Difference between revisions of "4SRD:Fighter"

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[[4SRD:Main Page|4SRD]] > [[4SRD:Classes]] > Fighter
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[[4SRD:Main Page|4SRD]] > [[4SRD:Class|Classes]] > Fighter
  
 
==Fighter==
 
==Fighter==

Revision as of 07:21, 13 April 2012

4SRD > Classes > Fighter

Fighter

Making a Fighter

Alignment: Any.

Starting Age: Moderate.

Table: The Fighter

Level Base
Attack Bonus
Maneuvers Known Feats Special
At-will Encounter Daily Utility
1st +0 2 1 1 0 1 Challenge, Opportunity Bonus, Weapon Talent
2nd +1 2 1 1 1 2
3rd +1 2 2 1 1 2
4th +2 2 2 1 1 3
5th +2 2 2 2 1 3
6th +3 2 2 2 2 4
7th +3 2 3 2 2 4
8th +4 2 3 2 2 5
9th +4 2 3 3 2 5
10th +5 2 3 3 3 6
11th +5 2 4 3 3 7
12th +6 2 4 3 4 8
13th +6 2 4* 3 4 8
14th +7 2 4 3 4 9
15th +7 2 4 3* 4 9
16th +8 2 4 3 5 10
17th +8 2 4* 3 5 10
18th +8 2 4 3 5 11
19th +9 2 4 3* 5 11
20th +10 2 4 4 5 12

Class Skills: 3 (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).

Class Features

All of the following are class features of the fighter.

Role: Defender

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Defense Bonus: +2 Fortitude

Hit Points at 1st Level: 15 + Constitution Score

Hit Points per Level Gained: 6


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