Difference between revisions of "Age Of Dragons: Main Page"

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(Introduction)
(Game Mechanics: Breath, Bone, Fire and Blood!)
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==Game Mechanics: Breath, Bone, Fire and Blood!==
 
==Game Mechanics: Breath, Bone, Fire and Blood!==
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This section presents rules systems for playing ''Age of Dragons''.
 
*[[Age_Of_Dragons:_Game_Systems|Basic Game Systems]]
 
*[[Age_Of_Dragons:_Game_Systems|Basic Game Systems]]
 
*[[Age_Of_Dragons:_Combat_And_Conflict|Combat and Conflict]]
 
*[[Age_Of_Dragons:_Combat_And_Conflict|Combat and Conflict]]

Revision as of 04:24, 29 August 2007

Introduction

This is a world of high fantasy and epic sorcery, of vast armies clashing, and of empires rising and falling. It is a world populated with a legion of different mortal fantasy races, from noble but imperialistic humans, to fey elves who are bonded to their environment, to orcish scum who ravage and despoil wherever they go. It is also a world where dragons soar through open skies, whose fiery breath can melt through stone castle walls, and who individually are a match for whole mortal armies.

The difference between this fantasy RPG and others is that the players do not depict the pathetic mortals, who must gang together to stand a chance against the ancient reptiles. In this rpg, the player characters are the Dragons.

Age of Dragons sets the player characters in the role of young dragons, in the First Age of the world, only a handful of generations since the Mother Goddess left the world behind in the care of her draconic offspring. They will carry these characters through the course of centuries, building legacies and achieving legendary deeds, and when their characters finally fall to old age (or more likely die facing the many dangers of the world) then taking the story on with their draconic offspring. Through the eyes of several generations they will see the Dragon War through to its bitter conclusion, and then perhaps carry the story on into the next Age as well.

Game Setting: A World of Dragons

This section contains background information on the setting of the Age of Dragons rpg.

Game Mechanics: Breath, Bone, Fire and Blood!

This section presents rules systems for playing Age of Dragons.

Character Generation: The Hatchery

Gamesmaster Section: The Passage of Centuries

Resources