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Starting: 37,500 XP
 
Starting: 37,500 XP
 
==Character Creation==
 
==Character Creation==
βˆ’
1. '''Attributes''': Roll 4d6, keep the best 3. Roll six times and assign them as you wish.
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1. Attributes: Roll 4d6, keep the best 3. Roll six times and assign them as you wish.
 
:1a. You can replace any one stat with a 15.
 
:1a. You can replace any one stat with a 15.
 
:1b. If you are still unhappy with your stats I might allow you to reroll all of the stats. Ask and I am flexible.
 
:1b. If you are still unhappy with your stats I might allow you to reroll all of the stats. Ask and I am flexible.
 
:1c. Recorder you Attribute Mods with stats and Ability Checks for Proficiency and Non-Proficiency Skills and Saving Throws (PHB p. 5)
 
:1c. Recorder you Attribute Mods with stats and Ability Checks for Proficiency and Non-Proficiency Skills and Saving Throws (PHB p. 5)
  
βˆ’
2. '''Race''' (PHB3 p. 6-11) chose one including all subraces are allowed.
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2. Choose a Race (PHB3 p. 6-11) all including the subraces are allowed.
 
:2a. Record all your Race's abilities and Skills.
 
:2a. Record all your Race's abilities and Skills.
 
:2b. Half-Elves gain the Ability Check Bonus to 4 ability score instead of just 3 and gain one additional Skill Proficiency of choice.
 
:2b. Half-Elves gain the Ability Check Bonus to 4 ability score instead of just 3 and gain one additional Skill Proficiency of choice.
  
βˆ’
3. '''Class''' (PHB3 p. 12-33) choose one or more (if multi- or split-classing) but no evil characters (you can be non-Good but must be willing to work with others). Record all your Class Abilities, Saving Throws and Skills.
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3. Choose a Class (PHB3 p. 12-33) but no evil characters (you can be non-Good but must be willing to work with others). Record all your Class Abilities, Saving Throws and Skills.
 
:3a. Start with 37,500 XP (PHB3 p. 12, or 6th level for single class characters)
 
:3a. Start with 37,500 XP (PHB3 p. 12, or 6th level for single class characters)
 
:3b. Magic Users gain an addition +2 spells for every level they are. Magic Users can specialize or be generalist. If they specialize half of the bonus spells must be of their specialized school. (i.e. a 6th level magic user would have gained 22 additional spells, 4 at 2nd, 4 at 3rd, etc.)
 
:3b. Magic Users gain an addition +2 spells for every level they are. Magic Users can specialize or be generalist. If they specialize half of the bonus spells must be of their specialized school. (i.e. a 6th level magic user would have gained 22 additional spells, 4 at 2nd, 4 at 3rd, etc.)

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