Difference between revisions of "Akanthiel Stormthorn"

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<td><font color="8b0000" face="times new roman"><b>ANCESTRY:</b></font> Elf (Agile [Starting d6 in Agility], Elven Magic [-2 to Enemy Arcane Rolls], Intelligence [Starting d6 in Smarts], Keen Senses [Starting d6 in Notice], Low Light Vision [Ignore Penalties for Dim & Dark Illumination], Slender [-2 to Vigor Rolls])</td>
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<td><font color="8b0000" face="times new roman"><b>ANCESTRY:</b></font> Elf (Agile [Starting d6 in Agility], Elven Magic [Free Reroll to Resist Enemy Powers], Intelligence [Starting d6 in Smarts], Keen Senses [Starting d6 in Notice], Low Light Vision [Ignore Penalties for Dim & Dark Illumination], Slender [-1 Toughness, -1 to Vigor Rolls])</td>
 
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<td valign="top" width="16%"><table width="100%">
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<td><font color="8b0000" face="times new roman"><b>ATTRIBUTES</b></font></td>
 
<td><font color="8b0000" face="times new roman"><b>ATTRIBUTES</b></font></td>
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<td>Vigor d8 (-2)</td>
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<td>Vigor d8 (-1)</td>
 
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<td><font color="8b0000" face="times new roman"><b>DERIVED</b></font></td>
 
<td><font color="8b0000" face="times new roman"><b>DERIVED</b></font></td>
 
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<td>Parry: 5</td>
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<td>Parry: 5 (6 Rapier)</td>
 
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<td>Toughness: 8 (2)</td>
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<td>Toughness: 7 (2)</td>
 
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<td>Power Points: 15</td>
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<td>Running Die: d6</td>
 
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<td>Bennies: 3</td>
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<td>Size: 0</td>
 
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<td><font color="8b0000" face="times new roman"><b>HINDRANCES:</b></font> Impulsive, Vow (Major [Defend the Woodlands])</td>
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<td><font color="8b0000" face="times new roman"><b>HINDRANCES:</b></font> Impulsive, Vow (Major [Protect Nature])</td>
 
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<td><font color="8b0000" face="times new roman"><b>EDGES:</b></font> Druid (Arcane Background [Druid (Cantrips, Detect Magic)], Armor Interference [Light], Nature Bond [Attuned (Free Faith Reroll to Activate a Spell)], Nature Sense [Survival Linked to Spirit], Sins [Penalty per Sin Committed], Wilderness Stride [Ignore Movement Penalty for Difficult Ground]), New Powers, Power Points</td>
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<td><font color="8b0000" face="times new roman"><b>EDGES:</b></font> Druid (Arcane Background [Druid (Cantrips, Detect Magic)], Armor Interference [Light], Nature Bond [Attuned (Free Faith Reroll to Activate a Spell)], Nature Sense [Survival Linked to Spirit], Secret Language [Druidic], Vow [Major (Protect Nature)], Wilderness Stride [Ignore Movement Penalty for Difficult Ground]), New Powers, Power Points</td>
 
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<td><font color="8b0000" face="times new roman"><b>LANGUAGES:</b></font> Common d8, Druidic d6, Elven d8, Primordial d6, Sylvan d6</td>
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<td><font color="8b0000" face="times new roman"><b>LANGUAGES:</b></font> Common, Draconic, Druidic, Elven, Primordial, Sylvan</td>
 
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<td><font color="8b0000" face="times new roman"><b>SKILLS:</b></font> Athletics d6, Common Knowledge d4, Faith d8, Fighting d6, Healing d6, Notice d6, Occult d4, Persuasion d4, Stealth d6, Survival d8</td>
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<td><font color="8b0000" face="times new roman"><b>SKILLS:</b></font> Athletics d6, Common Knowledge d4, Faith d8, Fighting d6, Healing d6, Notice d6, Occult d4, Persuasion d4, Stealth d6, Survival d6</td>
 
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<td><font color="8b0000" face="times new roman"><b>POWERS:</b></font> <i>Bolt</i>, <i>Elemental Manipulation</i>, <i>Entangle</i>, <i>Healing</i>, <i>Protection</i></td>
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<td><font color="8b0000" face="times new roman"><b>POWERS:</b></font> <i>Burst</i>, <i>Elemental Manipulation</i>, <i>Entangle</i>, <i>Healing</i>, <i>Protection</i></td>
 
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<td><font color="8b0000" face="times new roman"><b>GEAR:</b></font> Backpack, Belt Pouch, Blanket, Coins (77 gp, 8 sp), Everburning Torch, Flint & Steel, Healer's Kit, Leather Armor (Tunic & Leggings [Torso, Arms, Legs]) (+2), Short Sword (Str+d6), Sling (Str+d4, 4/8/16), Sling Stones (x20), Spell Component Pouch, Trail Rations (3 Days), Waterskin</td>
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<td><font color="8b0000" face="times new roman"><b>POWER POINTS:</b></font> 15&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="8b0000" face="times new roman"><b>BENNIES:</b></font> 3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="8b0000" face="times new roman"><b>CONVICTION:</b></font> 0</td>
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<td><font color="8b0000" face="times new roman"><b>GEAR:</b></font> Backpack, Belt Pouch, Blanket, Coins (67 gp, 8 sp), Everburning Torch, Flint & Steel, Healer's Kit, Leather Leggings (Legs) (+2), Leather Tunic (Torso, Arms) (+2), Rapier (Str+d4, Parry +1), Sling (Str+d4, 4/8/16), Sling Stones (x20), Spell Component Pouch, Trail Rations (3 Days), Waterskin</td>
 
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Latest revision as of 22:12, 3 June 2021

This is a Pathfinder for Savage Worlds (Adventure Edition) character played by Chronicler.

PF-icon.jpg AKANTHIEL STORMTHORN  (NOVICE DRUID)
An Initiate of the First Circle of the Old Faith, Akanthiel is a sylvan elf of Clan Enlanefel of Oakvein in the northern Welkwood Forest. He is a brash but promising young druid who primarily reveres Ehlonna the Spring Maiden, but also pays homage to Beory the Oerth Mother. Having vowed to protect the woodlands of his birth as its roving guardian, he often travels its length and breadth on the lookout for any kind of trouble. He tends to be extra vigilant for signs of Elder Elementalism cult activity, extraplanar trespassers, orcish troop movements from the Wild Coast and the Pomarj, and unchecked undead threats.
ANCESTRY: Elf (Agile [Starting d6 in Agility], Elven Magic [Free Reroll to Resist Enemy Powers], Intelligence [Starting d6 in Smarts], Keen Senses [Starting d6 in Notice], Low Light Vision [Ignore Penalties for Dim & Dark Illumination], Slender [-1 Toughness, -1 to Vigor Rolls])
ATTRIBUTES
Agility d6
Smarts d6
Spirit d8
Strength d6
Vigor d8 (-1)
DERIVED
Parry: 5 (6 Rapier)
Toughness: 7 (2)
Pace: 6
Running Die: d6
Size: 0
HINDRANCES: Impulsive, Vow (Major [Protect Nature])
EDGES: Druid (Arcane Background [Druid (Cantrips, Detect Magic)], Armor Interference [Light], Nature Bond [Attuned (Free Faith Reroll to Activate a Spell)], Nature Sense [Survival Linked to Spirit], Secret Language [Druidic], Vow [Major (Protect Nature)], Wilderness Stride [Ignore Movement Penalty for Difficult Ground]), New Powers, Power Points
LANGUAGES: Common, Draconic, Druidic, Elven, Primordial, Sylvan
SKILLS: Athletics d6, Common Knowledge d4, Faith d8, Fighting d6, Healing d6, Notice d6, Occult d4, Persuasion d4, Stealth d6, Survival d6
POWERS: Burst, Elemental Manipulation, Entangle, Healing, Protection
POWER POINTS: 15     BENNIES: 3     CONVICTION: 0
GEAR: Backpack, Belt Pouch, Blanket, Coins (67 gp, 8 sp), Everburning Torch, Flint & Steel, Healer's Kit, Leather Leggings (Legs) (+2), Leather Tunic (Torso, Arms) (+2), Rapier (Str+d4, Parry +1), Sling (Str+d4, 4/8/16), Sling Stones (x20), Spell Component Pouch, Trail Rations (3 Days), Waterskin