Difference between revisions of "Aelron Surfborne"

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=Aelron Surfborne=
 
=Aelron Surfborne=
  

Revision as of 04:40, 13 September 2006

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Aelron Surfborne

Details

Class: Race: Alignment: Deity:
Druid Elf Neutral Nature
Level: Size: Age: Gender:
4 M Young Male?
Height: Weight: Eyes: Hair:
5'10" 100lb Sea Green Gull Grey



Abilities
STR 10 0
DEX 16 +3
CON 10 0
INT 13 +1
WSD 16 +3
CHA 8 -1
 
Hit Points
TOTAL wounds subdual
27 0 0
Initiative
TOTAL dex other SPEED
+3 +3 0 30
Armor Class
FINAL = base + armor + shield + dex + magic + other spell failure armor check penalty
18 10 3 1 3 1 0 0 0


Battle Scores
MELEE = base + str + magic + other
+3 +3 0 0 0
RANGED = base + dex + magic + other
+6 +3 +3 0 0
Saving Throws
TOTAL = base + stat + magic + other
FORT +4 +4 0 0 0
REFL +4 +1 +3 0 0
WILL +7 +4 +3 0 0



Weapons

Weapon Bonus Damage Critical Range Weight Size Type Special
Masterwork Composite Longbow +7 1d8 x3 110ft M Piercing 40 arrows
Longsword +3 1d8 19-20/x2 M Slashing
Club +3 1d6 x2 M




Armor

Armor Type Bonus Penalty Max Dex % Failure Speed Weight Special
Leather +1 Light +3 -0 6
Masterwork light shield Shield +1 -0




Feats & Special Abilities

Feat / Ability Description/Notes
Combat Casting You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
Track To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow.
Elf Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.

Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Nature Sense A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.
Woodland Stride Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature's Lure Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey.



Animal Companion

Gulleagle

Skills

Skill Name Ability Skill Mod = Ability Mod + Ranks + Other
Concentration CON +7/11 +0 7 +4cc
Handle Animal CHA +6 -1 7
Heal WIS +10 +3 7
Knowledge (Nature) INT +8 +1 5 +2
Listen WIS +5 +3 0 +2
Search INT +3 +1 0 +2
Spellcraft INT +5 +1 4
Spot WIS +5 +3 0 +2
Survival WIS +14 +3 7 +2/+2
Swim STR +5 +0 5




Spell List

No Spells Assigned.




Gear

Gear Location Weight Description/Special
Ring of Protection +1 Right hand
Pearl of Power Belt 1st level
Whip feather token Pocket
2 potions of Cure Light Wounds Pack
5 Goodberries Belt




Treasure/Money

Item Location Value Weight Description/Special
Cash Pack 68gp




Experience

6000xp Next Level: 10000xp




Description

Aelron is an elf, that much is clear; he (or she) is possibly male, but it's hard to tell with elves. He does not appear to be Norowin or Qualor Ereblis, his manner that of one used to living along the wild coasts. Long grey and white feathers are lodged in his hair. He wears leather armour and dull, salt-stained clothing; over his back are a bow, longsword and shield. He smells of salt and seaweed, of the sea breeze and gullshit.




Personality

Philosophy: Life is harmony, balance.

Law is the power of structure, of cause and consquence, Chaos is the force of liberation, of instinct. Good is the strength of compassion, evil the domination of greed.

No pole is complete; each extreme has flaws. Extreme law leads to overcalcification, extreme chaos to meaninglessness, extreme good to complacence, extreme evil to isolation. Each carries within itself the seed of its own self-destruction.

Life is competitive; life must thrive; life must survive; life nurtures. None of these statements are contradictory.




Background

No Background Assigned.