Editing After the invasion

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 26: Line 26:
  
 
The PCs are PL 8 and built on 135 points.
 
The PCs are PL 8 and built on 135 points.
 
==Arm==
 
 
'''Name:''' Arm
 
 
'''Player:''' Unka Josh
 
 
'''Real Name:''' Amber Williams
 
 
'''Concept:''' Fangirl turned super
 
 
'''Origin:''' Endowed
 
 
===Background===
 
 
Amber is a Superhero Fangirl, one of thousands who join online communities to gush about how cool superheroes are, repost questionable photos of them, construct strange theories about their personal lives based on questionable evidence, etc. More extreme fans will take occasionally-dangerous risks to get photos of superheroes in action and attempt to get souvenirs of their exploits, such as rubble or parts of damaged costumes from a battlefield.
 
 
Sadly, Amber was one of these, and after a battle, picked up a strange, complex piece of something glasslike that had small lights inside. When she did so, it immediately grew, engulfing her right arm up to her shoulder in bulky blue-silver metal. It has apparently plugged into Amber's nervous system, as it obeys her mental commands (as far as she can decipher its functions) and attempts to give her information that appears in Heads-Up Displays that simply appear in her field of vision... but not in English. She's still figuring out how to use it.
 
 
Appearance: An extremely skinny, pale-skinned girl with large green eyes, a bright smile, and shortish red hair... and an oversized metallic alien right arm that ends in a four-fingered hand.
 
 
Amber's pretty athletic, and has been practicing gymnastics for a long time. Healthy hobby? In theory, but consider that she's studying it *in case there's a superhero battle in her vicinity,* and she *isn't assuming that she'll just run and hide.* She similarly developed her Stealth skills from sneaking away to go into danger. (Notice that she also knows first aid...) Still, her constant athletic training has resulted in a tiny 18-year-old who is still much stronger than you'd think, and has the stamina to handle being attached to the Arm.
 
 
The Arm itself is more complex than Amber realizes. It's part of an alien battlesuit that was intended for stellar warfare, capable of self-repair, and with an AI that's intended to communicate with and advise its bonded owner. Because of the holographic nature of the AI's programming and self-repair functions, even a small piece of it was able to partially reconstruct the armor's functionality. It bonded with her because the destructive trauma it went through caused a forced-reset to factory settings; in effect, it had no bonded owner in storage, so when Amber touched it, it assumed that she was the new designated user and attempted to reconstruct itself. Unfortunately, it couldn't complete the job, and likewise cannot communicate with Amber, because they lack a common language. It nevertheless attempts to improvise its functions as best it can, and will slowly adapt to her capabilities.
 
 
The Arm is capable of generating a force field to protect Amber. It's intended to supplement the complete armor itself, and is not continually present-- because of the default settings, Amber has to trigger its activation.
 
 
The Arm has thrusters. These are *not* intended to be the primary movement source of the armor-- they are intended for navigation in a zero-gravity environment only, and can only fire in short bursts. Amber nevertheless uses them, but doing so is actually dangerous. (The thrusters, you see, are only on her right arm, and so are completely unbalanced. She's risking falling over, straining her ankle, or even knocking herself unconscious every time she fires them.
 
 
The Arm is extremely strong. This would be much more impressive if it were attached to an equally-strong battlesuit with similar strength in the legs, back, and shoulders; as it is, Amber cannot use it for, for example, lifting, but it is extremely strong, and with the help of the AI, Amber is quite dangerous in hand-to-hand combat.
 
 
The Arm has sensors. The AI uses them, and can (and does) patch them directly into Amber's visual cortex as a heads-up overlay. The actual sensors cover the entire arm, but are most numerous around the (very, very bulky) shoulder, and can see in all directions, ignore darkness, and are capable of magnifying Amber's visual range by 10^3, which is vitally important in long-range stellar combat. In addition, the AI is continually monitoring the sensors and will flash warnings of incoming attacks at Amber, which are distinctive enough to overcome the language barrier and often give her time enough to react to a threat by raising shields and even opening fire.
 
 
Finally, the Arm has its primary armament; it creates a charged superheated plasma and fires it through magnetic induction. This blast is considerably more powerful than a tank cannon, creates enough plasma to cause sustained damage, and is designed to be fired in moderately-ranged stellar combat... in other words, its maximum range is just under four miles, or beyond Earth's horizon. Because the energy drain is excessive, and it's not uncommon for a blast to have more than adequate power to destroy a target, the AI can sometimes guide the remaining energy after one target is removed to secondary targets. However, there are many problems with using a weapon of this nature on a battlesuit that is only 15% complete. To stop Amber from killing herself with Newton's Third Law of Motion, the Arm will not fire unless she is holding still, braced, and had secondary thrusters firing to absorb some of the backblast of the attack; this both precludes movement and ensures that Amber is a sitting duck during a firing sequence. (If she had the entire suit, this wouldn't be an issue, as the entire bulk of the suit could absorb the energy. But she doesn't.) Even then, the kick of the blast ensures that even with practice, Amber is extremely inaccurate... and because the plasma cannon has an effective range of just under four miles, misses can be very destructive. She's had to learn to not take the shot on several occasions.
 
 
Future development notes: It's probably unlikely that the Arm will ever be able to completely reconstruct the armor. However, the AI and Amber may someday learn to communicate, and be able to guide the reconstruction of the Arm itself into more useful forms. She's probably going to eventually figure out how to activate more of the Arm's functions over time, as well
 
 
===Stats===
 
'''Motivation:''' Thrills
 
 
'''Complication:''' Identity (Or Lack Thereof) -  Some people can hide their identity. Amber's right arm is, essentially, all alien technology, bulky, and has a hand that is clearly not human.
 
 
'''Complication:''' Obsession - Amber is a diehard superhero fangirl; becoming one has not changed this. She will fangirl at superheroes, seek autographs, and generally behave foolishly.
 
 
'''Power Level:''' 8
 
 
'''Point Total:''' 135
 
 
 
====Abilities====
 
 
'''Cost:''' 28
 
 
'''STR''' 0
 
 
'''STA''' 2
 
 
'''AGL''' 4
 
 
'''DEX''' 0
 
 
'''FGT''' 0
 
 
'''INT''' 2
 
 
'''AWE''' 4
 
 
'''PRE''' 2
 
 
 
====Powers====
 
 
'''Cost:''' 54
 
 
Shield System (Protection 10, Sustained) (10)
 
 
Thrusters (Leap 6, Acrobatic Check Required 2, Side Effect (Affliction vs Fort: Hindered/Prone/Incapacitated 6) (1)
 
 
Targeting Systems (Enhanced Advantages 2: Improved Aim, Accurate Attack) (2)
 
 
Sensory Systems (Senses 8 [Darkvision, Extended Sight 3, Radius Sight, Danger Sense]) (8)
 
 
Plasma Cannon (Damage 13, Ranged, Secondary Effect, Extended Range 4, Activation (Move), Distracting, Improved Critical 2) (31)
 
 
* Alt Effect: Broadbeam Shot (Damage 8, Area (Cone) x4, Activation (Move) (1)
 
* Alt Effect: Arm Power (Enhanced Str 8 (right arm only -1), Close Combat 8, Enhanced Advantages 8: Improved Critical (Punch) 4, Fast Grab, Improved Hold, Improved Grab, Improved Disarm) (1)
 
 
====Advantages====
 
 
'''Cost:''' 6
 
 
* Attractive
 
* Equipment 1 (Smart Phone. That is, Cell Phone/Computer/Camera/Video Camera)
 
* Fearless
 
* Luck 3
 
 
====Skills====
 
 
'''Cost:'''18
 
 
* Acrobatics 4/+8
 
* Athletics 4/+4
 
* Expertise (Superbeings) 8/+10
 
* Persuasion 4/+6
 
* Perception 5/+9
 
* Insight 2/+6
 
* Ranged Attack (Plasma Cannon) 3/+3
 
* Stealth 4/+4
 
* Technology 1/+3
 
* Treatment 1/+3
 
 
====Offense====
 
 
* Initiative +7
 
* Armed: +8
 
* Unarmed: +8
 
* Throwing: +5
 
* Unarmed damage: 8
 
 
====Defense====
 
 
'''Cost:''' 14
 
 
* Dodge: 4/4
 
* Parry: 0/4
 
* Will: 6/10
 
* Fortitude: 4/6
 
* Toughness: */2 (12)
 
 
 
 
'''Abilities (28) + Powers (54) + Advantages (6) + Skills (18) + Defenses (14) = 120'''
 
 
==Delta==
 
 
'''Name:''' Delta
 
 
'''Real Name:''' Ivy
 
 
‘’’Player:’’’ Blacksheep
 
 
'''Concept:''' Target of Experiments
 
 
'''Origin:''' Endowed
 
 
===Background===
 
 
'''Report on Experimental Subject IV'''
 
 
'''Name:''' Unknown, answers to "Ivy".
 
 
'''Status:''' Recovered from underground laboratory believed to be operated by Project Prometheus. The number of empty tanks suggest that successful subjects were taken elsewhere in advance of the laboratory being shut down. Ringleaders still at large.
 
 
'''Description: ''' Hispanic female, late teens, cropped hair. Roman numeral IV tattoo on back of neck, consistent with those on other recovered victims. Excellent physical health.
 
 
'''Condition: ''' Ivy is believed to have been kidnapped by Project Prometheus for use in experiments involving black-market Harad technology. She was subjected to extensive genetic resequencing. Her physical structure is in a state of constant flux, able to adapt to environmental conditions and adopt the traits and abilities of at least a dozen known races and many more as-yet unidentified. She also exhibits low-level telepathic capabilities, likely intended to allow control and coordination over the subjects. Her control of these abilities is currently limited.
 
 
'''Identity: ''' Unknown. Ivy has no memory of her life before experimentation began, presumably as a result of mental conditioning and/or telepathic trauma. No missing persons matching Ivy's description have been reported. It is likely that she was homeless or a runaway prior to her abduction. Her physical condition suggests this is not the case, but this may be due to her regenerative capabilities. She speaks English and Spanish fluently; however, she also speaks German, Japanese, Navajo, ancient Greek, Slee and every other language attempted. Again, this is presumably a result of her telepathic abilities.
 
 
'''Classified: ''' The nature of Ivy's abilities mean that everything we can determine about her is questionable. We cannot even be sure that her current appearance is in fact her original one. Movement of several other subjects before our raid suggests that the Prometheus Project may have been forewarned, in which case we cannot rule out the possibility that Ivy was deliberately allowed to fall into our hands as a deep-cover or sleeper agent.
 
 
===Stats===
 
'''Motivation:''' Acceptance. Ivy struggles to relate to people thanks to her amnesia and freakish abilities. Being a hero is her way of trying to find her place in the world.
 
 
'''Complication:''' Enemy - The Prometheus Project and many of their successful experimental subjects are still at large.
 
 
'''Complication:''' Empath - Ivy's amnesia and telepathic abilities mean she can be overwhelmed by strong emotions or large crowds.
 
 
'''Power Level:''' 8
 
 
'''Point Total:''' 135
 
 
 
====Abilities====
 
 
'''Cost:''' 36
 
 
'''STR''' 4
 
 
'''STA''' 4
 
 
'''AGL''' 2
 
 
'''DEX''' 0
 
 
'''FGT''' 2
 
 
'''INT''' 2
 
 
'''AWE''' 4
 
 
'''PRE''' 0
 
 
 
====Powers====
 
 
'''Cost:''' 72
 
 
Comprehend 2 (languages) (4pts)
 
 
Telepathic Powers (8pts + 2pt):
 
* Communication 2 (mental)
 
* Mind Reading 8 (close range)
 
* Affliction (close, will, entranced/compelled/controlled) 8
 
 
Immunity 2 (disease, poison) (2pts)
 
 
Senses 2 (mental awareness, danger sense) (2pts)
 
 
Shapeshifting Defences (10pts + 5pts, dynamic):
 
* Protection 10
 
* Enhanced Dodge 10
 
* Enhanced Parry 10
 
 
Shapeshifting Attacks (10pts + 2pts):
 
* Damage (close, strength-based, variable descriptor) 8
 
* Damage (ranged, distracting, variable descriptor, accurate 2) 6
 
* Affliction (close, fort, dazed/stunned/paralyzed) 10
 
 
Shapeshifting (24pts + 13pts, dynamic)
 
* Morph 4 (continuous)
 
* Speed 5, Flight (wings) 7, Swimming 7, Burrowing 5
 
* Leaping 5, Movement (safe fall, slithering, sure-footed, swinging, wallcrawling, waterwalking) 6, Elongation 2, Insubstantial 1, Variable (move action, limit: physical skills only) 1
 
* Extra limbs 4 (continuous), Growth 4, Shrinking 4
 
* Senses (acute olfactory, lowlight vision, darkvision, infravision, ultravision, ultrahearing, full tracking, extended vision) 10, Concealment (visual) 4, Enhanced Strength (lifting only) 6
 
* Regeneration 10, Immunity (cold, heat, pressure, radiation, vacuum, drowning, suffocation, starvation, thirst, sleep) 10, Movement (underwater, zero-gravity, space travel, trackless) 4
 
* Variable 3 (move action)
 
 
====Advantages====
 
 
'''Cost:''' 3
 
 
* Ambidexterity
 
* Benefit: Cipher
 
* Diehard
 
 
====Skills====
 
 
'''Cost:''' 10
 
 
* Acrobatics +2
 
* Athletics +2
 
* Close Combat (unarmed) +2
 
* Expertise (aliens) +2
 
* Expertise (science) +2
 
* Intimidation +4
 
* Stealth +2
 
* Technology +2
 
* Treatment +2
 
 
====Offense====
 
 
====Defense====
 
 
'''Cost:''' 4
 
 
* Dodge: 0/ +2
 
* Parry: 0/ +2
 
* Will: 2/ +6
 
* Fortitude: 0/ +6
 
* Toughness: 0/ +4
 
 
 
 
'''Abilities (36) + Powers (72) + Advantages (3) + Skills (10) + Defenses (4) = 135'''
 
 
  
 
==Pillar==
 
==Pillar==
  
 
'''Name:''' Pillar
 
'''Name:''' Pillar
 
'''Player:''' Nick the Nevermet
 
  
 
'''Real Name:''' Roger Goren
 
'''Real Name:''' Roger Goren
Line 305: Line 37:
 
'''Origin:''' Endowed / Trained
 
'''Origin:''' Endowed / Trained
  
===Background===
+
==Background==
  
 
Roger Goren is a skilled martial artist with superhuman strength who was trained and empowered by Andrew "Andy" Yuss, a fugitive Haradi scientist. When Roger was an undergraduate working on his degree in urban planning and criminology, Roger was severely beaten at a homeless shelter where he was volunteering.  He awoke under the care of Yuss, who was masquerading as one of the homeless at the shelter.  Yuss agreed to train Roger and use his alien science to empower him to do good and promote justice.  However, while Roger thought this meant fighting crime, Andy somehow alerted the UN to Rogers existence.  After several frustrating arguments, Roger agreed to work for the United Nations Rapid Response Team.  He is now known as Pillar.
 
Roger Goren is a skilled martial artist with superhuman strength who was trained and empowered by Andrew "Andy" Yuss, a fugitive Haradi scientist. When Roger was an undergraduate working on his degree in urban planning and criminology, Roger was severely beaten at a homeless shelter where he was volunteering.  He awoke under the care of Yuss, who was masquerading as one of the homeless at the shelter.  Yuss agreed to train Roger and use his alien science to empower him to do good and promote justice.  However, while Roger thought this meant fighting crime, Andy somehow alerted the UN to Rogers existence.  After several frustrating arguments, Roger agreed to work for the United Nations Rapid Response Team.  He is now known as Pillar.
Line 332: Line 64:
 
Yuss claims his only motivation was to help with the war effort, as he does not believe Earth deserves what the Harad will do to it.
 
Yuss claims his only motivation was to help with the war effort, as he does not believe Earth deserves what the Harad will do to it.
  
===Stats===
+
==Stats==
 
'''Motivation:''' Do Good (protect the weak)
 
'''Motivation:''' Do Good (protect the weak)
  
Line 344: Line 76:
  
  
====Abilities====
+
===Abilities===
  
 
'''Cost:''' 44
 
'''Cost:''' 44
Line 365: Line 97:
  
  
====Powers====
+
===Powers===
  
 
'''Cost:''' 51
 
'''Cost:''' 51
Line 404: Line 136:
 
*Affects Others
 
*Affects Others
  
====Advantages====
+
===Advantages===
  
 
'''Cost:''' 13
 
'''Cost:''' 13
Line 422: Line 154:
 
* Takedown
 
* Takedown
  
====Skills====
+
===Skills===
  
 
'''Cost:'''17
 
'''Cost:'''17
Line 436: Line 168:
 
* Tech 2 / +4
 
* Tech 2 / +4
  
====Offense====
+
===Offense===
  
 
* Initiative +7
 
* Initiative +7
Line 444: Line 176:
 
* Unarmed damage: 8
 
* Unarmed damage: 8
  
====Defense====
+
===Defense===
  
 
'''Cost:''' 10
 
'''Cost:''' 10

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)