Difference between revisions of "After The Storm:SKYFALL"

From RPGnet
Jump to: navigation, search
 
Line 59: Line 59:
 
Weakness: Personal Problem- full time job at a government owned secret lab -5cp
 
Weakness: Personal Problem- full time job at a government owned secret lab -5cp
  
Gear: Force Field 15 cp, provides 6 Kinetic, 6 Energy, 6 Bio, 6 Entropy, Does not block teleportation (-5cp), requires an action and pr16 to activate.
+
Gear: Force Field 17.5 cp, provides 7 Kinetic, 7 Energy, 6 Bio, 6 Entropy, Does not block teleportation (-5cp), requires an action and pr16 to activate.
  
 
[https://wiki.rpg.net/index.php/After_The_Storm:_Main_Page BACK TO MAIN PAGE]
 
[https://wiki.rpg.net/index.php/After_The_Storm:_Main_Page BACK TO MAIN PAGE]

Latest revision as of 22:04, 26 September 2019

Str: 9

End: 12

Agi: 12

Int: 15

Cool: 12


Carrying Capacity: 60 lbs

Base HTH damage: d4

Saves: Str 11, End 11, Agi 11, Int 11, Cool 11

Initiative: d6

Hits: 8

Healing Rate: 1.6

Power: 48

Att: (+0)

PD: 1

MD: 1

Move: 11

Mass: 60 (d4)

IP 8

Motivation: Utopian. Abby wants to make the world a better place starting with New York.


Core Abilities:

Repulsion Blast 2d10: pull objects and slow oncoming objects 15 cp

Note: Requires arms to be free -2.5 cp

Reflection: Kinetic-all projectiles (take ¼ damage) 5 cp

Mental: Photographic memory- Remember minor, subtle, and non-obvious details w/o a check 10cp

Flight: 87mph, acceleration 16, PR=1/hr 20cp

Wealth: 2.5cp (80K/year)

Gear: 2.5 cp Paralysis Ray gauntlet. -1 save modifier. Basic cost is 12.5cp. -5cp for gear and -5 cp for victim can speak for a total of 2.5cp.

Inventing 10cp

Weakness: Personal Problem- full time job at a government owned secret lab -5cp

Gear: Force Field 17.5 cp, provides 7 Kinetic, 7 Energy, 6 Bio, 6 Entropy, Does not block teleportation (-5cp), requires an action and pr16 to activate.

BACK TO MAIN PAGE