Difference between revisions of "After The Storm: Second Wave PlayerCharacters"

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(Background and Description)
(Cloudburst – the storm hero!)
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Powers Description: Cosmos crackles with cosmic energy. It appears as blue static electricity that snaps about his skin. It's easily concealed by loose fitting clothes, but not by his costume (though anyone talking to him for any length of time will notice it around his face). When Using his powers, this effect crackles brighter and more seemingly (though there's no actual effect - other than his ranged damage effect) more violently. When flying, he leaves a blue streak behind him that fades in a moment. When walking through objects, there's a momentary blue echo of his form left behind as well. If all of his powers were cancelled, the cosmic energy would stop crackling as it's a distinct visual representation of his immunities.
 
Powers Description: Cosmos crackles with cosmic energy. It appears as blue static electricity that snaps about his skin. It's easily concealed by loose fitting clothes, but not by his costume (though anyone talking to him for any length of time will notice it around his face). When Using his powers, this effect crackles brighter and more seemingly (though there's no actual effect - other than his ranged damage effect) more violently. When flying, he leaves a blue streak behind him that fades in a moment. When walking through objects, there's a momentary blue echo of his form left behind as well. If all of his powers were cancelled, the cosmic energy would stop crackling as it's a distinct visual representation of his immunities.
  
= Cloudburst – the storm hero! =
+
= [[Cloudburst]] =
  
  
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“Well, if it isn’t Marshal Monsoon! No, no… I got it… it’s Deputy Downpour!” – One of the CounterSup Marshals that Cloudburst worked with before gaining powers during the Second Storm.
 
“Well, if it isn’t Marshal Monsoon! No, no… I got it… it’s Deputy Downpour!” – One of the CounterSup Marshals that Cloudburst worked with before gaining powers during the Second Storm.
 
Weather Wizard 1 I like the orange highlights, but the suit would be a light gray and the coat would be a dark gray.
 
Weather Wizard 2 With a staff! and the costume probably l looks more like this.
 
Mask Gotta let the hair out!
 
  
 
==Complications==
 
==Complications==

Revision as of 06:42, 8 February 2022

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Contents

Carlos "Cosmos" Metzieres

Background and Description

After the birth of Conrad, his mother Coral decided to walk the straight and narrow. She turned her powers into a job as a repair person for satellites and an assistant on space missions. Many were happy to pay her insane rates rather than pay to launch astronauts which would cost even more money. She met Carlos' father soon after,

By the age of thirteen, Carlos began to show powers, which was when Coraline shared her villainous past, including the family secrets they had never spoken about before. "Born into his boos" as Conrad would say, Carlos couldn't imagine his mother as anything but the stable influence she had become. His interest with space grew with his powers, till he was eventually doing research on foreign planets, going so far as to escort satellites out of the solar system and farther into space than had ever been previously explored. It was this time of his life, he spent working closely with NASA, getting to know many within the government and assisting them whenever he could.

When the second storm arrived, Carlos wasn't on Earth. He was sent to investigate it, in attempt to help the scientific community understand it. Not only did the equipment he was sent with not survive, but it pushed his interstellar flight harder than he thought was possible, sending him completely out of the universe, and into the pocket universe that is Continuum. Luckily Continuum was able to return Carlos to his planet of origin.

Upon his return, the heroes that protected his home were gone, and Carlos couldn't help but take up the mantle in their absence.

Description: Carlos is a young man. He has a thin build under his mother's broad shoulders. His limbs are much thinner than hers, but he has the same dark complexion. At a glance one might assume he's a swimmer. His eyes are large and expressive, often betraying his thoughts or feelings in most situations. His hair grows thick and curly but he keeps it impeccably styled, typically leaning towards natural afro hairstyles.
Costume: Cosmos wears a skin tight blue outfit with a black chest and belt. At a glance the chest appears to be covered in white dots, but any closer inspection would recognize it as how space appears from earth in the Northern hemisphere. His gloves and boots are solid black.

Complications

Motivation: Patriotism
Quirk: Open Book*
Temper: Mother's history#

  • Carlos may try, but no one believes his lies, and he's too emotional to hide his feelings.
  1. Carlos knows a very different Coraline than most. He's protective, and easily angered by those who only see her as a villain.


Character Sheet

Abilities

Strength 0
Stamina 0
Agility 0
Dexterity 0
Fighting 0
Intellect 7 (14)
Awareness 4 (8)
Presence 0

Defences

Dodge: 10
Parry: 10
Fortitude: 10
Toughness: 10
Will: 6

Skills

Expertise: Science - 10 (5)
Ranged Combat - 10 (5)
Investigation - 10 (5)
Perception - 10 (5)
Insight - 10 (5)

Advantages

Jack of all trades (1)
Benefits: Security Clearance (1)

Powers

Flight. 8 (16)
Immunity 2 [suffocation effects] (2)
Immunity [vacuum] 1 (1)
Immunity [heat] 1 (1)
Immunity [cold] 1 (1)
Immunity [radiation] 1 (1)
Immunity [high pressure] 1 (1)
Movement. Space travel 3 (6)
Movement. Permeate 3 (6)
Damage Ranged 10 (20) - Cosmic Energy

Powers Description: Cosmos crackles with cosmic energy. It appears as blue static electricity that snaps about his skin. It's easily concealed by loose fitting clothes, but not by his costume (though anyone talking to him for any length of time will notice it around his face). When Using his powers, this effect crackles brighter and more seemingly (though there's no actual effect - other than his ranged damage effect) more violently. When flying, he leaves a blue streak behind him that fades in a moment. When walking through objects, there's a momentary blue echo of his form left behind as well. If all of his powers were cancelled, the cosmic energy would stop crackling as it's a distinct visual representation of his immunities.

Cloudburst

Background and Description

“Well, if it isn’t Marshal Monsoon! No, no… I got it… it’s Deputy Downpour!” – One of the CounterSup Marshals that Cloudburst worked with before gaining powers during the Second Storm.

Complications

Character Sheet

Abilities

Strength 2
Stamina 4
Agility 4
Dexterity 0
Fighting 0
Intellect 0
Awareness 2
Presence 0

Defences

Dodge (Agility) 4+ (9) = 13
Parry (Fighting) 0+(13) = 13
Fortitude (Stamina) 4 + (6) = 10
Toughness (Stamina) 4+3+(0) = 7
Will (Awareness) 2 + (8) = 10


Skills

Fighting (Staff) +10 6 ranks
RC: Pistols +10 4 ranks
Acrobatics +10 6 ranks
Stealth +10 6 ranks
Perception +10 8 ranks
Persuasion +10 10 ranks

Advantages

Equipment 1
Close Combat 4
Luck 3
Set Up 2
Teamwork 1
All Out Attack 1
Power Attack 1
Move by action 1

Attacks

Initiative: +4
Attacks:
Staff: +10
Other Melee: +4
Ranged: +4

Powers

Cloud Form (21 points)
Insubstantial 2 ranks (Immune to physical damage, flow-through openings) (10 points)
Precise (Flat 1)
Reaction (2 points)
Flight 4 (8 points)
Cloud Senses (4 points)
Senses: Tactile, Ranged 1, Rapid 1, Extended 1, Acute 1, Penetrate concealment 4 (naturally accurate and radius) Limited (within clouds/steam/mist/fog/vapor/etc…)
Cloud Cover (9 points)
Environment 2 ranks (60 ft radius) 9 points
Extreme Cold/Total Concealment, Selective 5 points per rank noticeable -1 flat
Electrified Nano-Weapon 25 points
Affliction 10, Dazed, Stunned, Incapacitated) Resisted by fortitude, Cumulative 20 points
Staff: Damage 8, Multiattack 8, 16 points(Linked)
Alt: Spear - Damage 8, Penetrating 8 1 point
Alt: Whip – Affliction 10 Extra condition, (Dodge) (Hindered/Vulnerable, Defenseless/Immobilized) limited to 2 conditions (resisted by Damage or Sleigh tof Hand) Concentration, Elongation 2 30ft 1 point
Feature: quick change 1 point
Easily removable -14
Costume (5 points)
Protection 3, (3 points, Impervious 3) 6 points
Removable (-1 points)
-Headgear - Comlink (free), GPS (1 equipment point)
-Belt: Power Knuckles, Restraints, Mini Tracker (3 equipment points)
-Lining: Cold Insulation (1 equipment point)

Luminary

Background and Description

Complications

Fame: Even outside of their superheroic identity, they are known are a foremost expert in both science and magic.

Motivation: Discovery: With all that has happened in the world since the Storm, Luminary is driven to understanding the origins of the Storm and the strange effects it has had on the Earth and the creatures that live there.


Character Sheet

Abilities

Strength 0
Stamina 0
Agility 0
Dexterity 0
Fighting 0
Intellect 8
Awareness 0
Presence 0

Defences

Dodge: 8
Parry: 8
Fortitude: 12
Toughness: 12
Will: 8

Skills

Expertise: Magic 10 (+18)
Expertise: Science 10 (+18)
Investigation 4 (+12)
Ranged Combat: The Living Light 8 (+8)
Technology 10 (+18)
Treatment 4 (+12)

Advantages

Artificer
Contacts
Eidetic Memory
Interpose
Inventor
Power Attack
Ritualist

Attacks

Initiative +0

Affliction: Affliction 10, +0 (DC Fort 20)
Grab, +0 (DC Spec 10)
Light Blast: Damage 12, +8 (DC 27)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)

Powers

Glowing Aura: Protection 12 (+12 Toughness; Impervious, Sustained)
Light Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
Quick Change: Feature 1
The Living Light
Affliction: Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Limited: Vision Only)
Healing Light: Healing 12
Light Blast: Damage 12 (DC 27; Increased Range: ranged)
Light Constructs: Create 10 (Volume: 1000 cft., DC 20)

Matroskin

Background and Description

Matroskin's 'real name' is Robert Blake, named for one of the first PoC serving in America to receive the Medal of Honor in a naval engagement.

His Dad is William "Wild Bill" Blake, who met Robert's Mum, a white tiger by the name of

снегопад* via the Witches. She's an ex Vegas resident, offspring of a now defunct magic act white tiger.

Snow was brought as a cub to New York and escaped from captivity after First Storm and some rather strange powers manifesting for the first time, including becoming way smarter than the average tiger, and like Bill, an animal with the power of human-like speech.

She is a cryo-kinetic, can cause small localized hail and snowstorms, manipulate air currents and chill the area around her enough to cause ice to form on nearby surfaces, and ice coat herself for improvised armour. Her ability to fly is more like Frozone's (From The Incredibles movies) Ice Surfing ability in that she needs to be able to build an ice sheet under her as she goes to do so.

Snow is also amazingly chill for a tigress, but particularly unforgiving of those humans who kill animals for sport.

  • 'Snowfall' in Russian, usually known simply as 'Snow' because I'm lousy at rendering Russian script into English pronunciation.

Matroskin is like his mother in that he has Telekinesis with the sort of fine control that would allow manipulating air currents as well as small and delicate technical components, and prefers to use finesse rather than force where possible.

Like Bill, he shares a fascination with technology and the uses of it, a love of fictional media and an eagerness to explore the strange new world of Post Storm America. He may have also picked up his dad's sometimes disturbing sense of humor, but is more of a jester than a Joker or a Comedian.

He has close ties with Ms Elsewhere's family, particularly her not so small now cousin Zoe, and with Swanncorp's joint CEOs.

I would expect he'd also know a lot of The Farm's ex-inhabitants, and The Odds as well, and may have connestions to the Witches via Snow.

Complications

Character Sheet

Abilities

Strength 6 (2 innate + 4 from growth)
Stamina 4 (0 innate +4 from growth)
Agility 4
Dexterity 0
Fighting 4
Intellect 4
Awareness 3
Presence 1

Defences

Dodge: 8 (Agi 4 + 8 bonus -2 growth)
Parry: 8 (ftg 4 + 8 bonus -2 growth)
Fortitude: 10 (sta 4 +6 bonus)
Toughness: 12 (sta 4 + 5 tiger hide + 3 to shields)
Will: 10 (Awe 3 + 7 bonus)

Skills

Acrobatics +6
Athletics +8
Close combat (unarmed) +10 (for 14 total)
Expertise (science) +10
Intimidation +8 (11 total +1 pre +2 growth)
Investigation +4
Perception +6
Persuasion +8
Range combat (to thrown) +10
Stealth +10 (10 total + 4 Agi -4 growth)
Technology +6

Advantages

Inventor (make new pieces of technology)
Move by action
Tracking
Animal empathy
Improvised tools
Equipment 1

Powers

Tiger hide: protection 5: innate +1: 6
Tiger leap: leaping 2: innate+1, requires acrobatics -1/r: 2
Tiger senses: Sense 2 (acute smell, low light vision): 2
Tiger Size: growing 4: permanent +0, innate +1: 11
Tk shields: protection 3: sustained +0: 3
TK: move object 10: precise+1, concentration -1/r: 11
Alt:Tk Flight: flight 5:: 1​

White Snake

Background and Description

Complications

Motivation: Acceptance
Motivation: Doing Good
Prejudice: Appearance
Relationship: Mother
Rivalry: Sister

Character Sheet

Abilities

Strength 5
Stamina 5
Agility 5
Dexterity 0
Fighting 5
Intellect 0
Awareness 5
Presence 0

Defences

Dodge: 7
Parry: 7
Fortitude: 5
Toughness: 0
Will: 5

Skills

Insight +5
Perception +5
Athletics +5
Acrobatics +5
Deception +5
Intimidation +5
Stealth +5
Expertise: Crime +5
Expertise: Magic +5
Expertise: Streetwise +5

Advantages

Close Attack 5 [5pts]
Diehard [1pt]
Agile Feint [1pt]
Favoured Foe (Triads) [1pt]
Benefit (alternate identity) [1pt]
Benefit (cipher) [1pt]
Languages 2 [2pts]
Evasion 2 [2pts]
Improved Initiative [1pt]
Improved Trip [1pt]
Power Attack [1pt]
Uncanny Dodge [1pt]
Quick Change [1pt]
Hide In Plain Sight [1pt]

Powers

Protection 3 [3pts]
Regeneration 1 (persistent) [2pts]
Damage 5 (strength-based) [5pts]
Immunity (drowning, cold environments) [2pts]
Environmental Adaptation (underwater) [2pts]
Swimming 5 [5pts]
Alt: Leaping 5 [1pt]
Darkvision [2pts]
Awareness (magic) [1pt]
Morph 1 [5pts]
Alt: Concealment 5 (blending) [1pt]
Extra Limb (reach) [2pts]

William Martinez and Koryyk

Background and Description

Age: 17 and N/A
Archetype: Magical bruiser/tank with some hellish flair
Appearance: Mostly will looks like a regular, if tall and gangly, teenager. Dresses in clothes that hang loosely from him in a (failing) attempt to hide his lack of sports star muscles. Once a fight starts though Koryyk brings the supernatural to the fore, manifesting longer arms and fingers with additional joints, a gaping razor toothed jaw and unfathomably sharp razor talons.
Backstory: William's home and birth family was caught up in some natural disaster or superpowered mayhem leaving only him, at age 9, alive and in a devastated city alone for several weeks until he was rescued by the relief operation. He was adopted by the Martinez family in New York and became close to them as another part of their family.

While rummaging through some old bits at a second hand shop he found a book. An iron bound book. He took it home and spent many hours reading, furiously scribbling notes and stapling them together, sticking post it notes to it and trying to make some of the magic it spoke of work. And he had, some, minor, success. Until he flipped to the back of the book after a particularly frustrating day and drew a symbol he...probably...should not have. A voice of smokeless fire spoke to him and begged him for help. It was a creature from distant planes, it's home shattered by something unknowable and it fled in terror, knowing its death was approaching. William could not abandon it to such an end and helped it through where it came to rest inside his mind. Or soul. He's yet to work out which or if there even is a distinction.

This is no demonic possession however. This is a willing bond that comes with many benefits and more than likely some unforseen drawbacks...

Complications

Demonic refugee: magical senses, arcane warding and those attuned to such things will detect the presence of Koryyk in William

Everything's new to someone: William is young and has had a demon inside him for all of a month, he's never kissed a girl, never fought a super villain and sure as hell hasn't decided what to do with his life. If someone is going to make a naive mistake it'll be Will...or Koryyk who only learned what a human was a month ago...


Character Sheet

Abilities

Strength 10 (20)
Stamina 12 (24)
Agility 4 (8)
Dexterity 0
Fighting 0
Intellect 4 (8)
Awareness 0
Presence 0

Defences

Dodge: 4
Parry: 8
Fortitude: 12
Toughness: 12
Will: 8

Skills

Expertise: Magic 10 (5)
Acrobatics 4 (2)
Athletics 10 (5)
Insight 10 (5)
Intimidation 6 (3)
Perception 4 (2)

Advantages

All Out Attack 1
Accurate Attack 1
Defensive Attack 1
Diehard 1
Improved Critical 4
Great Endurance 1
Interpose 1
Luck 1
Power Attack 1
Ritualist 1
Second Chance: mind control 1 (my thinking for these three is that there are actually two minds in one body so both have to be controlled for it to work)
Second Chance: emotional control 1
Second Chance: perception alteration 1
Takedown 2
Close Attack 10

Powers

Demonic Manifestations 15
Regeneration 10
Claws and Teeth 5pts
Strength Damage +0, Close Attack Advantage +0
Affects Insubstantial +2
Incurable +1
Penetrating +2
William’s spell book 5pts
Array of 3 effects +2
Flight 3, concentration +3
Environment Control: Light 3 +3
Senses 3 (Detect Magic 2, Extended 1)

Continuum

Background and Description

In the being currently known as Continnum's life there have been three major phases. The first lasted for a indeterminable amount of time. Literally indeterminable, for how can one measure time if one is the only consciousness there is, a sentient pocket universe in which only primordial energy and matter exists? It could have been mere months or eons beyond imagining. There is no way to tell.

Then in one moment this state of monotonous being was suddenly shattered, as perturbations from Outside were felt. Till that point, the living dimension was only barely aware of the concept of something external to itself. Now its attention was drawn across the Void between realities to Elsewhere.

Focusing on the source of the sensations, it discovered their cause. Within the Elsewhere it discovered Others, not-selves that possessed thought and will just as it did. Some of these beings, humans, had recently been granted extraordinary abilities from an event called The Storm, and one of the abilities some had gained was that of teleportation. It was the vibrations in the dimensional fabric caused by such powers that the entity had felt across the gulf of universes.

Fascinated with Elsewhere, Earth, and the beings that dwelled within it, the entity spent all of its time focusing its perceptions on the reality. For many of Earth's years the entity watched and listened, first the teleporters who first caught its attentions, then also their fellow supers and humanity as a whole.

The entity would have been content to simply watch for eternity if it wasn't for one fateful incident. One day, during the approach of a Second Storm to Earth, the spacefaring hero Cosmos was sent to investigate it. During the course of his mission his abilities were temporarily super-charged by the Storm, causing him burst through the Universe's boundaries entirely. He ended up crossing the dimensional void and finding himself within the living universe had been observing Earth for more than three decades.

Instantly realizing where his unexpected visitor came from, the entity rewound time to undo any damage caused by his violently abrupt arrival. It then created an island of Earthlike environment and a humanish avatar to explain their situation to them.

Once Cosmos understood his current circumstances the hero attempted to return to Earth. But the abyss between actualities was too wide for Cosmos, whose power had returned to normal levels. The entity realized he would require its help to return home, so it combined its natural power to manipulate the dimensional fabric with the hero's abilities to do just that.

The effort was a success that not only returned Cosmos to Earth bur took the entity's avatar along as well. The being was thrilled with this new and unanticipated state of affairs. Not only could he experience the fascinating world of humanity from a whole new perspective but he could interact with it as well.

Cosmos, for his part, was a little wary of just letting an alien entity of undetermined power explore Earth without supervision. Deciding the best plan would be to get him to cooperate with the authorities, he persuaded the being the most interesting way to spend its time would be to be a superhero like them and quickly made arrangements to introduce it to the appropriate agencies. The newly minted superhero dubbed itself Continnum, for that is what he was, a living space-time continuum projecting its consciousness into a humanoid form.

Complications

Motivations: Thrills
Fame
Focus of The Fringe: While the majority of people have positive opinions about Continuum and believe what he's shared about his background, there are some individuals and groups scattered throughout the population who harbor a variety of erroneous beliefs and theories about the entity.

Some think he's responsible for the Bermuda Triangle, while others believe he caused The Storms. At least one cult think he's the alien tyrant who in a previous age had people's past incarnations executed in volcanoes, while a number of conspiracy theorists suspect his activities as a hero is part of a secret attempt to subvert human institutions in order to rule the world.

These false beliefs usually don't cause Continuum any difficulties but they can occasionally inconvenience him, especially if they're held by someone in a position of authority or who happens to possess things like major resources or superpowers.


Character Sheet

Abilities

Strength 0
Stamina 3
Agility 0
Dexterity 0
Fighting 0
Intellect 5
Awareness 5
Presence 2

Defences

Dodge: 10
Parry: 10
Fortitude: 8
Toughness: 10 (7 from Protection)
Will: 12

Skills

Expertise: Supers 2 (7)
Investigation 4 (9)
Perception 4 (9)

Advantages

Eidetic Memory
Speed of Thought
Well-Informed

Powers

Avatar of an Extradimensional Entity...
Immortality 2 - Innate (Flat 1)
Immunity 3 (Aging, Disease, Need to Sleep) - Innate (Flat 1)
Protection 7 - Innate (Flat 1)
Feature 1 (Temporal Inertia) - Innate (Flat 1)
Dimensional Awareness - Senses 8 (Detect Things Occupying Space, Ranged, Acute, Analytical, Accurate, Awareness: Dimensional Distortions, Radius)
Dimensional Manipulation (40 point Array + 12 Alternate Effects): Short Range Displacement: Teleport 12, Accurate (+1), Change Direction (Flat 1), Change Velocity (Flat 1) Increased Mass (200 lbs; Flat 2)
Long Range Displacement: Teleport 12, Accurate (+1), Change Direction (Flat 1), Change Velocity (Flat 1), Extended (+1),Increased Mass (200 lbs; Flat 2), Limited to Extended (-1)
Displace Subject: Teleport 7, Accurate (+1), Attack (+0), Change Direction (Flat 1), Change Velocity (Flat 1), Increased Range (Perception; +2)
Short Range Portal: Teleport 8, Accurate (+1), Portal (+2)
Long Range Portal: Teleport 6, Accurate (+1), Easy (+1), Extended (+1), Limited to Extended (-1), Portal (+2)
Offensive Portal: Damage 11, Increased Range (Perception; +2), Indirect 4 (Flat 4), Precise (Flat 1), Variable Descriptor (Any Environmental Descriptor; Flat 2)
Wide Offensive Portal: Damage 8, Area - Line (+1), Increased Range (Perception; +2), Indirect 4 (Flat 4), Precise (Flat 1), Variable Descriptor (Any Environmental Descriptor; Flat 2)
Defensive Portal: Deflect 9, Indirect 4 (Flat 4), Increased Range (Perception; +1), Reflect (+1), Redirect (+1)
Recursive Trap Door Portal: Affliction 9 (Resisted and Overcome by Agility; Hindered & Vulnerable, Defenseless & Immobile), Affects Insubstantial (Full Effect; Flat 2), Alternate Resistance (Agility; +0), Extra Condition (+1), Increased Range (Perception; +2), Limited (Not flyers, teleporters or others who can automatically stop falling in midair; -1), Limited Degree (-1), Progressive (+2) Reversible (Flat 1)
Temporal Dilation Attack: Affliction 9 (Resisted and Overcome by Will; Vulnerable, Defenseless, Paralyzed), Affects Insubstantial (Full Effect; Flat 2), Cumulative (+1), Increased Range (Perception; +2), Reversible (Flat 1)
Restorative Retcon: Healing 6, Energizing (+1), Increased Range (Perception; +2), Limited (Others; -1), Linked (to Immunity to Fatigue Effects; +0), Persistent (Flat 1), Restorative (+1), Resurrection (+1), Stabilize (Flat 1) + Immunity 5 (Fatigue Effects), Limited (Only Fatigue Effects imposed by using Restorative Retcon)
Repairative Retcon: Healing 9, Affects Objects (+1), Increased Range (Perception; +2), Limited (Objects Only; -1), Persistent (Flat 1)
Self Restorative Retcon: Healing 12, Energizing (+1), Limited (Self Only;-1), Linked (to Immunity to Fatigue Effects; +0), Persistent (Flat 1), Restorative (+1), Stabilize (Flat 1) + Immunity 5 (Fatigue Effects), Limited (Only Fatigue Effects imposed by using Self Restorative Retcon)

Impact

Background and Description

Father, Alan Cooperton/Firehand.
Mother, Fiona Hanrahan.

Uncle, Dominic Cooperton, Alan's brother. Married.
Aunt, Mabel Cooperton, Alan's sister, who is also the hero Corona. Mabel is married to Sallali, who also works for/with the Cooperton family.
(Both spouses have shares in the business)

Peter manifested power recently, maybe a year or two before the Second Wave. Before that he worked at home, in the business established by his grandparents.

ETA Fiona found work as a staff member at Riker's Island not long after the change of management due to the Protector's raid.
Mabel had ocassion to visit Riker's: she and Fiona hit it off, and later Mabel introduced her to Alan. They hit it of and soon Fiona was a regular visitor to the Cooperton home.

Complications

Character Sheet

Abilities

Strength 0
Stamina 2
Agility 3
Dexterity 6
Fighting 3
Intellect 1
Awareness 3
Presence 2

Defences

Dodge: 5 (agl 3 +5 bonus =8)
Parry: 5 (fgt 3 + 5 bonus = 8)
Fortitude: 8 (sta 2 + 8 bonus = 10)
Toughness: 0 (sta 2 +0 bonus+10 force field = 12)
Will: 7 (awe 3 + 7 bonus = 10)

Skills

Technology 2
Insight 4
Intimate 4
Perception 4
Persuasion 4

Advantages

Powers

Kinetic Forcefield
Protection 5: sustained +0, impervious +1/r:10
Protection 5: sustained +0: 5Damage 3: reaction +1/r: 6
Immunity 5: direct kinetic energy:5
Auto kinetic control
Flight 7: aquatic+1, distracting-1/r, subtle+1:9
(aquatic because moving through water should be as easy as air, subtle because I assume there is no obvious effect with your flight, distracting because I needed to drop the cost and mentally moving your self like a rag doll would be distracting)
Kinetic control
Damage 14: ranged:28Move object 7: subtle, perception: (1/28)
Quick change
Feature::1

Sky aka Kimberly Park

Background and Description

Kim's family was among the people saved from the tenement fire by the original Protectors, and a young Kim was stunned by the sight of these amazing heroes! A short time thereafter, she discovered her own superpower! Her path was clear! She would become a hero herself!

...but her power was flight. Only flight. She was a very fast flier, agile, quiet, able to flit across the city in an instant... but that was all.

And that was fine.

She trained herself relentlessly, pushing her body as hard as she could, training in martial arts, acrobatics, first aid, tactics... she was determined. She had the powers. It was her duty.

She was going to step up, and do her part.

And save the day. No matter what.

Complications

Motivation: Responsibility
Secret Identity
Relationship: Roommate. Kim's roomate, Hana, works as an EMT and they cross paths frequently; Kim doesn't realize that Hana actually knows her secret identity.

Character Sheet

Abilities

Strength 2
Stamina 4
Agility 13
Dexterity 0
Fighting 0
Intellect 0
Awareness 6
Presence 0

Defences

Dodge: 0/+13
Parry: 13/+13
Fortitude: 4/+8
Toughness: */+7
Will: 6/+12

Skills

Athletics 6/+8
Acrobatics 3/+16
Close Combat (Unarmed) 14/+14
Insight 4/+10
Investigation 4/+4
Perception 4/+10
Persuasion 4/+4
Stealth 1/+14
Treatment 4/+4

Advantages

Luck 3
Takedown 2
Move-By Action
Evasion 2
Agile Feint
Set-Up
Improved Defense
Redirect
Uncanny Dodge
Power Attack
Instant Up
Improved Critical (Unarmed) 5
Equipment 2

Powers

Flight 11, Subtle 1 [23]
Velocity Punch: Damage 4 (Str-Based), Multiattack 6 [10]

India "Blue Blur" Berringer

Background and Description

India was born as the third child of five to police officer Zack Berringer and nurse Deanna Berringer. Her brothers Todd, Sam, Aaron, and Will are all police officers (Sam is a detective in vice, Todd works as a liaison with the Protectors) like their father.

After the first storm, her mother exhibited light powers, but not at sufficient levels that she would ever think about fighting crime with them. Her minor light shows do allow her to entertain children in the pediatric ward of the hospital where she works.

India is the only child of Deanna that manifested powers. She followed in her mothers footsteps at first, eschewing fighting crime with her powers, working as a CSI for the NYPD. But with the second storm, she can no longer sit on the sidelines. She's answered the call to become the next generation of Protectors.

India wears a blue and white costume when works as the Blue Blur.

Gender: Female Age: 25
Eyes: Blue Hair: Honey Blond
Height: 5' 9" Weight:135 lb.


MOVEMENT AND STRENGTH DATA
Size: Normal size ~6 ft.
Leaping: 1 mile at 500 miles/hour in 12 seconds
Walking: 2,000 miles/hour; 4 miles/round; Running: 4,000 miles/hour; 8 miles/round
Swimming: 1/2 mile/hour; 6 feet/round
Throwing Distances: 200 lbs. up to 6 ft, 50 lbs. up to 30 ft, 12 lbs. up to 120 ft

Complications

Disability: After all this time, India has not gotten use to hearing at high speeds. Everyone seems tooo taaaalk reeeeal-lllyyyyyy slooooowlyyyyyy. She sometimes has trouble remaining focused on what people are saying.
Motivation: Justice
Weakness: Vulnerable to Cold descriptor effects

Character Sheet

Abilities

Strength 0
Stamina 5
Agility 0
Dexterity 0
Fighting 0
Intellect 4
Awareness 0
Presence 0

Defences

Dodge: 15
Parry: 15
Fortitude: 10
Toughness: 5
Will: 10

Skills

Athletics +0
Deception +0
Expertise: CSI +5 (1r)
Expertise: Known Supers +5 (1r)
Insight +0
Intimidation +0
Investigation +12 (8r)
Perception +8 (8r)
Persuasion +0
Stealth +0
Technology +5 (1r)
Treatment +5 (1r)

Advantages

Contacts

Attacks

Initiative: +0; Close: +0; Ranged: +0

Grab: +0 (Special DC 10) Range: Close
Running around hitting stuff: Burst Area Damage 10: (Parry DC 25) Range: 30 feet radius sphere, dc 20
Snare: Cumulative Burst Area Affliction 10: (Dodge, overcome by Damage or Sleight of Hand DC 20) Range: 30 feet radius sphere, dc 20
Stuff appears to move on its own: Burst Area Move Object 8: (DC 23) Range: 200/400/800 ft.
Throw: +0 (DC 15)
Unarmed: +0 (DC 15) Range: Close

Powers

Blur: Concealment 2 - Sense - Sight; Flaws: Partial
Did we mention she's fast: Quickness 7 Perform routine tasks in -7 time ranks
Don't catch fire: Immunity 10 - Common Descriptor: Heat/Friction
Lifting: Enhanced Strength 4 +4 STR - Ability: Strength; Flaws: Limited to Lifting
Speed Effects
Running around hitting stuff: Burst Area Damage 10 - Extras: Alternate Resistance (no cost): Parry, Area (Burst) (30 feet radius sphere, dc 20), Selective
Snare: Cumulative Burst Area Affliction 10 - 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand; Extras: Area (Burst) (30 feet radius sphere, dc 20), Cumulative, Customize, Extra Condition, Selective, Sleep; Flaws: Limited Degree, Limited: Requires materials "on hand" for restraining targets
Stuff appears from nowhere: Burst Area Create 10 Volume: 1000 cft. - Extras: Area (Burst) (30 feet radius sphere, dc 20), Movable, Precise, Subtle (Look natural); Flaws: Limited: Objects must already exist within say a mile of the target location
Stuff appears to move on its own: Burst Area Move Object 8 6 tons - Extras: Area (Burst) (30 feet radius sphere, dc 18), Damaging, Precise
Speed: Speed 10 Speed: 2000 miles/hour, 4 miles/round
Alt: Leaping: Leaping 10 Leap 1 mile at 250 miles/hour in 12 seconds
Zipping up walls: Movement 3 - Wall-crawling 2 (Full speed), Water Walking 1 (You sink if you are prone)

Day Dreamer AKA Henry Johns

Creator of astral contracts to save the day, Creator of fantastic worlds to entertain

Background and Description

Henry Johns was a day dreamer as a kid always imagining cool adventures, cool ability's, awesome vistas and interesting plots. This lead him to attempt a career in writing, and he had modest success, common review where brilliant imagery fantastic descriptions, weak character and poor pacing. The his storm powers activated and he gained a small package of psychic senses and the ability to create physical astral forms of what he could imagine. Creating an armour suit and weapons, he became the Day Dreamer.

Henry Johns is 31 years old, Caucasian and looks slightly older then his age. Currently Living with his mother in a large apartment due to them both enjoying each other company as flat mates and a complex relationship with his publicist,


Day Dreamer astral armour is constantly changing like the logic of a dream and to fit Day dreams current fancy mostly sticking along major themes rather then fixed static forms. His two main forms of his astral armour is the Virtuous Knight and The Mask Cowboy.

Astralium

Astralium is what Day dreamer calls the material he calls from the astral realms psycho-reactive it reacts to his thoughts and to the thoughts to those he gives control over. It's physical properties seem to shift with needs being everything from super hard material to light floating air but the main consistent property, the stronger, more solid the form astralium takes the slower the shifting colours shift, ranging from molasses at the slowest to shifting smoke at the weakest and a noticeable but not illuminating glow. Colour is weird as while the colour scheme is semi-constant when the an astral construct is given to another the Astralium gains streaks of colours that suit the new wielder.

Day Dreamer wonders what more he can learn about it's nature, properties and potential mysteries but knows he lacks the skills to do more.

Complications

Motivation: Thrills (As much as he want's to say its doing good, it really is the chance to live out his power fantasys)

Fame: Henry a published author and has gone on a couple of book tours

Relationship: Mum/Barbra, His mother supported his efforts to become an author even when it looked like he would never be published, now he's made it and has good income and owns a much better home then what he grew up in, she accepted his invitation to keep living with him. Doesn't know about his hero-ing. More a house mate then a guardian or responsibility but very much near the firing line.

Relationship: Richard Cohen, His publicist and now friend, Knows he's a hero, says as long as Henry make his 3rd deadlines he doesn't care better then the ones that don't write due to drinking. Both had on and off again crushes on each other but neither so far have acted as they both have unspokenly decided it would be unprofessional

Mundane form: while his esp abilities work all the time to access his enhanced physique requires him to done his armour which while takes little time in itself takes some time a a little privacy


External sheet

Due to Multiple forms Day dream is stored on a different page

Day Dreamer AKA Henry Johns