Editing ADnD.AgainstTheGiants
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 60: | Line 60: | ||
Starting: 37,500 XP | Starting: 37,500 XP | ||
==Character Creation== | ==Character Creation== | ||
β | 1. | + | 1. Attributes: Roll 4d6, keep the best 3. Roll six times and assign them as you wish. |
:1a. You can replace any one stat with a 15. | :1a. You can replace any one stat with a 15. | ||
:1b. If you are still unhappy with your stats I might allow you to reroll all of the stats. Ask and I am flexible. | :1b. If you are still unhappy with your stats I might allow you to reroll all of the stats. Ask and I am flexible. | ||
:1c. Recorder you Attribute Mods with stats and Ability Checks for Proficiency and Non-Proficiency Skills and Saving Throws (PHB p. 5) | :1c. Recorder you Attribute Mods with stats and Ability Checks for Proficiency and Non-Proficiency Skills and Saving Throws (PHB p. 5) | ||
β | 2. | + | 2. Choose a Race (PHB3 p. 6-11) all including the subraces are allowed. |
:2a. Record all your Race's abilities and Skills. | :2a. Record all your Race's abilities and Skills. | ||
:2b. Half-Elves gain the Ability Check Bonus to 4 ability score instead of just 3 and gain one additional Skill Proficiency of choice. | :2b. Half-Elves gain the Ability Check Bonus to 4 ability score instead of just 3 and gain one additional Skill Proficiency of choice. | ||
β | 3. | + | 3. Choose a Class (PHB3 p. 12-33) but no evil characters (you can be non-Good but must be willing to work with others). Record all your Class Abilities, Saving Throws and Skills. |
:3a. Start with 37,500 XP (PHB3 p. 12, or 6th level for single class characters) | :3a. Start with 37,500 XP (PHB3 p. 12, or 6th level for single class characters) | ||
:3b. Magic Users gain an addition +2 spells for every level they are. Magic Users can specialize or be generalist. If they specialize half of the bonus spells must be of their specialized school. (i.e. a 6th level magic user would have gained 22 additional spells, 4 at 2nd, 4 at 3rd, etc.) | :3b. Magic Users gain an addition +2 spells for every level they are. Magic Users can specialize or be generalist. If they specialize half of the bonus spells must be of their specialized school. (i.e. a 6th level magic user would have gained 22 additional spells, 4 at 2nd, 4 at 3rd, etc.) |