Difference between revisions of "4SRD:Fighter"

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|+
 
|+
 
<div>Table: The Fighter</div>
 
<div>Table: The Fighter</div>
Hit Die: d10
 
 
|-
 
|-
 
!  rowspan="2" | Level
 
!  rowspan="2" | Level
 
!  rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
!  rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
!  colspan="3" | Maneuvers Known
+
!  colspan="4" | Maneuvers Known
 
!  rowspan="2" | Feats
 
!  rowspan="2" | Feats
 +
!  rowspan="2" | Special
 
|- {{#vardefine:odd|0}}
 
|- {{#vardefine:odd|0}}
 
! At-will || Encounter || Daily || Utility
 
! At-will || Encounter || Daily || Utility
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|1st|| class="left" | +0 || 2 || 1 || 1 || 0 || 1
+
|1st|| class="left" | +0 || 2 || 1 || 1 || 0 || 1 || Challenge, Opportunity Bonus, Weapon Talent
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|2nd|| class="left" | +1 || 2 || 1 || 1 || 1 || 2
+
|2nd|| class="left" | +1 || 2 || 1 || 1 || 1 || 2 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|3rd|| class="left" | +1 || 2 || 2 || 1 || 1 || 2
+
|3rd|| class="left" | +1 || 2 || 2 || 1 || 1 || 2 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|4th|| class="left" | +2 || 2 || 2 || 1 || 1 || 3
+
|4th|| class="left" | +2 || 2 || 2 || 1 || 1 || 3 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|5th|| class="left" | +2 || 2 || 2 || 2 || 1 || 3
+
|5th|| class="left" | +2 || 2 || 2 || 2 || 1 || 3 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|6th|| class="left" | +3 || 2 || 2 || 2 || 2 || 4
+
|6th|| class="left" | +3 || 2 || 2 || 2 || 2 || 4 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|7th|| class="left" | +3 || 2 || 3 || 2 || 2 || 4
+
|7th|| class="left" | +3 || 2 || 3 || 2 || 2 || 4 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|8th|| class="left" | +4 || 2 || 3 || 2 || 2 || 5
+
|8th|| class="left" | +4 || 2 || 3 || 2 || 2 || 5 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|9th|| class="left" | +4 || 2 || 3 || 3 || 2 || 5
+
|9th|| class="left" | +4 || 2 || 3 || 3 || 2 || 5 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|10th|| class="left" | +5 || 2 || 3 || 3 || 3 || 6
+
|10th|| class="left" | +5 || 2 || 3 || 3 || 3 || 6 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|11th||class="left" | +11/+6/+1 || +7 || +3 || +3
+
|11th|| class="left" | +5 || 2 || 4 || 3 || 3 || 7 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|12th||class="left" | +12/+7/+2 || +8 || +4 || +4
+
|12th|| class="left" | +6 || 2 || 4 || 3 || 4 || 8 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|13th||class="left" | +13/+8/+3 || +8 || +4 || +4
+
|13th|| class="left" | +6 || 2 || 4* || 3 || 4 || 8 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|14th||class="left" | +14/+9/+4 || +9 || +4 || +4
+
|14th|| class="left" | +7 || 2 || 4 || 3 || 4 || 9 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|15th||class="left" | +15/+10/+5 || +9 || +5 || +5
+
|15th|| class="left" | +7 || 2 || 4 || 3* || 4 || 9 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +5
+
|16th|| class="left" | +8 || 2 || 4 || 3 || 5 || 10 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +5
+
|17th|| class="left" | +8 || 2 || 4* || 3 || 5 || 10 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +6
+
|18th|| class="left" | +8 || 2 || 4 || 3 || 5 || 11 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +6
+
|19th|| class="left" | +9 || 2 || 4 || 3* || 5 || 11 ||
 
|- class="{{Odd-Even|{{#var:odd}}}}"
 
|- class="{{Odd-Even|{{#var:odd}}}}"
|20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +6
+
|20th|| class="left" | +10 || 2 || 4 || 4 || 5 || 12 ||
 
|-
 
|-
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
Line 69: Line 69:
 
All of the following are class features of the fighter.
 
All of the following are class features of the fighter.
  
'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Light)|light]]) and [[SRD:Shield Proficiency|shields]] (including [[SRD:Tower Shield Proficiency|tower shields]]).
+
'''Role:''' Defender
 +
 
 +
'''Weapon and Armor Proficiency:''' A fighter is proficient with all [[4SRD:Simple Weapon Proficiency|simple]] and [[4SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[4SRD:Armor Proficiency (Heavy)|heavy]], [[4SRD:Armor Proficiency (Medium)|medium]], and [[4SRD:Armor Proficiency (Light)|light]]) and [[4SRD:Shield Proficiency|shields]] (including [[4SRD:Tower Shield Proficiency|tower shields]]).
 +
 
 +
'''Defense Bonus:''' +2 Fortitude
 +
 
 +
'''Hit Points at 1st Level:''' 15 + Constitution Score
 +
 
 +
'''Hit Points per Level Gained:''' 6
  
  

Revision as of 06:47, 13 April 2012

Template:OGL Top

Fighter

Making a Fighter

Alignment: Any.

Starting Age: Moderate.

Table: The Fighter

Level Base
Attack Bonus
Maneuvers Known Feats Special
At-will Encounter Daily Utility
1st +0 2 1 1 0 1 Challenge, Opportunity Bonus, Weapon Talent
2nd +1 2 1 1 1 2
3rd +1 2 2 1 1 2
4th +2 2 2 1 1 3
5th +2 2 2 2 1 3
6th +3 2 2 2 2 4
7th +3 2 3 2 2 4
8th +4 2 3 2 2 5
9th +4 2 3 3 2 5
10th +5 2 3 3 3 6
11th +5 2 4 3 3 7
12th +6 2 4 3 4 8
13th +6 2 4* 3 4 8
14th +7 2 4 3 4 9
15th +7 2 4 3* 4 9
16th +8 2 4 3 5 10
17th +8 2 4* 3 5 10
18th +8 2 4 3 5 11
19th +9 2 4 3* 5 11
20th +10 2 4 4 5 12

Class Skills: 3 (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).

Class Features

All of the following are class features of the fighter.

Role: Defender

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Defense Bonus: +2 Fortitude

Hit Points at 1st Level: 15 + Constitution Score

Hit Points per Level Gained: 6


This page contains material under the Open Gaming License v. 1.0a. All changes made to the base material are dual-licensed under OGL and CC Attribution-ShareAlike 2.5