Age Of Dragons: Game Systems

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Age Of Dragons: Main Page -> Age Of Dragons: Game Systems

Overview of Task Resolution

Age of Dragons aims to keep dice-rolling systems as simple as possible, to keep the emphasis on storytelling and to make the game easy to learn.

The game system uses pools of six sided dice. Generally half a dozen six-sided dice per player should be enough to start off. The rules henceforth refer to these as D6, with standard terminology as follows.

  • XD6 indicates that you roll X number of six-sided dice. Each die you roll that equals or exceeds the Target Number counts as one Success. For example, 4D6 indicates that you roll 4 six-sided dice.
  • TN(X+) indicates that you need to roll X or higher for a die to count as a success. For example TN(3+) indicates that any dice that roll 3 or higher count as a success.
  • The Difficulty is the number of successes you need to get to achieve a given task, and is written as Diff X. For example Diff 2 indicates that you need to attain 2 or more successes to achieve a task.

So, for example, 6D6 TN(5+) Diff 3 would indicate that you roll 6 six-sided dice, counting any that roll "five" or "six" as a success, with three such successes needed to achieve the stated task.

Pneuma, Soma and Sophis

The number of D6 rolled for any task is determined by

Task Resolution

Trained and Untrained Tasks

Competed Tasks

Extended Tasks

Rules Glossary