throws.&lt;br /&gt;
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======Reflex======&lt;br /&gt;
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These saves test your ability to dodge area attacks. Apply your [[Yagura:SRD:Dexterity|Dexterity]] modifier to your Reflex saving throws.&lt;br /&gt;
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======Will======&lt;br /&gt;
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These saves reflect your resistance to mental influence as well as many magical effects. Apply your [[Yagura:SRD:Wisdom|Wisdom]] modifier to your Will saving throws.&lt;br /&gt;
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=====Saving Throw Difficulty Class=====&lt;br /&gt;
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The [[Yagura:SRD:DC|DC]] for a save is determined by the attack itself.&lt;br /&gt;
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=====Automatic Failures and Successes=====&lt;br /&gt;
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A natural 1 (the d20 comes up 1) on a saving throw is always a failure (and may cause damage to exposed items; see [[Yagura:SRD:Breaking and Entering#Saving Throws|Items Surviving after a Saving Throw]]). A natural 20 (the d20 comes up 20) is always a success.&lt;/div&gt;</summary>
		<author><name>Bihlbo</name></author>
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