16-Petals Never Changing

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Main Page Notes and Story Record

Statistics[edit]

Refresh: 1+1

Aspects

  • Wuhan Necromancer (high concept)
  • Dead-meat Doctor (trouble)
  • Ghost Spider Kung-Fu
  • Known face, Known associates
  • [Open]

Approaches

  • +3 Intellect
  • +2 Guile
  • +2 Focus
  • +1 Haste
  • +1 Flair
  • +0 Force

Wuhan Necromancer (mantle)[edit]

UNIQUE CONDITIONS[edit]

They’re Dead, Jim (sticky): [ ] [ ] [ ] [ ] [ ]

You keep a number of undead servants on hand, represented by the unmarked boxes. Mark as described by your stunts to expend a servant. You may also command your servants to do your bidding directly: using They’re Dead as an approach equal to the number of unmarked boxes. Though not particularly smart, they are unfeeling, possess a preternatural physicality and act in impossible concert with each other – acting at the supernatural scale when appropriate for a pack of kung fu zombies.

Recover boxes with a ritual to raise replacement servants, or when a significant amount of time has passed.

Dead Like Me (lasting): [X]

This condition is always checked. Through necromantic ritual and internal alchemy, you have rendered yourself immortal – or very nearly so. While you can be injured, and may appear to die form your wounds until you begin to recover, you cannot be killed except by destroying both your heart and the jade facsimile that keeps your soul bound to its undead body. Even with Doomed marked, true death is not possible unless your killer fulfils these conditions.

While being undead has some advantages (you do not, strictly, need to breathe for example) it also renders you vulnerable to magic or spiritual affects that take advantage of your inhuman nature, and technology that may replicate such effects.

Your jade facsimile is a statuette of the moon rabbit companion of Chang'e. It is depicted with a mortar and pestle, symbolising the creation of the immortality elixir.

CORE STUNTS[edit]

Grey Veil Alchemy

You are a necromancer – someone whose magic can manipulate the dead, and the spirits that haunt this world. While megacorps animate vat-grown clone stock as labourers and more, you value the traditional ways. You may:

  • Create an Advantage with Intellect at the supernatural scale when using your necromancy.
  • Mark a stress box for a +1, or two boxes for a +2, to any action taken using either your necromancy or the preternatural physicality of your undead body.
  • Take a condition to reanimate the dead without the need for a ritual. This can be used to restore boxes of your They’re Dead condition.

Meat Shield

The dead don’t usually feel a whole lot, and make great bodyguards when the bullets are flying! Mark one box of They’re Dead to absorb two shifts from a physical attack as one of your minions takes the hit (and probably re-dies horribly).

Helping Hand

You have a lot of help available! Whenever at least three boxes of They’re Dead are unmarked, you gain the bonus of teamwork on actions taken with your standard approaches. So long as those actions could benefit from the assistance of a pack of zombies anyway! Additionally, you may mark a box of They’re Dead to send one of your minions on a mission - taking actions even when you're not physically present. Your minion take these actions at the supernatural scale - using Force, Guile or Haste at +2.

ADDITIONAL STUNTS[edit]

Enchanted Items

You possess a number of useful items or other magical gadgets (talismans, potions, etc). Once per session, describe one of these items and create an ad hoc stunt effect related to its function – which you may use for the rest of the scene. Work with the GM to determine the specifics according to the guidelines on page 114 of the Dresden Files Accelerated book. If the effect you desire is powerful, the GM may charge a fate point for its use, at her discretion. You may lend your item to another character, allowing them to use this stunt in your stead. You may take this stunt more than once; each time grants an additional use per session.

Medical Malpatchwork

Even if you fall to pieces, you can put yourself back together: physical injuries just don’t mean all that much when you’re already dead! You can spend a Fate point to downgrade a consequence representing damage to your corporeal body by on step (Lasting > Sticky > Fleeting). With the GM's permission, you can also use this on another character; though there may be additional costs and side effects!

Ritualist

When preparing necromantic rituals, add +2 to the preparation roll and reduce the number of costs by 1 (to a minimum of 1).