Difference between revisions of "After The Storm:FIREHAND"

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Str: 7
 
Str: 7
 +
 
End: 13
 
End: 13
 +
 
Agi: 15
 
Agi: 15
 +
 
Int: 10
 
Int: 10
 +
 
Cool: 15
 
Cool: 15
 +
  
 
Carrying Capacity: 30/60
 
Carrying Capacity: 30/60
 +
 
Base HTH: d3
 
Base HTH: d3
 +
 
Saves: Str 9, End 11, Agi 11, Int 10, Cool 11
 
Saves: Str 9, End 11, Agi 11, Int 10, Cool 11
 +
 
Initiative: d6+6
 
Initiative: d6+6
 +
 
Hits: 8
 
Hits: 8
 +
 
Healing Rate: 1.6
 
Healing Rate: 1.6
 +
 
Power: 41
 
Power: 41
 +
 
Att: (+0)
 
Att: (+0)
 +
 
PD: 1
 
PD: 1
 +
 
MD: 0
 
MD: 0
 +
 
Move: 10
 
Move: 10
 +
 
IP: 5
 
IP: 5
 +
 
Weight: 240 lbs.
 
Weight: 240 lbs.
 +
 
Mass: d6
 
Mass: d6
 +
 
Background: Engineering / technology (electrical engineer) - Sport (martial arts: boxing and jujutsu)
 
Background: Engineering / technology (electrical engineer) - Sport (martial arts: boxing and jujutsu)
  
 
Core Abilities:
 
Core Abilities:
 +
 
Physical Fire Attack (2 damage, continuous, carried) 10 CP
 
Physical Fire Attack (2 damage, continuous, carried) 10 CP
 +
 
Fire Blast 2d4, 20" 5 CP
 
Fire Blast 2d4, 20" 5 CP
 +
 
Invulnerability (heat) 10 CP
 
Invulnerability (heat) 10 CP
 +
 
Adaptation (high temperatures) 5
 
Adaptation (high temperatures) 5
 +
 
Light Control (flash) 10 (one target only -5) = 5
 
Light Control (flash) 10 (one target only -5) = 5
 +
 
Light Control (glow) 5 (3 feet) (increased PR (3/hour) -5) = 0
 
Light Control (glow) 5 (3 feet) (increased PR (3/hour) -5) = 0
 +
 
Heightened Initiative 5
 
Heightened Initiative 5
 +
 
Speed 10 (44 mph)
 
Speed 10 (44 mph)
 +
 
Wall Crawling
 
Wall Crawling
  
 
GEAR (4) Mask: -5 gear, Adaptation (resistant to gas and drowning - Asphyxiation / Drowning) 1.5 IP (30 min air supply) + basic low-light vision 2.5
 
GEAR (4) Mask: -5 gear, Adaptation (resistant to gas and drowning - Asphyxiation / Drowning) 1.5 IP (30 min air supply) + basic low-light vision 2.5
 +
 
GEAR (1) -5, Light Armor: -5 gear, -10 light partial 15.5 (11) (5/0/3/0)
 
GEAR (1) -5, Light Armor: -5 gear, -10 light partial 15.5 (11) (5/0/3/0)
 +
 
0 IP Left
 
0 IP Left
  
 
Weaknesses:
 
Weaknesses:
 +
 
Dependent (sister) -5 CP
 
Dependent (sister) -5 CP

Revision as of 02:50, 24 March 2018

Str: 7

End: 13

Agi: 15

Int: 10

Cool: 15


Carrying Capacity: 30/60

Base HTH: d3

Saves: Str 9, End 11, Agi 11, Int 10, Cool 11

Initiative: d6+6

Hits: 8

Healing Rate: 1.6

Power: 41

Att: (+0)

PD: 1

MD: 0

Move: 10

IP: 5

Weight: 240 lbs.

Mass: d6

Background: Engineering / technology (electrical engineer) - Sport (martial arts: boxing and jujutsu)

Core Abilities:

Physical Fire Attack (2 damage, continuous, carried) 10 CP

Fire Blast 2d4, 20" 5 CP

Invulnerability (heat) 10 CP

Adaptation (high temperatures) 5

Light Control (flash) 10 (one target only -5) = 5

Light Control (glow) 5 (3 feet) (increased PR (3/hour) -5) = 0

Heightened Initiative 5

Speed 10 (44 mph)

Wall Crawling

GEAR (4) Mask: -5 gear, Adaptation (resistant to gas and drowning - Asphyxiation / Drowning) 1.5 IP (30 min air supply) + basic low-light vision 2.5

GEAR (1) -5, Light Armor: -5 gear, -10 light partial 15.5 (11) (5/0/3/0)

0 IP Left

Weaknesses:

Dependent (sister) -5 CP