Difference between revisions of "Æther: Main Page"

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There is another world called Æther. On it are many of the things that we humans have always loved to dream are possible: magic, faeries, and all the other wonderful stuff of fantasy. But of course we have always dreamed it was possible because it is. And because once upon a time such things were not so uncommon on Earth. You see, on this world called Æther, there was a wizard; a powerful, learned man who had done more with magic than anyone ever had. This wizard's name was Merlin and through years and years of study, trial, error, and pure genius, he saw a way to manipulate the very essence of the world, Æther, and create a bridge across the Abyss to another world. This other world was Earth.
 
There is another world called Æther. On it are many of the things that we humans have always loved to dream are possible: magic, faeries, and all the other wonderful stuff of fantasy. But of course we have always dreamed it was possible because it is. And because once upon a time such things were not so uncommon on Earth. You see, on this world called Æther, there was a wizard; a powerful, learned man who had done more with magic than anyone ever had. This wizard's name was Merlin and through years and years of study, trial, error, and pure genius, he saw a way to manipulate the very essence of the world, Æther, and create a bridge across the Abyss to another world. This other world was Earth.
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Merlin traveled to this new Earth and found himself in medieval Great Britain. The world was a wonderful and exciting place to Merlin. It very familiar; it had humans and plants and a moon like those found on Æther, but it was also very different in one fundamental aspect: it lacked magic. However, Merlin wasted no time in creating more gateways between the two worlds and establishing contact and then trade between them. Soon, Merlin and his famed magical skills came to the attention of the British ruler, King Arthur, and Merlin became adviser and chief wizard for the king. Life went by in an idyllic fashion for the wizard, and for most the union of the two worlds was beneficial. However, it was not to last.

Revision as of 18:53, 21 September 2009

Æther is a campaign setting to be used with the GURPS role playing system. This campaign setting assumes that you have access to the GURPS Basic Set and GURPS Magic and will be difficult to play without these resources.

Æther

"There are, and always will be, foolish meddlers who insist on ruining the world with their poorly thought-out schemes; fools that cannot know the magnitude their actions until it is too late. And there have always been brave people willing to step up to confront the terrible consequences of these same actions. But will there always be such people? I can only hope. . . for the sake of all."
--Merlin

Earth. It is all we know. The only spot that we have been able to call home. Some have tried to reach to other places with fantasies, with imagination. But is it all imagination? What few realize is that we are not alone. Beings from another world set foot on Earth some several thousand years ago. Beings from the world called Æther. But of course, that leaves rather a lot to be explained. And at the heart of it all is magic.

There is another world called Æther. On it are many of the things that we humans have always loved to dream are possible: magic, faeries, and all the other wonderful stuff of fantasy. But of course we have always dreamed it was possible because it is. And because once upon a time such things were not so uncommon on Earth. You see, on this world called Æther, there was a wizard; a powerful, learned man who had done more with magic than anyone ever had. This wizard's name was Merlin and through years and years of study, trial, error, and pure genius, he saw a way to manipulate the very essence of the world, Æther, and create a bridge across the Abyss to another world. This other world was Earth.

Merlin traveled to this new Earth and found himself in medieval Great Britain. The world was a wonderful and exciting place to Merlin. It very familiar; it had humans and plants and a moon like those found on Æther, but it was also very different in one fundamental aspect: it lacked magic. However, Merlin wasted no time in creating more gateways between the two worlds and establishing contact and then trade between them. Soon, Merlin and his famed magical skills came to the attention of the British ruler, King Arthur, and Merlin became adviser and chief wizard for the king. Life went by in an idyllic fashion for the wizard, and for most the union of the two worlds was beneficial. However, it was not to last.