Difference between revisions of "4SRD:Fighter"

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(Making a Fighter)
(Making a Fighter)
 
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| colspan="42" class="skill" |
 
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'''Class Skills: 3 (2 + [[4SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''Class Skills: 3 (2 + [[4SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).
 
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]).
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'''Role:''' Defender
 
'''Role:''' Defender
  
'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[4SRD:Simple Weapon Proficiency|simple]] and [[4SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[4SRD:Armor Proficiency (Heavy)|heavy]], [[4SRD:Armor Proficiency (Medium)|medium]], and [[4SRD:Armor Proficiency (Light)|light]]) and [[4SRD:Shield Proficiency|shields]] (including [[4SRD:Tower Shield Proficiency|tower shields]]).
+
'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[4SRD:Simple Weapon Proficiency|simple]] and [[4SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[4SRD:Armor Proficiency (Heavy)|heavy]] and [[4SRD:Armor Proficiency (Light)|light]]) and [[4SRD:Shield Proficiency|shields]] (including [[4SRD:Tower Shield Proficiency|tower shields]]).
  
 
'''Defense Bonus:''' +2 Fortitude
 
'''Defense Bonus:''' +2 Fortitude

Latest revision as of 14:08, 2 June 2012

4SRD > Classes > Fighter

Fighter[edit]

Making a Fighter[edit]

Alignment: Any.

Starting Age: Moderate.

Table: The Fighter

Level Base
Attack Bonus
Maneuvers Known Feats Special
At-will Encounter Daily Utility
1st +0 2 1 1 0 1 Challenge, Opportunity Bonus, Weapon Talent
2nd +1 2 1 1 1 2
3rd +1 2 2 1 1 2
4th +2 2 2 1 1 3
5th +2 2 2 2 1 3
6th +3 2 2 2 2 4
7th +3 2 3 2 2 4
8th +4 2 3 2 2 5
9th +4 2 3 3 2 5
10th +5 2 3 3 3 6
11th +5 2 4 3 3 7 Choose Prestige Class
12th +6 2 4 3 4 8
13th +6 2 4* 3 4 8
14th +7 2 4 3 4 9
15th +7 2 4 3* 4 9
16th +8 2 4 3 5 10
17th +8 2 4* 3 5 10
18th +9 2 4 3 5 11
19th +9 2 4 3* 5 11
20th +10 2 4 4 5 12
21st +10 2 4 4 5 12 Choose Immortal Path
22nd +11 2 4 4 6 13
23rd +11 2 4* 4 6 13
24th +12 2 4 4 6 14
25th +12 2 4 4* 6 14
26th +13 2 4 4 7 15
27th +13 2 4* 4 7 15
28th +14 2 4 4 7 16
29th +14 2 4 4* 7 16
30th +15 2 4 4 7 17

Class Skills: 3 (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).

Class Features[edit]

All of the following are class features of the fighter.

Role: Defender

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy and light) and shields (including tower shields).

Defense Bonus: +2 Fortitude

Hit Points at 1st Level: 15 + Constitution Score

Hit Points per Level Gained: 6

Challenge: Whenever you attack an enemy, hit or miss, you can choose to mark it. The mark lasts until the end of the fighter's next turn. Marked enemies have a -2 penalty to attacks that do not include the fighter as a target. When a marked enemy that is adjacent to the fighter shifts or makes an attack that does not include the fighter among its targets, the fighter gets to make a melee basic attack against that enemy as an immediate interrupt.

Opportunity Bonus: Fighters get a bonus to opportunity attack rolls equal to their Wisdom modifier. When an enemy provokes an opportunity attack by moving and is hit by the fighter, it stops moving — although it can resume its movement if it has actions remaining.

Weapon Talent: Choose either one-handed or two-handed weapons. You have a +1 bonus to attacks with weapons of the chosen group.

This page contains material under the Open Gaming License v. 1.0a. All changes made to the base material are dual-licensed under OGL and CC Attribution-ShareAlike 2.5