Difference between revisions of "After The Storm:BONESPIKE"

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Line 10: Line 10:
 
head and bonespurs jut out from his shoulders, torso, and arms.
 
head and bonespurs jut out from his shoulders, torso, and arms.
  
Str: 16 + 8 = 24
+
Str: 16 + 11 = 27
  
 
End: 14 + 10 = 24
 
End: 14 + 10 = 24
Line 22: Line 22:
 
Carrying Capacity: 1920/3840
 
Carrying Capacity: 1920/3840
  
Base HTH: 2d6
+
Base HTH: 1d8+1d6
  
 
Saves: Str 13, End 13, Agi 12, Int 11, Cool 1
 
Saves: Str 13, End 13, Agi 12, Int 11, Cool 1
Line 28: Line 28:
 
Initiative: d6
 
Initiative: d6
  
Hits: (10+13+5+2) = 30
+
Hits: (12+13+5+2) = 32
  
 
Healing Rate: 3.4
 
Healing Rate: 3.4
  
Power: 77
+
Power: 80
 +
 
 +
If so that would increase his HP to 32, his Power to 80, his Move to 23", his Carrying Capacity to 3840/7680 lbs, his Base HTH to 1d8+1d6, all attacks at +1. His leaping would increase to 22.9" horizontally and 11.45" vertically (x2 when pushed). He would still have 1.5 CP left as well.
  
 
Att: (+0)
 
Att: (+0)
Line 47: Line 49:
  
 
'''Powers:'''
 
'''Powers:'''
 +
 +
'''Ambidexterity''' 2.5
 +
 +
'''Heightened Attack''' 2.5 (+1 w. all attacks)
  
 
'''Heightened Defense''' 10 (+2 PD/MD)
 
'''Heightened Defense''' 10 (+2 PD/MD)
  
'''Bone Blades''' 20 + 5 = 25 (bone blades of hardened bone, +4 to hit, +6 sharp damage. Persistent -5, PR 1, -2.5, Range BC x 2 + 12.5)
+
'''Bone Blades''' 22.5 + 5 = 27.5 (bone blades of hardened bone, +4 to hit, +6 sharp damage. Armor Piercing (2 AP) 2.5 Persistent -5, PR 1, -2.5, Range BC x 2 + 12.5)
 +
 
 +
'''Armor 6 Kinetic''' (10-5 Persistent-2.5 Linked <to Bone Plating>=2.5 CP)
  
'''Reflective Plating''' 12.5 - 7.5 = 5 (Temporary +5 PD. Persistent -5, PR 1, -2.5)
+
'''Reflective Plating''' 12.5 - 7.5 -2.5 Linked <to Bone Plating>=2.5 (Temporary +5 PD. Persistent -5, PR 1, -2.5)
  
 
'''Regeneration''' 2.5-2.5 = 0(1) (1 hp/hour. Does not regenerate fire or acid damage.
 
'''Regeneration''' 2.5-2.5 = 0(1) (1 hp/hour. Does not regenerate fire or acid damage.

Revision as of 12:53, 12 August 2021

Character Name: Bonespike

Secret ID: Gunther Vanderloest

Height: 5'7" Weight: 168 lbs. Age: 21

Physical Description: Bonespike is an imposing sight despite his height and slight build. He does not carry an ounce of fat on him and is covered in wiry muscle. His skin is blackened and also appears thick and leathery. He has multiple horns on his head and bonespurs jut out from his shoulders, torso, and arms.

Str: 16 + 11 = 27

End: 14 + 10 = 24

Agi: 12 +6 = 18

Int: 10 +1 = 11

Cool: 8 + 4 = 12

Carrying Capacity: 1920/3840

Base HTH: 1d8+1d6

Saves: Str 13, End 13, Agi 12, Int 11, Cool 1

Initiative: d6

Hits: (12+13+5+2) = 32

Healing Rate: 3.4

Power: 80

If so that would increase his HP to 32, his Power to 80, his Move to 23", his Carrying Capacity to 3840/7680 lbs, his Base HTH to 1d8+1d6, all attacks at +1. His leaping would increase to 22.9" horizontally and 11.45" vertically (x2 when pushed). He would still have 1.5 CP left as well.

Att: (+0)

PD: 4

MD: 3

Move:20

IP: 6

Background: Travel/Transportation (long haul trucker) / Military (self-trained terrorist hunter)

Powers:

Ambidexterity 2.5

Heightened Attack 2.5 (+1 w. all attacks)

Heightened Defense 10 (+2 PD/MD)

Bone Blades 22.5 + 5 = 27.5 (bone blades of hardened bone, +4 to hit, +6 sharp damage. Armor Piercing (2 AP) 2.5 Persistent -5, PR 1, -2.5, Range BC x 2 + 12.5)

Armor 6 Kinetic (10-5 Persistent-2.5 Linked <to Bone Plating>=2.5 CP)

Reflective Plating 12.5 - 7.5 -2.5 Linked <to Bone Plating>=2.5 (Temporary +5 PD. Persistent -5, PR 1, -2.5)

Regeneration 2.5-2.5 = 0(1) (1 hp/hour. Does not regenerate fire or acid damage.

Weakness: Noticeability 10 (impossible to pass off as a typical person)

Other Equipment:

  • Black/Grey military pants
  • Black combat boots
  • Black t-shirt w. cutaways for bone shards
  • Cell phone
  • Wallet
  • Keys