After The Storm: Second Wave PlayerCharacters:Day Dreamer

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Day Dreamer AkA Henry Johns


Background and Description[edit]

Henry Johns

Henry Johns was a day dreamer as a kid always imagining cool adventures, cool ability's, awesome vistas and interesting plots. This lead him to attempt a career in writing, and he had modest success, common review where brilliant imagery fantastic descriptions, weak character and poor pacing. The his storm powers activated and he gained a small package of psychic senses and the ability to create physical astral forms of what he could imagine. Creating an armour suit and weapons, he became the Day Dreamer.

Henry Johns is 31 years old, Caucasian and looks slightly older then his age. Currently Living with his mother in a large apartment due to them both enjoying each other company as flat mates and a complex relationship with his publicist,


Day Dreamer astral armour is constantly changing like the logic of a dream and to fit Day dreams current fancy mostly sticking along major themes rather then fixed static forms. His two main forms of his astral armour is the Virtuous Knight and The Mask Cowboy.

Astralium[edit]

Day Sreamer's colour scheme

Astralium is what Day dreamer calls the material he calls from the astral realms psycho-reactive it reacts to his thoughts and to the thoughts to those he gives control over. It's physical properties seem to shift with needs being everything from super hard material to light floating air but the main consistent property, the stronger, more solid the form astralium takes the slower the shifting colours shift, ranging from molasses at the slowest to shifting smoke at the weakest and a noticeable but not illuminating glow. Colour is weird as while the colour scheme is semi-constant when the an astral construct is given to another the Astralium gains streaks of colours that suit the new wielder.

Day Dreamer wonders what more he can learn about it's nature, properties and potential mysteries but knows he lacks the skills to do more.

Complications[edit]

Motivation: Thrills (As much as he want's to say its doing good, it really is the chance to live out his power fantasys)

Fame: Henry a published author and has gone on a couple of book tours

Relationship: Mum/Barbra, His mother supported his efforts to become an author even when it looked like he would never be published, now he's made it and has good income and owns a much better home then what he grew up in, she accepted his invitation to keep living with him. Doesn't know about his hero-ing. More a house mate then a guardian or responsibility but very much near the firing line.

Relationship: Richard Cohen, His publicist and now friend, Knows he's a hero, says as long as Henry make his 3rd deadlines he doesn't care better then the ones that don't write due to drinking. Both had on and off again crushes on each other but neither so far have acted as they both have unspokenly decided it would be unprofessional

Mundane form: while his esp abilities work all the time to access his enhanced physique requires him to done his armour which while takes little time in itself takes some time a a little privacy

Sheets[edit]

Civilian Form[edit]

Abilities[edit]

Str 0
Sta 0
Agi 0
Dex 2
Ftg 1
Int 3
Awe 3 (1 + 2 enhanced trait)
Pre 2

Defences[edit]

Dodge 5 (Agi 0 + 5 bonus)
Parry 5 (ftg 1 + 4 bonus)
Fort 7 (sta 0 + 7 bonus)
Toughness 0 (sta 0 + 0 bonus)
Will 11 (Awe 3 + 8 bonus)

Skills[edit]

Acrobatics 1 (Agi 0 +1 rank)
Athletics 1 (str 0 + 1 rank)
Close combat swords 6 (ftg 1 + 5)
Deception 9 (pre 2 +7)
Expertise writing 13 (3 + 10)
Expertise current events 5 (int 3 +2)
Expertise popular culture 5 (int 3 +2)
Expertise Astralium 5 (int 3 +2)
Expertise (untrained) 3 (int 3)
Insight 3 (Awe 3 +0)
Intimidate 2 (pre 2 +0)
Investigate 10 (int 3 + 7)
Perception 15 (awe 3 + 12)
Persuasion 11 (pre 2 + 9)
Range combat(....) 4 (Dex 2+ 0+2 advantage)
Stealth 0 (agi 0 + 0)

Rest Hero form[edit]

Abilities[edit]

Str 0
Sta 2 (0 + 2 enhanced trait)
Agi 0
Dex 2
Ftg 1
Int 3
Awe 3 (1 + 2 enhanced trait)
Pre 2

Defences[edit]

Dodge 5 (Agi 0 + 5 bonus)
Parry 5 (ftg 1 + 4 bonus)
Fort 7 (sta 2 + 7 bonus)
Toughness 15 (sta 2 + 0 bonus + 13 astral armour)
Will 11 (Awe 3 + 8 bonus)

Skills[edit]

Acrobatics 1 (Agi 0 +1 rank)
Athletics 1 (str 0 + 1 rank)
Close combat swords 6 (ftg 1 + 5)
Deception 9 (pre 2 +7)
Expertise writing 13 (3 + 10)
Expertise current events 5 (int 3 +2)
Expertise popular culture 5 (int 3 +2)
Expertise Astralium 5 (int 3 +2)
Expertise (untrained) 3 (int 3)
Insight 3 (Awe 3 +0)
Intimidate 2 (pre 2 +0)
Investigate 10 (int 3 + 7)
Perception 15 (awe 3 + 12)
Persuasion 11 (pre 2 + 9)
Range combat(....) 4 (Dex 2+ 0+2 advantage)
Stealth 0 (agi 0 + 0)

Virtuous Knight/STR Form[edit]

Abilities[edit]

Str 6 (0 + 6 enhanced trait)
Sta 2 (0 + 2 enhanced trait)
Agi 0
Dex 2
Ftg 1
Int 3
Awe 1 + 2 enhanced trait
Pre 2

Defences[edit]

Dodge 5 (Agi 0 + 5 bonus)
Parry 5 (ftg 1 + 4 bonus)
Fort 7 (sta 2 + 7 bonus)
Toughness 15 (sta 2 + 0 bonus + 13 astral armour)
Will 11 (Awe 3 + 8 bonus)

Skills[edit]

Acrobatics 1 (Agi 0 +1 rank)
Athletics 7 (str 6 + 1 rank)
Close combat swords 6 (ftg 1 + 5)
Deception 9 (pre 2 +7)
Expertise writing 13 (3 + 10)
Expertise current events 5 (int 3 +2)
Expertise popular culture 5 (int 3 +2)
Expertise Astralium 5 (int 3 +2)
Expertise (untrained) 3 (int 3)
Insight 3 (Awe 3 +0)
Intimidate 2 (pre 2 +0)
Investigate 10 (int 3 + 7)
Perception 15 (awe 3 + 12)
Persuasion 11 (pre 2 + 9)
Range combat(....) 4 (Dex 2+ 0+2 advantage)
Stealth 0 (agi 0 + 0)

Masked Cowboy/DEX Form[edit]

Abilities[edit]

Str 0 +
Sta 2 (0 + 2 enhanced trait)
Agi 0
Dex 8 (2 + 6 enhanced trait)
Ftg 1
Int 3
Awe 3 (1 + 2 enhanced trait)
Pre 2

Defences[edit]

Dodge 5 (Agi 0 + 5 bonus)
Parry 5 (ftg 1 + 4 bonus)
Fort 7 (sta 2 + 7 bonus)
Toughness 15 (sta 2 + 0 bonus + 13 astral armour)
Will 11 (Awe 3 + 8 bonus)

Skills[edit]

Acrobatics 1 (Agi 0 +1 rank)
Athletics 1 (str 0 + 1 rank)
Close combat swords 6 (ftg 1 + 5)
Deception 9 (pre 2 +7)
Expertise writing 13 (3 + 10)
Expertise current events 5 (int 3 +2)
Expertise popular culture 5 (int 3 +2)
Expertise Astralium 5 (int 3 +2)
Expertise (untrained) 3 (int 3)
Insight 3 (Awe 3 +0)
Intimidate 2 (pre 2 +0)
Investigate 10 (int 3 + 7)
Perception 15 (awe 3 + 12)
Persuasion 11 (pre 2 + 9)
Range combat(....) 10 (Dex 8+ 0+2 advantage)
Stealth 0 (agi 0 + 0)

Advantages[edit]

Range attack 2
Uncanny dodge (Note: Technically part of ESP)
Wealth 1
Well read 1 (+ 5 circumstantial bonus to identify people of interest, may make untrained expertise rolls of any difficulty)

Powers[edit]

Astral armour
Protection 13 (noticeable, sustained): 12
Enhanced strength 6 (sustained): 12
Alt: Enhanced dexterity 6 (sustained): 1
Enhanced stamina 2: 4
Astral wings
Flight 3 (aquatic, distracting): 4
Astral constructs
Basic forms: Create 3 (moveable, precise) 12
Alt: Advance forms Variable 2 (distracting, Skill required (3), affects others): 1
Alt: Astral Sword: damage 8 (str based) :1
Alt: Astral twin colts: damage 10 (ranged, diminished range): 1
Alt: Astral Boleadora: affliction 5 (Ranged, Cumulative Affliction, Extra Condition, Resisted by Dodge, Limited Degree, decreased range):1 (One degree of failure leaves the target hindered and vulnerable, while two results in the target becoming defenseless and immobilized.)
Astral projection
Remote sensing 3 (Vis 2/r, hear 1/r, noticeable -1/r, feedback -1, dimensional +1): 6
ESP
Enhanced awareness 2: 4
Danger sense: 1
Area sense: tactile (comes with accurate and radius)+ acute 1 rank, ranged 1 rank) :2
Awareness psionics 1

Important People[edit]