Difference between revisions of "Adventuring for Fun and Profiit"

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(Combat Table)
(Combat Table)
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Revision as of 22:43, 16 December 2018

This is the wiki page for a D&D5 PbP game run by Aikireikinu

Links

Combat Table

Name Init Per/Ins Prof+ HP AC Resources Used Status Ability Scores Skills Saves Notes
Alessia 13 18D/12 +3 17/39 15 Arrow: 1

Bullet: 2 HD: 4

OK ST-1 DX+3 CN+1 IN+4 WS+2 CH+1 Acrobatics+, Disguise Kit, Deception+, Disguise Kit, Forgery Kit, Investigation, Perception+, Sleight of Hand, Stealth+, Thieves’ Tools+ DX IN Headband of Intellect: Int 19
Ash 17 14D+/14 +3 45/45 16 OK ST-1 DX+2 CN+2 IN+0 WS+1 CH+3 Deception, Insight, Intimidation+, Perception, Stealth WS CH Boots of Elvenkind: Adv(Stealth/movement)
Nib 14 13D/13 +3 39/39 16 Bullet: 1

Ki: 1

OK ST+4 DX+4 CN+1 IN+1 WS+2 CH-1 Acrobatic+, Athletics, Stealth, Survival DX ST Stone of Good Luck: +1 Save/Ability Checks

Gauntlets of Ogre Power: Str 19

Tik 13 20D/17 +3 45/45 18 Spell: 1112333

Wildshape: 1 Bag of Tricks: 2

OK ST+0 DX+3 CN+2 IN+0 WS+4 CH-1 Animal Handling, Insight, Perception+, Survival WS IN
Varuuc 10 9D/9 +3 48/52 16 Spell: 11 OK ST+3 DX+0 CN+2 IN+3 WS-1 CH+1 Acrobatics, Arcana, Intimidation, Performance+ ST CN Adamantine Armor: Ignore Crits

Heavy Armor: Disadvantage(Stealth)
Auto pass next save (1 time)

Xandra 19 19D/14 +3 52/52 19 Spell: 111 OK ST+0 DX+4 CN+2 IN-1 WS+1 CH+3 Disguise Kit, Insight, Intimidation+, Persuasion, Perception, Sleight of Hand, Stealth, Thieves' Tools WS CH +CH Cloak of Protection: +1 Saves/AC

Sentinel Shield: Advantage(Init, Per) Aura: +CH to all saves 10'

Characters

People

Uthlazi Adventurer's Guild

Staff

  • Magpy: A kenku woman with a love of crow-related puns. She likes well behaved adventurers. She generally doesn't bother learning the names of new adventurers until they've proved themselves, since they tend to die a lot. Otherwise, she's friendly and professional.
  • Weilam: A Dwarven man. He's more closed-mouthed and 'just the facts' than Magpy, but tends to open up with fellow quipper fanciers. But most people don't see the charm of raising carnivorous cave fish.

Adventurers

  • Nya the Nya: Nya is a dark elf woman and an accomplished adventurer, but she's a little odd. The best people have been able to piece together from her idiosyncratic Common is that she was orphaned at a young age and raised by a pack of displacer beasts. She wears a ragged black tunic that leaves her arms bare and covers to mid thigh, with a black hood with crude flaps of cloth sewn on to represent cat ears, and a rope tied around her waist that dangles in the back like a tail. Apparently she's a Ranger, and fights with paired daggers. Her favorite thing is meat, and there are some suspicions she might not be too picky about what kind of meat. She drifts from party to party, as her oddities make her a bit difficult to work with long term. She likes Varuuc since he gives her meat and tells her stories.
  • Flame-Eyed Fuarn: Fuarn is a Fire Genasi Man with red hair and flickering red eyes. He's powerfully built and wears full plate armor and wields a great axe. He's a Warlock, apparently. He has a reputation as a braggart and a bully, but also for being fairly capable. He can be charming when he wants to, which isn't very often. Still, his personality, and his tendency to second guess his party leader's decisions, makes him unpopular with most parties. Currently though he's part of a five person party called the Crimson Band, whose other members are kind of unpleasant as well. He partied briefly with Nib early in their careers, and is antagonistic toward him.
  • Lrorhrssi, the Snake-Hexer: A yuan-ti woman, and a bard. She has a complicated and confusing relationship with Xandra, but both of them value it.
  • Selthsu and Salthsu, the Twin Blades: Human twin brother and sister. Selthsu is a War Cleric, Salthsu is an Eldritch Knight. Alessia is friends with them, but favors Salthsu.

House Rules

Monk Feature: Deflect Missiles

  • Change to read: "Starting at 3rd level, you can use your reaction to deflect or catch the missile when you, or another creature within 5' of you and not closer to the attacker than you, are hit by a ranged weapon attack. When you do so, the damage you or a creature you chose to protect, takes from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

    If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet."