Difference between revisions of "A Forest Romp in Dihad"

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(Created page with "A one-shot Fantasy Trip campaign run by The Wyzard, using The Forest-Lords of Dihad module. File:Forest Ruins by HeliusFlame.jpg = thirdkingdom's figures = = Tomas' f...")
 
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= thirdkingdom's figures =
 
= thirdkingdom's figures =
 +
 +
== Principal Name ==
 +
(Hero or Wizard)
 +
 +
'''Attributes'''
 +
*ST xx
 +
*DX xx(yy)
 +
*IQ xx
 +
*MA xx(yy)
 +
 +
*Talents:
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
*Spells:
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
*Talents Being Learned:
 +
**
 +
**
 +
**
 +
 +
*Weapons
 +
**Weapon Name, damage, Weight.
 +
**Weapon Name, damage, weight.
 +
*Armor
 +
**Armor Name (-Dx), hits stopped, weight.
 +
**Shield (-DX), hits stopped, weight.
 +
 +
=== Agent Name ===
 +
(Hero or Wizard)
 +
 +
'''Attributes'''
 +
*ST xx
 +
*DX xx(yy)
 +
*IQ xx
 +
*MA xx(yy)
 +
 +
*Talents:
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
*Spells:
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
*Talents Being Learned:
 +
**
 +
**
 +
**
 +
 +
*Weapons
 +
**Weapon Name, damage, Weight.
 +
**Weapon Name, damage, weight.
 +
*Armor
 +
**Armor Name (-Dx), hits stopped, weight.
 +
**Shield (-DX), hits stopped, weight.
 +
 +
=== Agent Name ===
 +
(Hero or Wizard)
 +
 +
'''Attributes'''
 +
*ST xx
 +
*DX xx(yy)
 +
*IQ xx
 +
*MA xx(yy)
 +
 +
*Talents:
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
*Spells:
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
*Talents Being Learned:
 +
**
 +
**
 +
**
 +
 +
*Weapons
 +
**Weapon Name, damage, Weight.
 +
**Weapon Name, damage, weight.
 +
*Armor
 +
**Armor Name (-Dx), hits stopped, weight.
 +
**Shield (-DX), hits stopped, weight.
  
 
= Tomas' figures =
 
= Tomas' figures =
 +
== Principal Name ==
 +
(Hero or Wizard)
 +
 +
'''Attributes'''
 +
*ST xx
 +
*DX xx(yy)
 +
*IQ xx
 +
*MA xx(yy)
 +
 +
*Talents:
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
*Spells:
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
*Talents Being Learned:
 +
**
 +
**
 +
**
 +
 +
*Weapons
 +
**Weapon Name, damage, Weight.
 +
**Weapon Name, damage, weight.
 +
*Armor
 +
**Armor Name (-Dx), hits stopped, weight.
 +
**Shield (-DX), hits stopped, weight.
 +
 +
=== Agent Name ===
 +
(Hero or Wizard)
 +
 +
'''Attributes'''
 +
*ST xx
 +
*DX xx(yy)
 +
*IQ xx
 +
*MA xx(yy)
 +
 +
*Talents:
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
*Spells:
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
*Talents Being Learned:
 +
**
 +
**
 +
**
 +
 +
*Weapons
 +
**Weapon Name, damage, Weight.
 +
**Weapon Name, damage, weight.
 +
*Armor
 +
**Armor Name (-Dx), hits stopped, weight.
 +
**Shield (-DX), hits stopped, weight.
 +
 +
=== Agent Name ===
 +
(Hero or Wizard)
 +
 +
'''Attributes'''
 +
*ST xx
 +
*DX xx(yy)
 +
*IQ xx
 +
*MA xx(yy)
 +
 +
*Talents:
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
*Spells:
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
*Talents Being Learned:
 +
**
 +
**
 +
**
 +
 +
*Weapons
 +
**Weapon Name, damage, Weight.
 +
**Weapon Name, damage, weight.
 +
*Armor
 +
**Armor Name (-Dx), hits stopped, weight.
 +
**Shield (-DX), hits stopped, weight.
  
 
= Cmdr_Bonehead's figures =
 
= Cmdr_Bonehead's figures =
 +
== Principal Name ==
 +
(Hero or Wizard)
 +
 +
'''Attributes'''
 +
*ST xx
 +
*DX xx(yy)
 +
*IQ xx
 +
*MA xx(yy)
 +
 +
*Talents:
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
*Spells:
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
*Talents Being Learned:
 +
**
 +
**
 +
**
 +
 +
*Weapons
 +
**Weapon Name, damage, Weight.
 +
**Weapon Name, damage, weight.
 +
*Armor
 +
**Armor Name (-Dx), hits stopped, weight.
 +
**Shield (-DX), hits stopped, weight.
 +
 +
=== Agent Name ===
 +
(Hero or Wizard)
 +
 +
'''Attributes'''
 +
*ST xx
 +
*DX xx(yy)
 +
*IQ xx
 +
*MA xx(yy)
 +
 +
*Talents:
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
*Spells:
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
*Talents Being Learned:
 +
**
 +
**
 +
**
 +
 +
*Weapons
 +
**Weapon Name, damage, Weight.
 +
**Weapon Name, damage, weight.
 +
*Armor
 +
**Armor Name (-Dx), hits stopped, weight.
 +
**Shield (-DX), hits stopped, weight.
 +
 +
=== Agent Name ===
 +
(Hero or Wizard)
 +
 +
'''Attributes'''
 +
*ST xx
 +
*DX xx(yy)
 +
*IQ xx
 +
*MA xx(yy)
 +
 +
*Talents:
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
**(Talent Name) (cost)
 +
*Spells:
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
**(Spell Name) (Cast/Maintain Cost)
 +
*Talents Being Learned:
 +
**
 +
**
 +
**
 +
 +
*Weapons
 +
**Weapon Name, damage, Weight.
 +
**Weapon Name, damage, weight.
 +
*Armor
 +
**Armor Name (-Dx), hits stopped, weight.
 +
**Shield (-DX), hits stopped, weight.
 +
 +
= Treasure =
 +
Log Treasure here. You may find it easiest to list each figure, along with their current encumbrance from their own personal possessions, and then add to that any treasure they gain during an adventure.
 +
 +
= XP =
 +
Keep track of XP awards here.
 +
 +
= Maps =
 +
This section is for area maps, treasure maps, information about the world, etc.
 +
 +
= NPCs =
 +
List NPCs and other world data here.
 +
 +
= Notes =
 +
To-do lists, bits of lore, plot hooks, mysteries you haven't solved, and the like.
 +
 +
= Combats =
 +
This section is to record individual combats. It's probably best to link each to the google drawing for each individual fight.
 +
 +
 +
= Links & Logs =
 +
Record important events here by linking to the post.
 +
*[https://drive.google.com/open?id=0B3byNvOofZkMb0RvbzU3MlRDSXc A Compilation of the TFT Rules]

Revision as of 15:26, 9 October 2016

A one-shot Fantasy Trip campaign run by The Wyzard, using The Forest-Lords of Dihad module.

Forest Ruins by HeliusFlame.jpg


thirdkingdom's figures

Principal Name

(Hero or Wizard)

Attributes

  • ST xx
  • DX xx(yy)
  • IQ xx
  • MA xx(yy)
  • Talents:
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
  • Spells:
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
  • Talents Being Learned:
  • Weapons
    • Weapon Name, damage, Weight.
    • Weapon Name, damage, weight.
  • Armor
    • Armor Name (-Dx), hits stopped, weight.
    • Shield (-DX), hits stopped, weight.

Agent Name

(Hero or Wizard)

Attributes

  • ST xx
  • DX xx(yy)
  • IQ xx
  • MA xx(yy)
  • Talents:
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
  • Spells:
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
  • Talents Being Learned:
  • Weapons
    • Weapon Name, damage, Weight.
    • Weapon Name, damage, weight.
  • Armor
    • Armor Name (-Dx), hits stopped, weight.
    • Shield (-DX), hits stopped, weight.

Agent Name

(Hero or Wizard)

Attributes

  • ST xx
  • DX xx(yy)
  • IQ xx
  • MA xx(yy)
  • Talents:
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
  • Spells:
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
  • Talents Being Learned:
  • Weapons
    • Weapon Name, damage, Weight.
    • Weapon Name, damage, weight.
  • Armor
    • Armor Name (-Dx), hits stopped, weight.
    • Shield (-DX), hits stopped, weight.

Tomas' figures

Principal Name

(Hero or Wizard)

Attributes

  • ST xx
  • DX xx(yy)
  • IQ xx
  • MA xx(yy)
  • Talents:
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
  • Spells:
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
  • Talents Being Learned:
  • Weapons
    • Weapon Name, damage, Weight.
    • Weapon Name, damage, weight.
  • Armor
    • Armor Name (-Dx), hits stopped, weight.
    • Shield (-DX), hits stopped, weight.

Agent Name

(Hero or Wizard)

Attributes

  • ST xx
  • DX xx(yy)
  • IQ xx
  • MA xx(yy)
  • Talents:
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
  • Spells:
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
  • Talents Being Learned:
  • Weapons
    • Weapon Name, damage, Weight.
    • Weapon Name, damage, weight.
  • Armor
    • Armor Name (-Dx), hits stopped, weight.
    • Shield (-DX), hits stopped, weight.

Agent Name

(Hero or Wizard)

Attributes

  • ST xx
  • DX xx(yy)
  • IQ xx
  • MA xx(yy)
  • Talents:
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
  • Spells:
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
  • Talents Being Learned:
  • Weapons
    • Weapon Name, damage, Weight.
    • Weapon Name, damage, weight.
  • Armor
    • Armor Name (-Dx), hits stopped, weight.
    • Shield (-DX), hits stopped, weight.

Cmdr_Bonehead's figures

Principal Name

(Hero or Wizard)

Attributes

  • ST xx
  • DX xx(yy)
  • IQ xx
  • MA xx(yy)
  • Talents:
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
  • Spells:
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
  • Talents Being Learned:
  • Weapons
    • Weapon Name, damage, Weight.
    • Weapon Name, damage, weight.
  • Armor
    • Armor Name (-Dx), hits stopped, weight.
    • Shield (-DX), hits stopped, weight.

Agent Name

(Hero or Wizard)

Attributes

  • ST xx
  • DX xx(yy)
  • IQ xx
  • MA xx(yy)
  • Talents:
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
  • Spells:
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
  • Talents Being Learned:
  • Weapons
    • Weapon Name, damage, Weight.
    • Weapon Name, damage, weight.
  • Armor
    • Armor Name (-Dx), hits stopped, weight.
    • Shield (-DX), hits stopped, weight.

Agent Name

(Hero or Wizard)

Attributes

  • ST xx
  • DX xx(yy)
  • IQ xx
  • MA xx(yy)
  • Talents:
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
    • (Talent Name) (cost)
  • Spells:
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
    • (Spell Name) (Cast/Maintain Cost)
  • Talents Being Learned:
  • Weapons
    • Weapon Name, damage, Weight.
    • Weapon Name, damage, weight.
  • Armor
    • Armor Name (-Dx), hits stopped, weight.
    • Shield (-DX), hits stopped, weight.

Treasure

Log Treasure here. You may find it easiest to list each figure, along with their current encumbrance from their own personal possessions, and then add to that any treasure they gain during an adventure.

XP

Keep track of XP awards here.

Maps

This section is for area maps, treasure maps, information about the world, etc.

NPCs

List NPCs and other world data here.

Notes

To-do lists, bits of lore, plot hooks, mysteries you haven't solved, and the like.

Combats

This section is to record individual combats. It's probably best to link each to the google drawing for each individual fight.


Links & Logs

Record important events here by linking to the post.