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An extremely powerful [[squiggle]] representing nearly half a primal Pattern when the attempt unraveled.  In the [[Jeweled Amber]] Multiverse
 
An extremely powerful [[squiggle]] representing nearly half a primal Pattern when the attempt unraveled.  In the [[Jeweled Amber]] Multiverse
  
[[File:Adagalasck.jpg]]  [[File:Adagalasckmap2.jpg]]
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[[File:Adagalasck.jpg]]  [[File:Adagalasckmap1.jpg]]
  
 
==History and Creation==
 
==History and Creation==
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===Coming of the Jeweled Road and the Opening of the realm===
 
===Coming of the Jeweled Road and the Opening of the realm===
When the Jeweled Road was created a tiny foot path entered the Sealed Realm.  Its arrival was noted and a small conflict arose at the entrance with rival factions of the Adask and Wildgrass Clans holding Pas de Arms at the entrance.
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When the Jeweled Road was created a tiny foot path entered the sealed realm.  Its arrival was noted and a small conflict arose at the entrance with rival factions of the Adask and Wild grasses clans holding Pas de Arms at the entrance.
  
While there was a small amount of coming and going after the Jeweled Road was opened, the Primal Realm was technically sealed from the Great Powers from using it to escape the Sealing by King Oberon... he had a specific event that was required to fully open the Realm; one of his line needed to enter from outside the Realm.  The first person to cross the Jeweled Road threshold was Lord Relmopator, thought technically not of Oberon's Line, it was sufficient to fulfill the requirements, and after that the Powers of the Multiverse became aware of the Opening, and even the existence of the Realm.
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While there was a small amount of coming and going after the road was opened the realm was technically sealed from the great powers using it to escape the sealing by King Oberon had a specific event that was required to fully open the realm; one of his line needed to enter from outside the realm.  The first person to cross the Jeweled Road threshed was Lord Realmapator and after that the powers of the multiverse became aware of the opening, and even the existence of the realm.
  
 
==Topography and Cosmology.==
 
==Topography and Cosmology.==
  
 
*This massive realm is a sphere with a wide variety of habitable areas spotted with cities and towns.  Each town becomes a ''sanctified place'' when one of its great staircases becomes a Stair of Shadows. These stair appears different and are not originally magical. Cities often make great efforts to create ornate stairs in hopes of gaining "Sanctification."  Each ''Stair'' has many landings, each opening to a different shadow.  A city having a Sanctified Stair gives it respect and reputation and a degree of permanance.  The Mayor of the City becomes a player in the politics of the world.  
 
*This massive realm is a sphere with a wide variety of habitable areas spotted with cities and towns.  Each town becomes a ''sanctified place'' when one of its great staircases becomes a Stair of Shadows. These stair appears different and are not originally magical. Cities often make great efforts to create ornate stairs in hopes of gaining "Sanctification."  Each ''Stair'' has many landings, each opening to a different shadow.  A city having a Sanctified Stair gives it respect and reputation and a degree of permanance.  The Mayor of the City becomes a player in the politics of the world.  
 +
  
 
*The main realm is at a 10 to 1 in Amber time ratio.  Vales may have wildly different time rates, technological values, and magical limitations.
 
*The main realm is at a 10 to 1 in Amber time ratio.  Vales may have wildly different time rates, technological values, and magical limitations.
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*Adagalasck is somehow connected to the Primal realm of [[Calmir]] and the [[Primal Beast]] of the Phoenix.
 
*Adagalasck is somehow connected to the Primal realm of [[Calmir]] and the [[Primal Beast]] of the Phoenix.
 
 
==Races==
 
==Races==
  
 
Many races exist within the realms but the majority are Human, Dwarven, Elven, [[Adask]], and [[Fey]]. The many shadows have variations of many races. Diversity of appearance is a common theme.
 
Many races exist within the realms but the majority are Human, Dwarven, Elven, [[Adask]], and [[Fey]]. The many shadows have variations of many races. Diversity of appearance is a common theme.
  
==Entrance: The Great Arch==
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==Entrance==
  
Entrance into the Primal Realm was highly blockaded.  Only a bearer of Mark of Adagalasck, could Open the Way to enter.
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Entrance into the realm is highly blockaded.  Only a wearer of Mark of Adaga can open the way to enter.
  
There is a spur of [[the Jeweled Road]] that leads into the Primal Realm, however, the Entrance was still blocked and a small city had developed at the place on both sides of the Great Arch, the Sealed Entrance to Adagalasck.
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There is a spur of [[the Jeweled Road]] that leads into the realm but entrance is still blocked.  A small city has developed at the place on both side of a sealed entrance.
 
 
After Relmopator of Amber broke the Seal on the Entrance and Opened the Realm, the 'blockade' on either side eventually became Outposts to protect the Great Arch and the Entrance into Adagalasck.
 
  
 
==Governance==
 
==Governance==
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In the end the four spirals were claimed by 4 factions each of which had enough of a following to stabilize the conflict if not connected to the original royal line. The four spirals were claimed by two sisters, Ninarsa & Emilisa born of the Four Winds royal line, allied in each others defense, Clan Odaraxta (An Adask Banner), and the Clan of the Wild grasses.
 
In the end the four spirals were claimed by 4 factions each of which had enough of a following to stabilize the conflict if not connected to the original royal line. The four spirals were claimed by two sisters, Ninarsa & Emilisa born of the Four Winds royal line, allied in each others defense, Clan Odaraxta (An Adask Banner), and the Clan of the Wild grasses.
  
In the 2200 years since the Battle of the Wind the West and the South have passed through many hands of the [[Odaraxta]] and the Wild Grasses.  The other two have been firmly in the hands of the two Archmages.  They have not attempted to take the other winds since it would lead to their own followers taking the battle to each other.
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In the 2200 years since the Battle of the Wind the West and the South have passed through many hands of the Odaraxta and the Wild Grasses.  The other two have been firmly in the hands of the two Archmages.  They have not attempted to take the other winds since it would lead to their own followers taking the battle to each other.
  
 
===The Opening of the Realm and the Reign of King Julian===
 
===The Opening of the Realm and the Reign of King Julian===
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The Spiral of the Four Winds is a manifestation of the Squiggle.  Channeling power from it is a common practice among Adagalasck sorcerers.
 
The Spiral of the Four Winds is a manifestation of the Squiggle.  Channeling power from it is a common practice among Adagalasck sorcerers.
  
Each "Wind" has a primary Master or Ruler (Lord or Lady). Mastery of a Wind Spiral confers Rulership of a great Region known as a 'Wind'
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Each "Wind" has a primary ruler or Master.
  
*High King Julian of Amber, Lord of the West Wind & Master of Stone
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*High King Julian of Amber, Master of the West Wind and Mater of Stone.
  
*Archmage Ninaaratres (also known as Nina, Daughter of Oberon), Lady of the cold Wind of the North & Mistress of Water
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*Archmage Ninaaratres-Also known as Nina, Daughter of OberonLady of Water. Mistress of the cold wind of the north.
  
*Horse Lord Trualta of the Wild Grasses, Lord of the East Wind & Master of Air
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*Archmage Emiliesa, also known as Emilie, Daughter of Oberon. Mistress of the South Wind and the Lady of Fire.
  
*Lord Relmopator of Amber, Lord of the South Wind & Master of Fire
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*Horse Lord Trualta of the Wild Grasses.  Master of the East Wind and Lord of the Air.
  
Recently ousted Spiral Lords.
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Recently ousted Spiral Lord.
  
*Clan War Chief Hagalta, Lord of the West Wind and Master of Stone
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*Clan War Chief Hagalta, Master of the West Wind and Master of Stone
 
 
*Archmage Emiliesa (also known as Emilie, Daughter of Oberon), Lady of the South Wind & the Mistress of Fire.
 
  
 
==Stairs==
 
==Stairs==
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=='''Regions'''==
 
=='''Regions'''==
===The West Wind===
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==='''Henexunmia'''===
===='''Henexumia'''====
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*Thone of Adagalask
*Thone of Adagalasck
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*Location of West Wind
*Location of the West Wind Spiral
 
 
*Possesses a Greater Stair
 
*Possesses a Greater Stair
 
**First Step Contains the 5 Great Halls of the [[Odaraxta]]
 
**First Step Contains the 5 Great Halls of the [[Odaraxta]]
  
===='''Agrumia'''====
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==='''Blomsia'''===
*Possess a Greater Stair
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*Location of the North Wind
 
 
===='''Lubia'''====
 
*Possess a Greater Stair
 
 
 
===The North Wind===
 
===='''Blomsia'''====
 
*Location of the North Wind Spiral
 
 
*Possesses a Greater Stair
 
*Possesses a Greater Stair
*Houses the Embassy of Amber
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*Embassy of Amber
 
**Ambassador: Lord William Roth
 
**Ambassador: Lord William Roth
 
===The South Wind===
 
 
===='''Codupia'''====
 
*Located on the Main Continent of the South Wind Political Region
 
*Location of the South Wind Spiral; the Seat of Power for the South Wind Political Region
 
**Current Lord of the South Wind & Master of Fire: Lord Relmopator Barimen of Amber
 
*Possesses a Greater Stair: South Stair of Codupia
 
**Current Stair Master: Lord Relmopator of Amber
 
*New Home of the Odaraxta Clans of the Adask
 
*Part of Three Corners Sub-Region
 
 
===='''Clitford'''====
 
*Located on the Main Continent of the South Wind Political Region
 
*Possesses a Greater Stair
 
*Possesses a Major Battle Stadium
 
*Part of Three Corners Sub-Region
 
 
===='''Ojakkai'''====
 
*Located on the Main Continent of the South Wind Political Region
 
*Possesses a minor Battle Stadium
 
*Home of the Drixti Clans of the Adask
 
*Part of Three Corners Sub-Region
 
 
===='''Espia'''====
 
*Located on the Main Continent of the South Wind Political Region
 
 
===='''Fertia'''====
 
*Located on the Main Continent of the South Wind Political Region
 
 
===='''Seize'''====
 
*Located on the Main Continent of the South Wind Political Region
 
 
===='''Kaski'''====
 
*Located on the Main Continent of the South Wind Political Region
 
 
===='''Solungia'''====
 
*Located on the Island Continent in the western part of the South Wind Political Region
 
*Possess a Greater Stair
 
 
===='''Lasgalan (tiny island)'''====
 
*Located nearly in the middle of the South Wind Political Region, off the northwest shores of the Island of Schon in the South Sea
 
*Possess a Greater Stair
 
 
===The East Wind===
 
 
===='''Orvania'''====
 
*Possess a Greater Stair
 
 
===='''Quin Guo'''====
 
*Possess a Greater Stair
 
 
===='''Ciampia'''====
 
*Possess a Greater Stair
 
 
===='''Varsi'''====
 
*Possess a Greater Stair
 
*Tizcalist: The Port city on the Alagasa Sea where the Arch of  Adagalasck and the entrance to the Jeweled Road are.
 
 
===='''Elaram'''====
 
 
===='''Zubin Guo'''====
 
 
===='''Taih Guo'''====
 
 
===='''Coimbia'''====
 
*Possess a Greater Stair
 
  
 
==Notables of Adagalasck==
 
==Notables of Adagalasck==
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===Archmage Ninaaratres===
 
===Archmage Ninaaratres===
 
[[File:D-nina.jpg]]
 
[[File:D-nina.jpg]]
 
 
Also known as Nina, Daughter of Oberon[[https://wiki.rpg.net/index.php/Heirs_and_spares#Nina]]
 
Also known as Nina, Daughter of Oberon[[https://wiki.rpg.net/index.php/Heirs_and_spares#Nina]]
 
   
 
   
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[[File:D-emilie.jpg]]
 
[[File:D-emilie.jpg]]
  
Also known as Emilie, Daughter of Oberon[[https://wiki.rpg.net/index.php/Heirs_and_spares#Emilie]]. Former Lady of the South Wind and the Mistress of Fire.
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also known as Emilie, Daughter of Oberon[[https://wiki.rpg.net/index.php/Heirs_and_spares#Emilie]]. Mistress of the South Wind and the Lady of Fire.
  
 
Emilie is racially a [[Fey]] of the Adagalasck variety.  The [[Adask]] have some ancient racial connection to the Fey  .  She is known as a shapeshifter able to morph into any of the Fey Races.  The Fey are extremely devoted to her.  She is called Titania by the Fey and claim she is the bride and daughter of her husband Oberon.  That she has a new husband confused them at first but they have begun calling Caine Oberon.
 
Emilie is racially a [[Fey]] of the Adagalasck variety.  The [[Adask]] have some ancient racial connection to the Fey  .  She is known as a shapeshifter able to morph into any of the Fey Races.  The Fey are extremely devoted to her.  She is called Titania by the Fey and claim she is the bride and daughter of her husband Oberon.  That she has a new husband confused them at first but they have begun calling Caine Oberon.
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Husband of Emile.  Technically he has permanent role.  Acts as a Minister Without Portfolio.
 
Husband of Emile.  Technically he has permanent role.  Acts as a Minister Without Portfolio.
 
UPDATE: Recently returned to Amber and swore off all titles and positions in Adagalasck to Relmopator.
 
  
 
==='''Relmopator'''===
 
==='''Relmopator'''===
 +
[[Odaraxta]] Clan Kalota War Chief
  
 
[[File:Realmer3.jpg]]
 
[[File:Realmer3.jpg]]
 
'''Lord of the South Wind & Master of Fire, [[Odaraxta]] War Chief of Clan Kalota'''
 
*Half Amberite, half Adask Fey. Grandson of Dworkin of Amber and Verna the Primal Adask. Son of Satura and Hagalta; children of Dworkin and Verna. Opener of the Primal Realm of Adagalasck. Former Ambassador of Amber to the Primal Realm of Adagalasck. A Person of Importance known throughout most of the Main Realm.  A known supporter of his Amber Kin in Adagalasck; King Julian, Queen Ninaaratres and Emiliesa.  Also a known supporter of Lord Trualta of the Grasslands and Lord Xorit of the Trixta and his Claim as Bannerlord of the Odaraxta.  Already known as a Sorcerer and Archmage of great power he is now becoming known as a Warlord in the making.  Realmer claimed the Kalota Clan Blade and Leadership of the Clan in the hopes he could repair some of the damage his father, Hagalta, did while War Chief, including stealing the Leadership from the rightful family... he intends to give the Clan Blade and Clan Leadership over to the Rightful Family, in time.  He also recently Claimed the South Wind and the South Stair and Rulership over the Lands of the South Wind when his Cousin Emilisa was stripped of her Imprints by Dworkin; he did this to fill the Power Void and keep those with darker agendas from claiming power and rulership over the South and further destabilizing Adagalasck.  Lord Relmopator craves power, but is not overly ambitious... though he does have his own agendas, as do most who have power, or crave it.  He treats most people fairly and treats his followers well; they are loyal and he tends to over reward them.  He intends to treat his new followers the same way he treats his current followers and reward them with knowledge and power for generations to come.
 
  
 
==='''Hagalta'''===
 
==='''Hagalta'''===
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[[File:Xorit.jpg]]
 
[[File:Xorit.jpg]]
  
<big>'''Bannerlord of the [[Odaraxta]]'''</big>.  
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<big>'''Bannerlord of the [[Odaraxta]]'''</big>. Clan Trixta War Chief.
 
 
Clan Trixta War Chief
 
 
 
Strong supporter to the New Lord of the South Wind; Relmopator
 
  
 
===Horse Lord Trualta of the Wild Grasses===  
 
===Horse Lord Trualta of the Wild Grasses===  
  
 
[[File:Trualta.jpg]]
 
[[File:Trualta.jpg]]
 
+
Master of the East Wind and Lord of the Air.
Lord of the East Wind and Master of the Air
 
 
 
Bannerlord(?) of the Wild Grass Clans
 
  
 
===Stair Lord Walker Damales===
 
===Stair Lord Walker Damales===
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===Book Lord Walker Dane===
 
===Book Lord Walker Dane===
Master of the West Stair in Lubia.
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Master of the West Stair.
 
 
===Paper Lord Larga Dane===
 
Mistress of the East Stair at Ciampia.
 
 
 
===Queen Dolcina of Solungia===
 
Mistress of the Stairs of the Southwest Seas.
 
  
 
==Coinage==
 
==Coinage==
The Coinage System is based on Gem Coins, with 7 different colored and valued Gem Coins with a Base 10 Exchange Rate between color/values. Blue being the most valuable (and rarest), followed by Purple then Yellow, Red, Green, White and finally Black being the least valuable and most common.  
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Coinage is based on gem coins.
 
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*1 blue= 10 Purple
*1 Blue = 10 Purple
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*1 purple= 10 Yellow
*1 Purple = 10 Yellow
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*1 yellow= 10 Red
*1 Yellow = 10 Red
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*1 Red= 10 Green
*1 Red = 10 Green
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*1 Green= 10 white
*1 Green = 10 white
 
 
*1 White = 10 Black
 
*1 White = 10 Black
  
Example: a single Blue Gem Coin is as valuable as ten (10) Purple, one hundred (100) Yellow, one thousand (1,000) Red, ten thousand (10,000) Green, one hundred thousand (100,000) White or one million (1,000,000) Black Gem Coins.
+
==Powers==
 
 
Though the Coin System is simple and there are larger variety of 'Coins' compared to precious metal coin systems, most inhabitants seem little concerned for the accumulation of wealth and are very trusting about letting the buyer decide what a fair price is and even more trusting that the buyer will pay the amount loosely agreed upon.  Many merchants leave their wares out a bowl filled with Coins laying out nearby in plain sight and allow their buyers to pay in the bowl... and they rarely seem to worry about someone stealing their wares or their gems.
 
 
 
==POWERS==
 
 
===High Order===
 
===High Order===
Imprint of the Squiggle, called the Spiral of the Four Winds
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Imprint of the Squiggle  
*The imprint of Adagalasck makes one a "Rover" able to enter Stairs and lead others onto them.  
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*''30 pip Basic Imprint.  Frame can hold 8 Minor Spells and 4 Major Spells. Includes one Basic Concord
*The imprint of Adagalasck does not create Trumps in a normal manner, so a Ritual is performed to create a holographic image in a glass sphere the size of a golf ballContact can be made both within and without the Realms of Adagalasck but Transports can only occur within the Realms of Adagalasck.
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*''60 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell. Includes two Basic Concords or one Advanced Concord
 +
*''120 pip Lord's ImprintFrame can hold 16 Minor Spells and 9 Major Spell. Includes all four Basic Concord, two Advanced Concords, or one Lord's Accord.
  
*''30 pip Basic Imprint'' 
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*The imprint of Adagalasck makes one a "Rover" able to enter stairs and lead others onto them.
**Includes one Basic Concord
+
*The imprint of Adagalasck does not create Trumps in a normal manner.  A ritual is performed to create a holographic image in a glass ball the size of a golf ball.  Contact can be made and transfers occur.
***Low Order Magic: Magery (Warlock) Up to 20th level
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*(30) SPIRAL OF THE FOUR WINDS Basic Imprint
***Ability to use Tomes of the Stairs
 
***Ability to Call a Wind of Force
 
**Framework can hold 4 Major Spells and 8 Minor Spells
 
 
**Ability to enter Stairs and lead others on them
 
**Ability to enter Stairs and lead others on them
 
**Ability to create holographic Trump Images with a glass sphere
 
**Ability to create holographic Trump Images with a glass sphere
 
+
**Basic Concord: Up to 20th lvl Warlock Low Order Magic
*''60 pip Advanced Imprint''
+
**Ability to use Tomes of the Stairs
**Includes two Basic Concords or one Advanced Concord
+
**Ability to Call a Wind of Force: Cold & the North Wind
**Framework can hold 6 Major Spell and 12 Minor Spells
 
**Includes all other listed Powers and Abilities of the Basic Imprint
 
 
 
*''120 pip Lord's Imprint''
 
**Includes all four Basic Concords, two Advanced Concords, or one Lord's Accord
 
**Frame can hold 9 Major Spells and 16 Minor Spells
 
**Includes all other listed Powers and Abilities of the Basic Imprint and Advanced Imprint
 
  
 
===Low Order===
 
===Low Order===
*3 pips Basic Concord
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*3 pips Basic ConcordUp to 20th lvl of Warlock Magic.   
**Ability to use Low Order Magic: Magery (Warlock) Up to 20th level.   
 
 
**Ability to use Tomes of the Stairs.
 
**Ability to use Tomes of the Stairs.
**Ability to call Winds of one Force
+
**Ability to call Winds of one Force; Cold & the north Wind, Fire and the East, Stone and the South Wind, Air and the West Wind.
*** Cold Wind of the North, Hot Wind of the South, Warm Wind of the West, ? Wind of the East
+
**
  
*6 pips Advanced Concord
+
*6 pips Advanced Concord21st to 60th lvl Warlock Magic
**Advancement of Low Order Magic: Magery (Warlock) 21st to 60th level
+
** Call two Winds of Force
**Ability to Call two Winds of Force
 
  
*12 Pips Lord's Accord
+
*12 Pips Lord's Accord. 60th to 200th Warlock Magic.
**Advancement of Low Order Magic: Magery (Warlock) 61st to 200th level
 
**Ability to Call all four Winds of Force
 

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