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	<id>https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Zephyr_Reed</id>
	<title>Zephyr Reed - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/index.php?action=history&amp;feed=atom&amp;title=Zephyr_Reed"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zephyr_Reed&amp;action=history"/>
	<updated>2026-05-17T17:40:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zephyr_Reed&amp;diff=299799&amp;oldid=prev</id>
		<title>50.171.120.7: /* Skills */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zephyr_Reed&amp;diff=299799&amp;oldid=prev"/>
		<updated>2016-04-15T00:41:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Skills&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:41, 15 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Great&amp;#039;&amp;#039;&amp;#039; [+4]:  discipline, fists&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Great&amp;#039;&amp;#039;&amp;#039; [+4]:  discipline, fists&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Good&amp;#039;&amp;#039;&amp;#039; [+3]:  endurance, athletics, investigation&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Good&amp;#039;&amp;#039;&amp;#039; [+3]:  endurance, athletics, investigation&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Fair&#039;&#039;&#039; [+2]:  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Intimidation&lt;/del&gt;, contacts, guns, alertness&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Fair&#039;&#039;&#039; [+2]:  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deceit&lt;/ins&gt;, contacts, guns, alertness&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Average&#039;&#039;&#039; [+1]: lore, survival, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deceit&lt;/del&gt;, presence, conviction&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Average&#039;&#039;&#039; [+1]: lore, survival, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intimidation&lt;/ins&gt;, presence, conviction&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Stress Tracks==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Stress Tracks==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>50.171.120.7</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zephyr_Reed&amp;diff=296761&amp;oldid=prev</id>
		<title>172.58.32.208: /* Powers */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zephyr_Reed&amp;diff=296761&amp;oldid=prev"/>
		<updated>2016-02-18T18:45:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Powers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:45, 18 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Claws&amp;#039;&amp;#039;&amp;#039; [-1] +1 Fists weapon&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Claws&amp;#039;&amp;#039;&amp;#039; [-1] +1 Fists weapon&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Inhuman Speed&amp;#039;&amp;#039;&amp;#039; [-2] +1 Athletics (+2 sprinting), +4 Initiative, Move 1 zone without taking supplemental action penalty, easier Stealth movement&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Inhuman Speed&amp;#039;&amp;#039;&amp;#039; [-2] +1 Athletics (+2 sprinting), +4 Initiative, Move 1 zone without taking supplemental action penalty, easier Stealth movement&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inhuman &lt;/del&gt;Recovery&#039;&#039;&#039; [-1*] Instantly recover &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;minor physical consequence/scene, recover all physical consequences as if they were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 rank &lt;/del&gt;less severe&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Supernatural &lt;/ins&gt;Recovery&#039;&#039;&#039; [-1*] Instantly recover &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;minor physical consequence/scene, recover all physical consequences as if they were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 ranks &lt;/ins&gt;less severe&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, no fatigue restrictions&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Cold Iron Catch&amp;#039;&amp;#039;&amp;#039; [*] Recovery not applicable if injury inflicted by iron weapon&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Cold Iron Catch&amp;#039;&amp;#039;&amp;#039; [*] Recovery not applicable if injury inflicted by iron weapon&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glamour&amp;#039;&amp;#039;&amp;#039; [-2] Cast veils (up to size of small group of people or VW beetle) and seemings, supported by the Discipline or Deceit skill&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Glamour&amp;#039;&amp;#039;&amp;#039; [-2] Cast veils (up to size of small group of people or VW beetle) and seemings, supported by the Discipline or Deceit skill&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>172.58.32.208</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zephyr_Reed&amp;diff=296754&amp;oldid=prev</id>
		<title>50.171.120.7 at 08:59, 18 February 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zephyr_Reed&amp;diff=296754&amp;oldid=prev"/>
		<updated>2016-02-18T08:59:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:59, 18 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Zephyr Reed=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Zephyr Reed=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[http://i.imgur.com/72M5gvc.png Her Look]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Aspects==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Aspects==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;High Concept&amp;#039;&amp;#039;&amp;#039;: Half-Sylph cop &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;High Concept&amp;#039;&amp;#039;&amp;#039;: Half-Sylph cop &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>50.171.120.7</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zephyr_Reed&amp;diff=296753&amp;oldid=prev</id>
		<title>50.171.120.7: Character Sheet for Zephyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zephyr_Reed&amp;diff=296753&amp;oldid=prev"/>
		<updated>2016-02-18T08:58:44Z</updated>

		<summary type="html">&lt;p&gt;Character Sheet for Zephyr&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Zephyr Reed=&lt;br /&gt;
==Aspects==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High Concept&amp;#039;&amp;#039;&amp;#039;: Half-Sylph cop &amp;lt;br&amp;gt;&lt;br /&gt;
Invoke/compel for fairy stuff and police duties/obligations&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Trouble&amp;#039;&amp;#039;&amp;#039;: Between the law of men and monsters &amp;lt;br&amp;gt;&lt;br /&gt;
Invoke when blurring the lines and using one against the other/Compel when one world&amp;#039;s obligations interfere with the other&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Project Aspect&amp;#039;&amp;#039;&amp;#039;: Everyone Needs Rescuing&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke to lend a hand, to work towards getting her sanctuary set up/Compel to get suckered in by apparent victims&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Relationship Aspect&amp;#039;&amp;#039;&amp;#039;: A Wizard Informant&amp;lt;br&amp;gt; &lt;br /&gt;
Invoke to know more about spooky stuff than the average changeling and/or cop, to get magical favors/Compel to have to save David from his own bad choices or look bad by association to him&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Aspect&amp;#039;&amp;#039;&amp;#039;: Blowing Down from the Blue Ridge&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke for stubbornness, drive, country knowledge/compel for stubbornness, frustration with cities, to hell with red tape and setbacks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Aspect&amp;#039;&amp;#039;&amp;#039;: Gaoithe&amp;#039;s special snowflake&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke to push other Winter changelings and low-ranking fey around and call on favors/Compel to have to deal with her mother&amp;#039;s machinations and live up to her status&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other Aspect&amp;#039;&amp;#039;&amp;#039;: The Coldest Cases&amp;lt;br&amp;gt;&lt;br /&gt;
Invoke to catch a lead on something spooky from another cop (or rather, get one dumped in her lap, usually), or to talk her way out of issues/Compel to get blowback when a supernatural incident gets out of control, to need to compromise to keep something under wraps &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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==Skills==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Superb&amp;#039;&amp;#039;&amp;#039; [+5]:  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great&amp;#039;&amp;#039;&amp;#039; [+4]:  discipline, fists&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good&amp;#039;&amp;#039;&amp;#039; [+3]:  endurance, athletics, investigation&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair&amp;#039;&amp;#039;&amp;#039; [+2]:  Intimidation, contacts, guns, alertness&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average&amp;#039;&amp;#039;&amp;#039; [+1]: lore, survival, deceit, presence, conviction&amp;lt;br&amp;gt;&lt;br /&gt;
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==Stress Tracks==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical&amp;#039;&amp;#039;&amp;#039;: 0 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental&amp;#039;&amp;#039;&amp;#039;: 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Social&amp;#039;&amp;#039;&amp;#039;: 0 0 0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
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==Mortal Stunts==&lt;br /&gt;
None&lt;br /&gt;
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==Powers==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Claws&amp;#039;&amp;#039;&amp;#039; [-1] +1 Fists weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inhuman Speed&amp;#039;&amp;#039;&amp;#039; [-2] +1 Athletics (+2 sprinting), +4 Initiative, Move 1 zone without taking supplemental action penalty, easier Stealth movement&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inhuman Recovery&amp;#039;&amp;#039;&amp;#039; [-1*] Instantly recover 1 minor physical consequence/scene, recover all physical consequences as if they were 1 rank less severe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cold Iron Catch&amp;#039;&amp;#039;&amp;#039; [*] Recovery not applicable if injury inflicted by iron weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glamour&amp;#039;&amp;#039;&amp;#039; [-2] Cast veils (up to size of small group of people or VW beetle) and seemings, supported by the Discipline or Deceit skill&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Refresh== &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Starting&amp;#039;&amp;#039;&amp;#039;: 8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spent&amp;#039;&amp;#039;&amp;#039;: 6&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Remaining&amp;#039;&amp;#039;&amp;#039;: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Badge &amp;lt;br&amp;gt;&lt;br /&gt;
Pistol (Weapon 2) &amp;lt;br&amp;gt;&lt;br /&gt;
Back-up pistol (Weapon 1) &amp;lt;br&amp;gt;&lt;br /&gt;
Smartphone &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Character Biography==&lt;br /&gt;
Zephyr Reed is a woman of medium height, with a deceptively slender build for her strength and endurance, bordering on unnaturally thin. Her long, platinum-blonde hair - undyed - contrasts with her brown eyes and darker eyebrows. She keeps it in a low bun when on duty. When not in the suits she wears as a plainclothes detective, she can usually be found wearing wilderness-ready gear and camo or folksy-type dresses.&lt;br /&gt;
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Zephyr&amp;#039;s a cop in Richmond, a detective working on cold cases - but only because Richmond&amp;#039;s not big enough to support a whole departmental dumping ground for weird shit like Chicago&amp;#039;s. Fortunately, since she&amp;#039;s part of the weird shit, that suits her fine, and her bosses generally don&amp;#039;t question where she spends her time as long as it doesn&amp;#039;t get in the papers. Especially no weird deaths in the papers. She&amp;#039;s reputed to have a frigid personality, and absolute determination.&lt;br /&gt;
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She from farther west, in the mountains; her father, Mark, was a park ranger on the Appalachian Trail, and met her mother in a deadly blizzard. For a fleeting value of &amp;#039;met&amp;#039;. Zephyr was delivered to his doorstep about nine months later.&lt;br /&gt;
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She knew she was weird growing up, but she always wanted to follow in her father&amp;#039;s footsteps. Her mother came for her and tried to drag her off to the Winter Court, but she fought her way back home.  Her father got a transfer to the Maggie L Walker National Historic Site immediately after, so she&amp;#039;s spent most of her life in Richmond. Her mother eventually followed along, breezing out of the mountains to join - and carve her mark into - Richmond&amp;#039;s local Winter crowd. Zephyr grew up having to flit between home with her father and the court with her mother, enjoying protections afforded by her mother&amp;#039;s rising status but also having to deal with often-unpleasant obligations.  To get an edge, she&amp;#039;s actually almost fully embraced her fae nature, despite not wanting to truly join the court. Gaoithe is convinced it&amp;#039;s only a matter of time before she completes her metamorphosis entirely, spreads her wings, and joins her sisters as mother&amp;#039;s core of lethal enforcers.&lt;br /&gt;
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Zephyr joined the police to protect people from the supernatural world&amp;#039;s depredations, but as time goes by, she finds herself believing that she needs to think bigger.  She helped Emily go missing during her first year as a detective, which was an eye-opening experience; she hadn&amp;#039;t actually considered that any succubi-to-be might want to flee their situation. Emily&amp;#039;s flight helped catalyze her idea of a truly neutral refuge - and the political fallout from throwing the missing persons investigation, for someone well-connected to the mayor, landed her in her current job.&lt;br /&gt;
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Since then, her job has been complicated by the activities of an actual frickin&amp;#039; wizard (sort of) who&amp;#039;s also a con artist, a convict with the mother of all bad pennies that keeps turning up, and a high-class escort on a personal crusade. Because of all the trouble it would cause - and with the last two, the sympathy she has with their struggles - she doesn&amp;#039;t want to have to drag them into the mortal legal system. So she&amp;#039;s recruited David as a CI and claimed Miller as one just to cover for him. Zephyr is &amp;#039;&amp;#039;intrigued&amp;#039;&amp;#039; by Grace and not sure what she&amp;#039;ll end up doing with her, though her interest may not end up wholly professional.&lt;/div&gt;</summary>
		<author><name>50.171.120.7</name></author>
	</entry>
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