After Light/Helena

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Revision as of 17:40, 18 May 2014 by 98.230.75.98 (talk) (Basic Quest)
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This is a character for the Chuubo’s Marvelous Wish-Granting Engine game After Light.

Helena Orpheus

Helena

Academic Ability: excellent
Sports Ability: average
Blood Type: O
Favorite Foods: tortellini, shrimp, pound cake
Animal: rooster
Age: 18

XP Emotion: Putting My Faith in You

Skills

  • Technomancy 3
  • Big Sister 2
  • Strategizing 2
  • Singing 1
  • Voicing My Insecurities 0

Past Arcs

  • Wounded Angel 1

Perks

  • Accessory: Scratch (A techno sword that can transform into different tools and objects)
  •  ???

Status

  • Will: 8/8
  • MP: 5/5
  • Health Levels:
    • 4 Divine
      • Empowered Wound: Infiltrated
      • Empowered Wound: Defeated
    • 1 Tough
    • 2 Normal


Current Arc

Wounded Angel (0/60xp)

Current Quest

  • Quest: Wicked Creatures (0/15xp)
    • 5xp each, total 10xp
      • you tell people that you think your corruptor is lonely.
      • your corruptor reveals its identity.
      • some quasi-abandoned or pointless member of the cast takes on new story life as a minion of this corrupting power.
    • 1xp/Chapter
      • you’re spending too much time in your corruptor’s Chapel
      • you fall under the sway of your corruptor’s voice, power, or dreams
      • you’re sucked into a dramatic dream or memory of your corruptor
      • your corruptor or a minion thereof comforts you
      • your corruptor, some power you got from them, or one of their minions helps you out with your chores or your ordinary life.

Basic Quest

Cooperation Complex (0/9xp)

  • 1xp/Scene - Hold up the following sign and look at the back: "We can do it!"/what if we can't?.

Powers

Arc Power - Sickly
Take a Corruption/Trauma Action for 1pt of Sickness, 1/Chapter.

Wounded Angel

There for You (Dramatic)
You can always appear in a scene where someone can use a helping hand.
Cybernetic Implants (Devices)
Gain a +1 or +2 Tool bonus when using cybernetic implants with the magical skill: Technomancy.
Machine Vigor (Divine Health)
+2 (1+Arc) Divine Health levels
Quarantine Breach (Blasphemy)
If last Divine Health level is Wounded, a super mad, hyper-powerful AI begins infecting anything within a mile… and nothing good comes out of that.
Empowered Wounds
Bind Divine Wounds to gain new powers that
  • Work all the time or 1/Chapter as a Miraculous Action.
Recover
Stop empowering a wound to turn it back into a normal wound that can be healed as usual.
Infiltrated
You have been infected with malignant programming that is transforming you into something other than human. Your nerves are being rewired, you are infused with crystals and lights and your mind sings.
Crystal Mind
  • 0MP, your vision becomes clear as a hawk's and your hearing as acute as a bat's. You can record and display things you witness using your eyes as both camera and hologram projector.
  • 1MP, starting mid-scene, take 1-2 mechanically perfected actions requiring either pure reasoning power or almost (but not quite) impossible speed and timing.
  • 2MP, starting mid-scene, take as many perfected actions as you want
  • 4MP, starting whenever, take as many perfected actions as you want
Defeated
You lost the world. All of it. You couldn't save it. That one hurts.
Clinging to What's Left
  • 0MP, create a "zone of stability" 1/Chapter
  • 1MP, create a "zone of stability" a second or later time in the same Chapter
  • 2MP, create a "zone of stability" a second or later time in the same Scene
  • 4MP, create a "zone of stability" a second or later time within minutes
You've promised not to lose anything again like you lost the world, and you meant it. You can create a "zone of stability" in a small area (the size of a house, perhaps) around yourself, that prevents any change from affecting that area. This stops both outright attacks and more subtle changes of mind or changes of state. Any Intention that involves changing something inside of your zone is met by an Obstacle equal to your Arc rating. Additionally, any Miracles attempting to change things within your zone face an Auctoritas Magister equal to your Arc. This doesn't keep people from moving around or interacting within your zone, but leaving or entering does face the Obstacle and Auctoritas as described.
It is worth mentioning that not all change is bad, and that simply trying to ignore the constant unrelenting grind of the outside world is unlikely to lead to a very fulfilled existence.

Princess of Light

The Princess of Light was Helena's younger sister. Helena was always overprotective of her, but, over time, she came to see her as a competent and confident young woman who didn't need to be protected.

... Until... well, you know.

Helena sees her responsibility as having shifted from her sister to the other magical girls (and just the new world in general). Losing the world has probably pushed her back into being an overprotective mother hen.


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