4SRD:Feat

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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

PREREQUISITES

Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he or she gains the prerequisite. A character can’t use a feat if he or she has lost a prerequisite.

FEAT DESCRIPTIONS

Here is the format for feat descriptions.

FEAT NAME

Description: A summary and explanation of the feat. Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or a class level that a character must have in order to acquire this feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite. Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. In general, having a feat twice is the same as having it once. Special: Additional facts about the feat that may be helpful when you decide whether to acquire the feat.

FEATS

ALERTNESS Benefit: You get a +2 bonus on all Perception checks and you cannot be caught surprised. (Source: Alertness and Ki Sense (NBOF))

ARMOR FOCUS Benefit: Armor does not inflict a check penalty on you. (Source: Armor Focus (NBOF))

ARMOR PROFICIENCY Prerequisite: Depends on the armor you wish to gain proficiency with: Chainmail: Str 13, Con 13, Armor Proficiency (leather) or Armor Proficiency (hide). Hide: Str 13, Con 13, Armor Proficiency (leather). Full plate: Str 15, Con 15, Armor Proficiency (scale mail) Scale mail: Str 13, Con 13, Armor Proficiency (chainmail) Benefit: Choose a type of armor you meet the prerequisites for. You are proficient with that type of armor. Special: You can gain Armor Proficiency multiple times. Each time you take the feat, it applies to a new type of armor.

AWARENESS Benefit: You may use your Wisdom bonus instead of your Dexterity bonus to determine your initiative bonus. (Source: Awareness (NBOF))

IMPROVED BLIND-FIGHT Benefit: On a melee attack, you may ignore the chance to miss a target because of concealment. (Source: Improved Blind-Fight (NBOF))

ENERGY RESISTANCE (COLD) Benefit: You gains resistance 5 to cold energy. At level 11, your resistance increases to 10. At level 21, your resistance increases to 15. (Source: Energy Resistance (NBOF))

TALENTED HEALER Benefit: You can provide first aid as a swift action. You get a +2 bonus on all Heal checks. (Source: Talented Healer (NBOF))

AVOIDANCE Benefit: Attacks of opportunity suffer a -2 penalty on attack rolls against you. (Source: Avoidance (NBOF))

GREAT FORTITUDE [GENERAL] Benefit: You get a +2 bonus on all Fortitude saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.

TOUCH OF GRACE Fate is looking out for you. Benefit: You get a +1 bonus on all saving throws. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3. (Source: Touch of Grace (NBOF))

IMPROVED INITIATIVE Benefit: You get a +4 bonus on initiative checks.

IRON WILL Benefit: You get a +2 bonus on all Will saving throws.

LIGHTNING REFLEXES Benefit: You get a +2 bonus on all Reflex saving throws.

LINGUISTIC SAVANT You are talented at learning languages. Benefit: You may speak three new languages that are available for you to learn. If you are not illiterate, you can also read and write in these languages. Special: You can gain Linguistic Savant multiple times. Each time you take the feat, it applies to three new languages. (Source: Linguistic Savant (NBOF))

SHIELD FOCUS Benefit: Shields do not inflict a check penalty on you. (Source: Shield Focus (NBOF))

SHIELD PROFICIENCY Prerequisite: Depends on the shield you wish to gain proficiency with: Light: Str 13. Heavy: Str 15, Shield Proficiency (light). Benefit: Choose a type of shield you meet the prerequisites for. You are proficient with that type of shield. Special: You can gain Shield Proficiency multiple times. Each time you take the feat, it applies to a new type of shield.

SKILL FOCUS Choose a skill. Prerequisite: You must have at least one rank in the chosen skill. Benefit: You get a +3 bonus on all checks involving that skill. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.

RAPID RELOAD Benefit: If you could normally reload your crossbow as a swift action, the time required for you to reload a crossbow is reduced to a free action. TOUGHNESS Benefit: You gain +5 hit points. At level 11, this feat grants an additional 5 hit points. At level 21, this feat grants an additional 5 hit points.

TWO-WEAPON DEFENSE Prerequisite: Dex 13, Two-Weapon Fighting Benefit: When wielding a double weapon or two melee weapons, you gain a +1 shield bonus to your AC and Reflex saves.

WEAPON SPECIALIZATION Choose one group of weapons. Benefit: You gain a +1 bonus on all damage rolls you make using the selected weapons. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new group of weapons.

WEAPON PROFICIENCY Choose one type of weapon. You understand how to use that type of weapon in combat. Benefit: You are proficient with that type of weapon. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

15. COPYRIGHT NOTICE

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.;

4SRD Contributors.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. Creature Collection Volume 1 Copyright 2000, Clark Peterson. Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker Monster Manual II Copyright 2002, Wizards of the Coast, Inc. Swords of Our Fathers Copyright 2003, The Game Mechanics. Mutants & Masterminds Copyright 2002, Green Ronin Publishing. Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman. The Hypertext d20 SRD Copyright 2004, Jans W Carton.

Netbook of Feats Copyright 2000 Fantasy Netbook Community Council - Authors: Agustín Martín, Alan Sullivan, Alan Z. Eisinger, Albert Nakano, Anne Trent, B. Marcus Lindberg, Bill Browne, Bradley H. Bemis Jr., Brendan Quinn, Brian A. Smith, Carl Cramér, Chris Meravi, Curtis Bennett, Damon J Calhoun, Dan Hopkins, Daniel Langdon, David Sanders, David Spitzley, Dmitry Kuteynikov, Dominique Crouzet, Don McKinney, Eric D. Harry, Ian Cheesman, Jason D. Kemp, Jason Spangler, Jerry M. Chaney II, John O. Lamping, Jonathan D. Woolley, Jose Lira, Joshua Turton, Kenneth Oswald, Marcus Lindberg, Mark Koh, Matthew Lee Shelton, Max, Michael J. Kletch, Paul W. King, Peter K. Campbell, Pier Giorgio Pacifici, Rafael Arrais, Rebecca Glenn, Richard Magnan, Rick Coen, Robert Michael Ogilvie, Scott Metzger, Scott Resnick, Sean Kelly, Sigfried Trent, Steven J. Damon, Sébastien Adhikari, Terje Kristian Backman, Timothy S. Brannan, Troy Lenze, Tyson Neumann, William Batok, William Setzer

Feats Copyright 2002, Alderac Entertainment Group

Alchemy & Herbalists Copyright 2002, Bastion Press
Arcana - Societies of Magic Copyright 2002, Green Ronin
Armies of the Abyss Copyright 2002, Green Ronin
Battle Magic: the Eldrich Storm Copyright 2002, Mongoose Publishing
Black Flags, Copyright 2002 Avalanche Press
Blight Magic, Copyright 2002 Mystic Eye Games
Book of Eldritch Might Copyright 2001, Monte J. Cook
Broadsides! Naval Adventuring Copyright 2001, Living imagination Inc.
Burok Torn, Copyright 2002 Sword & Sorcery Studios/White Wolf
Chaos Magic: Wild Sorcery Copyright 2002, Mongoose Publishing
Codex Arcanis Copyright 2001, Paradigm Concepts
A Complete Guide to Drow Copyright 2002, Goodman games
Constructs: It is Alive Copyright 2002, Mongoose Publishing
Crusaders of Valor Copyright 2002, Mongoose Publishing
Demonology: The Dark Road Copyright 2001, Mongoose Publishing
Doom of Odin Copyright 2002, Avalanche Press
Dragon Lords of Melnibone Copyright 2000, Chaosium Inc.
Dragons Copyright 2001, Alderac Entertainment Group
Dungeons Copyright 2001, Alderac Entertainment Group
Evil Copyright 2001, Alderac Entertainment Group
Fey Magic: Dreaming the Reverie Copyright 2002, Mongoose Publishing
Freeport: The City of Adventure Copyright 2002, Green Ronin Publishing
Gladiator, Sands of Death Copyright 2001, Mongoose Publishing
Gods Copyright 2002, Alderac entertainment Group
Hall of the Rainbow Mage Copyright 2002, Sword & Sorcery Studios/White Wolf
Hammer & Helm Copyright 2002, Green Ronin
Heroes of High Favor: Dwarves Copyright 2002, Badaxe Games
Hollowfaust Copyright 2001, Sword & Sorcery Studios/White Wolf
The hunt: Rise of Evil World Book Copyright 2002, Mystic Eye Games
Interludes, Brief expeditions to Bluffside Copyright 2001, Thunderhead Games
Jade & Steel Copyright 2001, Avalanche Press
Librium Equitis Copyright 2002, Mystic Eye Games
Mercenaries Copyright 2002, Alderac Entertainment Group
Monsters Copyright 2002, Alderac Entertainment Group
Mystic Warriors Copyright 2001, Mystic eye Games
Mythic Races Copyright 2001, Fantasy Flight Inc.
Necromancy: Beyond the Grave Copyright 2001, Mongoose Publishing
Occult Lore Copyright 2002, Atlas Games
Quintessential Cleric Copyright 2002, mongoose Publishing
Quintessential Dwarf Copyright 20002, Mongoose Publishing
Quintessential Elf Copyright 2002, Mongoose Publishing
Quintessential Fighter Copyright 2002, Mongoose Publishing
Quintessential Rogue Copyright 2002, Mongoose Publishing
Quintessential Wizard Copyright 2002, Mongoose Publishing
Relics & Rituals Copyright 2001, Clark Peterson
Seas of Blood Copyright 2001, Mongoose Publishing
Secret college of Necromancy copyright 2002, Green Ronin Publishing
Seven Strongholds Copyright 2002, Atlas games
Shaman's Handbook Copyright 2002, Green Ronin Publishing
Shamans: Call of the Wild copyright 2002, Mongoose Publishing
Slayer's Guide to Dragons Copyright 2002, Mongoose Publishing
Slayer's Guide to Trolls Copyright 2002, Mongoose Publishing
Slayer's Guide to Sahuagin copyright 2002, Mongoose Publishing
Spells & Magic Copyright 2002, Bastion Press
Spells & Spellcraft Copyright 2002, Fantasy Flight, Inc.
The Taan copyright 2001, Sovereign Press
Touched by the gods Copyright 2001, Atlas Games
Traps & Treachery Copyright 2001, Fantasy Flight, Inc.
Twilight of Atlantis Copyright 2002, Avalanche Press
Twin Crowns: Age of Exploration Fantasy Copyright 2001, Living Imagination Inc.
Undead Copyright 2001, Alderac Entertainment Group
Vlad the Impailer Copyright 2002, Avalanche Press
War Copyright 2001, Alderac Entertainment Group
Rokugan Copyright 2001, Alderac Entertainment Group
The Tide of Years Copyright 2001, Michelle A. Brown Nephew
Seafarer's Handbook Copyright 2001, Fantasy Flight, Inc. Way of the Witch Copyright 2002, Citizen Games; Authors Janet Pack, Jean Rabe, Megan Robertson, and Christina Stiles
The Shaman's Handbook Copyright 2002, Green Ronin Publishing; Author, Steve Kenson
Relic's & Rituals Copyright 2001, Clark Peterson Mutants & Masterminds Copyright 2002, Green Ronin Publishing.
Swords of Our Fathers Copyright 2003, The Game Mechanics.

[End of License