Difference between revisions of "After The Storm:SHOCKWAVE"

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(Created page with "Name: Shockwave Secret I.D.: William Ray Kendrick Height: 5'10" Weight: 195 lbs (looks closer to 160, wiry but very dense altered musculature) Hair: light brown, with a to...")
 
 
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CHARACTERISTICS
 
CHARACTERISTICS
  
ST: 11+5=16 (11 CP)
+
ST: 11+7=18 (11 CP)
  
 
EN: 12+9=21 (12 CP)
 
EN: 12+9=21 (12 CP)
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CL Save: 11-
 
CL Save: 11-
  
Carrying Capacity: 240 lbs
+
Carrying Capacity: 480 lbs
  
Base HTH Damage: 1d6+1
+
Base HTH Damage: 1d8+1
  
 
Initiative: d6
 
Initiative: d6
  
Hit Points: 20
+
Hit Points: 21
  
 
Healing Rate: 3.4
 
Healing Rate: 3.4
  
Power: 62
+
Power: 64
  
 
Physical Defense: +1
 
Physical Defense: +1
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Heightened Endurance +9 (9 CP)
 
Heightened Endurance +9 (9 CP)
  
Heightened Expertise, Force Bolt only +2 (5 CP)
+
Heightened Expertise, Force Bolt only +3 (7.5 CP)
  
 
Heightened Senses: Basic, Motion, Ranged (10 CP)
 
Heightened Senses: Basic, Motion, Ranged (10 CP)
  
Heightened Strength +5 (5 CP)
+
Heightened Strength +7 (7 CP)
  
 
Wealth: d6+1 (5 CP)
 
Wealth: d6+1 (5 CP)
  
Total CP cost for Abilities = 84
+
Total CP cost for Abilities = 88.5
  
 
WEAKNESSES
 
WEAKNESSES
  
 
Vulnerability: Entropic attacks, +6 damage/-6 save (-15 CP)
 
Vulnerability: Entropic attacks, +6 damage/-6 save (-15 CP)

Latest revision as of 01:46, 13 June 2020

Name: Shockwave

Secret I.D.: William Ray Kendrick

Height: 5'10"

Weight: 195 lbs (looks closer to 160, wiry but very dense altered musculature)

Hair: light brown, with a touch of gray

Eyes: blue

Age: 50

CHARACTERISTICS

ST: 11+7=18 (11 CP)

EN: 12+9=21 (12 CP)

AG: 10+5=15 (10 CP)

IN: 10 (10 CP)

CL: 12 (12 CP)

Total CP cost for Characteristics = 55

EN Save: 12-

AG Save: 11-

IN Save: 10-

CL Save: 11-

Carrying Capacity: 480 lbs

Base HTH Damage: 1d8+1

Initiative: d6

Hit Points: 21

Healing Rate: 3.4

Power: 64

Physical Defense: +1

Mental Defense: +/-0

Move: 17

Inventing Points: 5

Mass: d6

Background: Mechanic, Military

Motivation: Justice (do the right thing, help others, especially those who cannot help themselves)

Wealth: d6+1 (see abilities)

Luck: 10-

ABILITIES

Absorption Effect, tied to Armor, Kinetic only, up to 30 points absorbed, 1/2 to Power, 1/2 to ST (15 CP)

Armor - Kinetic only, 6 points (10 CP)

Force Bolt: Range 21", PR 1, HTH Damage +6 (20 CP)

Heightened Agility +5 (5 CP)

Heightened Endurance +9 (9 CP)

Heightened Expertise, Force Bolt only +3 (7.5 CP)

Heightened Senses: Basic, Motion, Ranged (10 CP)

Heightened Strength +7 (7 CP)

Wealth: d6+1 (5 CP)

Total CP cost for Abilities = 88.5

WEAKNESSES

Vulnerability: Entropic attacks, +6 damage/-6 save (-15 CP)