"Heidi" Mooskind

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Personal Data

Name: Heidekraut "Heidi" Mosskind
Gender: Female
Race: Human
Class/Level: Ranger 2
Alignment: Neutral
Description/Background: It's hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.

TaMJX2L.jpg

Abilities

Strength 19/+4
Dexterity 14/+2
Constitution 14/+2
Intelligence 11/+0
Wisdom 10/+0
Charisma 07/-2

Combat

Senses: Perception +4
Init: +4 (+2 Dex +2 trait)
HP: 2d8+3 (19hp)
AC: 18 (Touch 12 Flatfooted 16)
CMB: +6 (+2 BAB +4 Str)
CMD: 18 (base 10 +2 BAB +2 Dex +4 Str)
Fort: +3 class + 2 con = +5
Ref: +3 class + 2 dex = +5
Will: +0 class + 0 wis = +0 (+2 vs charms and compulsions)

Skills

Climb +8 (1 rank +4 Str +3 trained)
Handle Animal +3 (2 ranks -2 Cha +3 trained)
Knowledge (dungeoneering) +4 (1 rank +0 Int +3 trained)
Knowledge (geography) +4 (1 rank +0 Int +3 trained)
Knowledge (nature) +4 (1 rank +0 Int +3 trained)
Perception +5 (2 ranks +0 Wis +3 trained)
Ride +7 (2 ranks +2 Dex +3 trained)
Stealth +7 (2 ranks +2 Dex +3 trained)
Survival +5 (2 ranks +0 Wis +3 trained)

Feats

Human 1: Power Attack
Level 1: Quick Draw
Ranger 2: Rapid Shot

Traits

Birthmark: Counts as divine focus and grants +2 vs charms and compulsions.
Reactionary: +2 Initiative

Class Features

Weapon/Armor Proficiencies: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

Heidi has Animals as a Favored Enemy.

Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Combat Style Feat:" At 2nd level, a ranger must select one combat style to pursue. The choices depend on if the Advanced Player's Guide is being used.

If Core Rules only: archery or two-weapon combat. If Advanced Player's Guide allowed: crossbow, mounted combat, natural weapon, two-handed weapon, and weapon and shield). The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.

The benefits of the ranger's chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.

Heidi is taking the Archery combat style.

Racial Features

Type: Humanoid (Human)
Size: Medium
Speed: 30 feet
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Gear

+2 Greatsword (8 lbs.) +8 melee, 2d6+8 S, 19-20/x2
Composite Longbow (+4 SB) +4 ranged (110 ft.), 1d8+4 P, 20/x3 Chakram x5 (5 gp, 5 lbs.) +4 ranged (30ft.) 1d8+4 S, 20/x2
Sling (-,-) +4 ranged (50ft.) 1d4+4 B, 20/x2

Storm Quiver (+3 to first arrow for the day, +1 for subsequent arrows)
Breastplate (200 gp, 30 lbs.)
Ranger's kit (9 gp, 28 lbs.)
- backpack
- bedroll
- belt pouch
- flint and steel
- iron pot
- mess kit
- rope
- torches (10)
- trail rations (5 days)
- waterskin


264/300 gp spent
71/133 lbs. (light load)