Difference between revisions of "After The Storm:BONESPIKE"

From RPGnet
Jump to: navigation, search
m (Reverted edits by ZAK SMITH IS A RAPIST (talk) to last revision by Potted Plant)
(Tag: Rollback)
(One intermediate revision by the same user not shown)
Line 10: Line 10:
 
head and bonespurs jut out from his shoulders, torso, and arms.
 
head and bonespurs jut out from his shoulders, torso, and arms.
  
Str: 16 + 6 = 22
+
Str: 16 + 8 = 24
  
End: 14 + 7 = 21
+
End: 14 + 10 = 24
  
 
Agi: 12 +6 = 18
 
Agi: 12 +6 = 18
Line 20: Line 20:
 
Cool: 8 + 4 = 12
 
Cool: 8 + 4 = 12
  
Carrying Capacity: 960/1920
+
Carrying Capacity: 1920/3840
  
Base HTH: d10+1
+
Base HTH: 2d6
  
Saves: Str 12, End 12, Agi 12, Int 11, Cool 1
+
Saves: Str 13, End 13, Agi 12, Int 11, Cool 1
  
 
Initiative: d6
 
Initiative: d6
  
Hits: (8+10+5+2) = 25
+
Hits: (10+13+5+2) = 30
  
 
Healing Rate: 3.4
 
Healing Rate: 3.4
  
Power: 72
+
Power: 77
  
 
Att: (+0)
 
Att: (+0)

Revision as of 01:47, 13 June 2020

Character Name: Bonespike

Secret ID: Gunther Vanderloest

Height: 5'7" Weight: 168 lbs. Age: 21

Physical Description: Bonespike is an imposing sight despite his height and slight build. He does not carry an ounce of fat on him and is covered in wiry muscle. His skin is blackened and also appears thick and leathery. He has multiple horns on his head and bonespurs jut out from his shoulders, torso, and arms.

Str: 16 + 8 = 24

End: 14 + 10 = 24

Agi: 12 +6 = 18

Int: 10 +1 = 11

Cool: 8 + 4 = 12

Carrying Capacity: 1920/3840

Base HTH: 2d6

Saves: Str 13, End 13, Agi 12, Int 11, Cool 1

Initiative: d6

Hits: (10+13+5+2) = 30

Healing Rate: 3.4

Power: 77

Att: (+0)

PD: 4

MD: 3

Move:20

IP: 6

Background: Travel/Transportation (long haul trucker) / Military (self-trained terrorist hunter)

Powers:

Heightened Defense 10 (+2 PD/MD)

Bone Blades 20 + 5 = 25 (bone blades of hardened bone, +4 to hit, +6 sharp damage. Persistent -5, PR 1, -2.5, Range BC x 2 + 12.5)

Reflective Plating 12.5 - 7.5 = 5 (Temporary +5 PD. Persistent -5, PR 1, -2.5)

Regeneration 2.5-2.5 = 0(1) (1 hp/hour. Does not regenerate fire or acid damage.

Weakness: Noticeability 10 (impossible to pass off as a typical person)

Other Equipment:

  • Black/Grey military pants
  • Black combat boots
  • Black t-shirt w. cutaways for bone shards
  • Cell phone
  • Wallet
  • Keys