Difference between revisions of "A Town Called Gaga"

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About the rhythm thing. This goes much futerhr than just a few notes being a bit longer or shorter. A melody can get very different when the notes get to be different at the strong counts of the measure. There's also a big difference in the amount of swing a melody has. And don't forget rests.Also, when you look at full melodies, they're mostly build up from motives. One motive can be the same as in another melody, but if it's only three notes, the other ones will be different. This of course can go on forever. You can make them as long as you like.And there is also a different in octaves. An interval of an octave can be used in a melody as well and gives character, not only colour. And also bigger jumps. But the development of the melody plays a big role too. A melody can end up an octave of maybe two higher.There's also no specified time. A melody can be played in 64th notes if you like over a tempo of 200 bpm or whole notes (or longer) over a tempo of 10 bpm. They may be the same notes and have the same relation between them rhythmically, no one's going to hear them as the same. Even half tempo.So for every possible order of notes (including intervals over the octave) you have the tempo, rhythm, context (chords). I imagine the numbers get insanely big.
[[Category:Apocalypse_World]][[Category:PBP]]
 
"A Town Called Gaga" is a PBP game of [[http://apocalypse-world.com| Apocalypse World]] being run by Danny_K.
 
 
 
The game revolves around the lives of a group of thugs, entrepreneurs and drifters in the post-apocalyptic settlement of [[Gaga, A Town Called Gaga|Gaga]], namely [[Angler the Maestro D']], [[Dez the Angel]], [[Hammer the Chopper]], [[Jones the Brainer]], [[Sunset the Battlebabe]] and [[Tai the Savvyhead]].
 
 
 
There are two active threads for the game; [[http://forum.rpg.net/showthread.php?t=533407&page=1000 IC]] and [[http://forum.rpg.net/showthread.php?p=12698565&page=1000 OOC]]
 
 
 
===This Apocalypse of Ours===
 
The game is centered around the roadside settlement of [[Gaga, A Town Called Gaga|Gaga]]. It is also home to many of [[NPCs, A Town Called Gaga|Gaga's NPCs]].
 
 
 
 
 
===Session Guide===
 
There is a summary of the events so far:
 
[[Gaga Session 1|1: Welcome to Gaga -- F*** You]]
 
[[Gaga Session 2|2: Do the Right Thing]]
 
 
 
===Awesome Relationship Map is Awesome===
 
http://i35.tinypic.com/2nbglsz.jpg
 
 
 
===Current Character Stats===
 
 
 
{| border="1" class="wikitable" style="text-align:center"
 
! Character !! Barter !! Harm !! XP !! Highlighted Stats
 
|-
 
! Angler
 
| 1 || 0 || 0 ||Weird, Sharp
 
|-
 
! Dez
 
| 1 || 1 || 1 ||Weird,Hot
 
|-
 
! Hammer
 
| 0 || 1 || 4 ||Hard,Weird
 
|-
 
! Jones
 
| 6 || 0 || 7 ||Weird,Hard
 
|-
 
! Sunset
 
| 2 || 0 || 4 ||Cool, Weird
 
|-
 
! Tai
 
| 1 || 0 || 1 ||Hot, Weird
 
|}
 
 
 
===Hx Table!===
 
 
 
Horizontal is the characters, vertical is the characters they have Hx with.
 
 
 
{| border="1" class="wikitable" style="text-align:center"
 
! Names! !! Angler !! Dez !! Hammer !! Jones !! Sunset !! Tai
 
|-
 
! Angler
 
| x || +0 || +2 || 0 || +3 || +3
 
|-
 
! Dez
 
| 0 || x || +1 || -2 || 0 || -2
 
|-
 
! Hammer
 
| +3 || +1 || x || -2 || 0 || -2
 
|-
 
! Jones
 
| +3 || +2 || +3 || x || +3 || +3
 
|-
 
! Sunset
 
| +2 || +1 || +1 ||+3 || x || -1
 
|-
 
! Tai
 
| 0 || +3 || 0 || -1 || 0 || x
 
|}
 
 
 
===Sponsorship and Credits===
 
This page is brought to you by the element Uranium and the principle of combustion.
 
 
 
[[http://apocalypse-world.com| Apocalypse World]] is written and published by Vincent Baker.  Find out more and buy it at the link.
 
 
 
"Desert" is a photograph by Sypher Wyler, posted on Flickr and made available under a Creative Commons license.
 
 
 
===Who Is The Brainer Private Dick That's a Sex Machine to All the Chicks?===
 
'''Jones!''' is and does.
 

Revision as of 10:28, 20 July 2012

About the rhythm thing. This goes much futerhr than just a few notes being a bit longer or shorter. A melody can get very different when the notes get to be different at the strong counts of the measure. There's also a big difference in the amount of swing a melody has. And don't forget rests.Also, when you look at full melodies, they're mostly build up from motives. One motive can be the same as in another melody, but if it's only three notes, the other ones will be different. This of course can go on forever. You can make them as long as you like.And there is also a different in octaves. An interval of an octave can be used in a melody as well and gives character, not only colour. And also bigger jumps. But the development of the melody plays a big role too. A melody can end up an octave of maybe two higher.There's also no specified time. A melody can be played in 64th notes if you like over a tempo of 200 bpm or whole notes (or longer) over a tempo of 10 bpm. They may be the same notes and have the same relation between them rhythmically, no one's going to hear them as the same. Even half tempo.So for every possible order of notes (including intervals over the octave) you have the tempo, rhythm, context (chords). I imagine the numbers get insanely big.