Difference between revisions of "Alamond"

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The Squiggle of Alamond was created several hundred years before Patternfall by Oberon. It was done quietly, though not exactly in secret.  
+
The Squiggle of Alamond was created many years before Patternfall by Oberon. It was done quietly, though not exactly in secret. It was created in the Amber year of 4372.[[https://wiki.rpg.net/index.php/Timeline_of_Jeweled_Amber#4372]]
  
 
While its unclear what the exact mandate of the realm was it was clear that it was meant to gather shadows of places of entertainment. It may have been a precursor to Adrian's Dramaturge.  This place is largely an amusement park.  Six Flags, Disneyland, Santa Monica pier, Coney Island, Epicot, Westworld, Europa-Park, Lake Compounce,  The Triga Riesa, Silver Dollar City, Fremont Street, The Rue Estra, Taxaras Brothels, the Street of Fools.  County fair carnivals and boardwalks. Traveling Carnivals.  Spontaneous parades. Circuses.  Inter spaced are croplands, farms and ranches, hotels, and other elements of a functioning realm. There are also wide swaths of disconcertingly open flat plains called ''Notreballat'' or The Unworked.
 
While its unclear what the exact mandate of the realm was it was clear that it was meant to gather shadows of places of entertainment. It may have been a precursor to Adrian's Dramaturge.  This place is largely an amusement park.  Six Flags, Disneyland, Santa Monica pier, Coney Island, Epicot, Westworld, Europa-Park, Lake Compounce,  The Triga Riesa, Silver Dollar City, Fremont Street, The Rue Estra, Taxaras Brothels, the Street of Fools.  County fair carnivals and boardwalks. Traveling Carnivals.  Spontaneous parades. Circuses.  Inter spaced are croplands, farms and ranches, hotels, and other elements of a functioning realm. There are also wide swaths of disconcertingly open flat plains called ''Notreballat'' or The Unworked.
  
  
==='''Cosmology'''===
+
==='''Cosmology''': The Rings of Alamond===
*The realm is approximated 10,000 miles in diameter. A flat disc in a star filled sky. The far border is a ring of water. The landmass has pleasant beaches and reefs for diving and water sports.  It is generally low hills except where attractions require other conditions. The central region is an 800 mile regions surrounded by mountains in the 10,000' to 15,000' range.  The central area, called the '''''Chaud''''' is a desert suitable for desert sports.
+
[[File:Alamond Zones.jpg|150 px]]
 +
 
 +
*The realm is approximated 30,000 miles in diameter. A flat disc in a star filled sky. It is separated into eight rings though the borders between rings are not geometric.  Weather systems erratically.
 +
 
 +
====Rings of ALamond====
 +
A:The far border is a ring of water. The landmass has pleasant beaches and reefs for diving and water sports.  It is generally low hills except where attractions require other conditions.  
 +
 
 +
B:The First all land ring is the Drylands.
 +
 
 +
C:
 +
D:
 +
E:
 +
F:
 +
G:
 +
H:
 +
I:The central region is an 800 mile regions surrounded by mountains in the 10,000' to 15,000' range.  The central area, called the '''''Chaud''''' is a desert suitable for desert sports.
  
 
*There is a central sun over the ''Chaud'' with two circling moons. The central sun pulses rather then rising and setting with each moon visible slightly in the day time and brightly at night.  The Moons are directly opposite each other. The day/nights are 12 hours each.  
 
*There is a central sun over the ''Chaud'' with two circling moons. The central sun pulses rather then rising and setting with each moon visible slightly in the day time and brightly at night.  The Moons are directly opposite each other. The day/nights are 12 hours each.  
Line 23: Line 38:
 
*The weather system its tricky.  The weather is generally pleasant with daytime temperatures in the ring region in the 45° to 90° range and night time temperatures from 25° to 75°. There are generally puffy clouds but they are not part of the circulatory rain system. A giant rain cloud spans the ring and circles the planet every 14 days giving everywhere 2 days of heavy rain.   
 
*The weather system its tricky.  The weather is generally pleasant with daytime temperatures in the ring region in the 45° to 90° range and night time temperatures from 25° to 75°. There are generally puffy clouds but they are not part of the circulatory rain system. A giant rain cloud spans the ring and circles the planet every 14 days giving everywhere 2 days of heavy rain.   
  
*The Squiggle of Alamond is in the center of the Grand Concourse, in the '''Arrival Slide''.  It is protected by a elaborate railroad town inhabited by tiny people.  
+
*The Squiggle of Alamond is in the center of the '''''Grand Concourse''''', in the ''''''Arrival Slide''''' of Main Street, Alamond..  It is protected by a elaborate railroad town inhabited by tiny people.  
  
*The Jeweled Road enters the grand entrance to the realm. The nub is a parking lot big enough to land star ships.
+
*The Jeweled Road enters the '''''Grand Entrance''''' to the realm. The '''''Nub''''' is a parking lot big enough to land star ships.  The KRD trump delivers a user to the Main Street Rail Station.  
  
 
*'''''Notreballat''''' or The Unworked are vast regions of disturbingly flat dry stone land.  Weather systems generate in these regions and flow over the other populated lands.
 
*'''''Notreballat''''' or The Unworked are vast regions of disturbingly flat dry stone land.  Weather systems generate in these regions and flow over the other populated lands.
  
 +
====Shadows of Alamond====
 +
Alamond is surrounded by its own vast collection of shadows but access to them is only possible through venue passages or if one is a holder of the Sigil of Alamond.
 +
=====Notable Shadows of Alamond=====
 +
*The Durgrest.
 
====The Return====
 
====The Return====
 
The Return is what various peoples call their often magical arrival in Alamond.  Individuals, small groups, even large groups of people have answered a subliminal call that drew them across unknown shadowtrails to the gates of Alamond.  Most of these fit the theme of the place in one way or another.  The Return is one of the powers of the Primal Inscription of Alamond.
 
The Return is what various peoples call their often magical arrival in Alamond.  Individuals, small groups, even large groups of people have answered a subliminal call that drew them across unknown shadowtrails to the gates of Alamond.  Most of these fit the theme of the place in one way or another.  The Return is one of the powers of the Primal Inscription of Alamond.
 +
 +
==Government and Social Structures==
 +
Alamond is a collection of small political divisions without national identities per se. 
 +
 +
The Great Realm of Alamond is split up into a hundred regions mostly revolving around geographical features.  Mountains, lakes, rivers, deserts, Forests.
 +
 +
The basic governmental unit is the '''''Encampment'''''.
 +
  
 
==='''Encampments'''===
 
==='''Encampments'''===
The ''Encampments'' are individual parks, each with their own theme, staff, workmen, camping and living facilities.  The very according to tech levels.
+
The ''Encampments'' are individual parks, each with their own theme, staff, workmen, camping and living facilities.  They very according to tech levels.
  
 
For an example of one Encampment:  
 
For an example of one Encampment:  
*The Triga Riesa is a theme park, with an animal theme, from Antherica, New Velri City.  It has 40 large ride attractions, 55 small to medium ride attractions, 2 large concert halls, 8 medium theaters, 12 small theaters. There are 7 transportation systems specific to the park including trams, people movers, short course rail lines and an elevated monorail. There are 12 large restaurants including a massive cafeteria restaurant.  It has 35 small walk-up restaurants, and 50 food carts.  There are 100 merchandise stores selling a wide range of items from souvenirs, memorabilia, food stuffs, porting equipment and health aides. There are 15 hotels for visitors and long-term residents. Lastly there are 5 businesses involved in the pet industry that the Triga Riesa is famous for including animal trainers and accessories.     
+
*The '''Triga Riesa''' is a theme park, with an animal theme, from Antherica, New Velri City.  It is recreated in many particulars in Alamond.  Its manager is Lady Alasealan Melody.
 +
 
 +
It has 40 large ride attractions, 55 small to medium ride attractions, 2 large concert halls, 8 medium theaters, 12 small theaters. There are 7 transportation systems specific to the park including trams, people movers, short course rail lines and an elevated monorail. There are 12 large restaurants including a massive cafeteria restaurant.  It has 35 small walk-up restaurants, and 50 food carts.  There are 100 merchandise stores selling a wide range of items from souvenirs, memorabilia, food stuffs, porting equipment and health aides. There are 15 hotels for visitors and long-term residents. Lastly there are 5 businesses involved in the pet industry that the Triga Riesa is famous for including animal trainers and accessories.     
  
*Each of these is considered a ''Venue''.  This is a total of 341 separate venues.  Each has between 2 and 50 staff members with an over all total of 8,250 staff members. There is a general group of 4000 park staff involved with security and janitorial activities.  1200 Park guides. 400 management. This is a total of 14,150 employees within the park itself.   
+
*Each of these is considered a '''''Venue'''''.  This is a total of 341 separate venues.  Each has between 2 and 50 staff members with an over all total of 8,250 staff members. There is a general group of 4000 park staff involved with security and janitorial activities.  1200 Park guides. 400 management. This is a total of 14,150 employees within the park itself.   
  
 
*There are 40 employee residential communities each with at least 10 community employees for a total of 400 people.  Residential amenities vary from community to community.  
 
*There are 40 employee residential communities each with at least 10 community employees for a total of 400 people.  Residential amenities vary from community to community.  
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==='''Leadership'''===
 
==='''Leadership'''===
Each Encampment provides a Gaffer to the Union.  The Union has a Council, members of the Union who have assayed the Sigil.
+
===='''Citizenship in Alamond'''====
 +
*A person who has visited Alamond is called an '''''Attendee'''''. 
 +
*A Person who has worked Alamond is called a '''''Player'''''.
 +
*A person recognized by a Encampment Master as a member of their encampment is called a '''''Citizen'''''.
 +
*A person who has '''''"Walked the Board"''''' is called an '''''Elector'''''.
 +
 
 +
===='''Group Leadership'''====
 +
Each Encampment is structured politically along their own lines.  However a general rank is given for representation to Encampment leadership and to Alamond Big Top.
 +
 
 +
*The <big>'''''Ringmaster of Alamond'''''</big>  is the highest authority in Alamond.  He is elected for a 50 year terms with a Vote of Confidence every 5 years.
 +
=====Encampment Tiered Representation=====
 +
*Each '''Encampment''' provides a '''''Gaffer''''' to a '''Park Board'''. Each Citizen gets a vote for Encampment Gaffer.
 +
*Each '''Park Board''' provides a '''''Trouper''''' to a '''Council'''. The Members of the '''Park Board''' elect the Trouper.
 +
*Each '''Council''' provides a '''''Representative''''' to a '''District Conference'''.  Each '''District Conference''' provides a '''''Delegate''''' to the '''Regional Court'''.
 +
*Each '''Regional Court''' provides a '''''Speaker''''' to the <big>'''Big Top'''</big>.  The <big>'''Big Top'''</big> is overseen by the <big>'''''Ringmaster'''''</big>
 +
 
 +
**Each Encampment, Park Board, Council, District Conference, and Regional Court will be arranged in manners approved by the '''''Electorate''''' and may vary wildly.
 +
=====Alamond Organizations=====
 +
*A '''Union''' is an association of people gathered for various reasons.  Many are social groups, political parties, and such. Many cross encampment lines.
 +
 
 +
*'''Guilds''' are usually assembled for members of a particular profession. There are numerous Guilds. Guilds for almost every profession in the land.
 +
 
 +
*'''Clubs''': There are many types of other bodies gathered for many reasons.  These are called, among other things, clubs, gangs, lodges, and secret Societies. Sporting Groups are common, as well as fan groups for sports teams. Archery Clubs, shooting Clubs, Karate and boxing clubsThere is a gigantic Croquet Club that sponsors an event called Joey Bowl, where participants attempt too put croquet balls through the legs of Clowns whee ever they find them, much to the annoyance of the clowns..
 +
 
 +
====Notable Alamondians====
 +
*'''Lord Zachary Hepplewhite of Amber'''
 +
**[[Hepplewhite's Circus and Grand Revue]]
 +
*'''Lord Archibald Del Belluchi'''
 +
**Manager of the '''''Carnevale di velocità'''', the Carnival of Speed.
 +
*Lord Amos Calloway-Ringmaster of Alamond
 +
**Manager of the Calloway Circus and Encampment.
 +
[[File:Zachary-meanwhile-con.jpg|150 px]] : [[File:Archibald Del Belluchi.jpg|150 px]] " [[File:Amoscalloway-ringmaster-alamond.jpg|150 px]]
 +
 
 +
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Regions, Attractions, and Encampments</div>==
 +
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Green Vale Highlands</div>===
 +
====Valencia Mountaint Park====
 +
====Suzy's Camp-Wildlife Excursions====
 +
 
 +
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Mainland</div>===
 +
====Main Town====
 +
====[[Hepplewhite's Circus and Grand Revue]]====
 +
*Lord Zachary Hepplewhite- Empresario
 +
====Six Flags Multiversal====
 +
====The Triga Riesa ====
 +
*Lady Alasealan Melody
 +
====The Literary Alliance====
 +
*Lord Gram Al-Aksdara-Dean & Chief Librarian
 +
 
 +
The Literary Alliance is a Encampment comprised of thousands of universities, libraries, Museums, and research facilities.
 +
====[[Topanga]]====
 +
*Barry Hansen-Mayor. [[File:Bhansebtrump1.jpg|150 px]]
 +
Topanga is a region of steep hilly valleys rich with water and plant life.  Scrub oaks, Live Oaks, Pine, Redwood, and other thick vegetation.  Vast numbers of fruit trees nesle in the region as well as wild vegetables and grains.
 +
 
 +
Primarially an artist's residential encampment it houses distinctive businesses and festivals.
 +
 
 +
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Terra di Valli e di luce</div>===
 +
The Land of Valleys and Light.  A cluster of residences favoring the Tuscan Lights
 +
====Carnevale di velocità-The Carnival of Speed====
 +
*Lord Archibald Del Belluchi- Manager
 +
 
 +
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Bundleton</div>===
 +
The Bundleton is a huge swath of land in the Greensward.It has rolling medium hills to low mountains with some rocky regions.  It is well forested. 
 +
====Calloway Circus and Encampment====
 +
*Lord Amos Calloway-Ringmaster of Alamond
 +
 
 +
===='''[[Arco Station and Retreat]]'''====
 +
*Rodak Gaffer
 +
 
 +
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">High Rocks</div>===
 +
High Rocks is a region speckled with huge rocky mounds, deserts, hot springs,  
 +
====[[The Badlands of High Rocks]]====
 +
*The Badlands Encampment is a region of venues based in the Wasteland/Mad Max/ Burning Man style of activities.
 +
 
 +
=====Red Riders=====
 +
The Red Riders is a venue with combat oriented motorcycle arts.  Jousting, armored combat.
  
There are a variety of Councils. Union Council, Encampment Councils. Guild-masters Council.  Council of Wizards
+
This is a performance venue not to be confused with the open riding competitions or with the [[Warrior Core and Lord Gladiators Association]].  
  
There are numerous Guilds. Guilds for almost every profession in the land.  
+
=====Dangler's Arena=====
 +
Dangler's is an open air arena that sponsors [[WCLGA]] activities. It specializes in Blade, Front, and Rank Warrior bouts with a Gladiatorial or Scale Gladiatorial fight being the evenings top billing.
  
There are numerous clubs, Lodges, and secret Societies.
+
=====Resolu's Hot Springs=====
 +
[[File:Alamond-reslous.jpg|500 px]] [[File:Alamond-reslous2.jpg]]
 +
*Lady Shesala Resolu- Proprietor.
 +
Resolu's is an adult entertainment venue in a large collection of jumbo rocks guarding secluded hot springs with a variety of opportunities for day use and camping.  Reservations help facilitate use of prime springs.  
  
Sporting Groups are common, as well as fan groups for sports teams. Archery Clubs, shooting Clubs, Karate and boxing clubs.  There is a gigantic Croquet Club that sponsors an event called Joey Bowl, where participants attempt too put croquet balls through the legs of Clowns.
+
There is a "G" rated Hot Springs connected to Resolu's but the entrances to the two parts of the venue are in separate locations and there is no movement from one part of the park to the other.
  
==='''Sorcery and Powers of the Squiggle'''===
+
=='''Sorcery and Powers of the Squiggle'''==
 +
A person who has assayed the Sigil of Alamond is said to have '''''"Walked the Board"'''''.
 
*''10 pip Basic Imprint.  Frame can hold 8 Minor Spells and 4 Major Spell''
 
*''10 pip Basic Imprint.  Frame can hold 8 Minor Spells and 4 Major Spell''
 
*''20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell''
 
*''20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell''
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===='''Time Issues'''====
 
===='''Time Issues'''====
*However the constr
+
*However the construct for Alamond was created it has a irregular relationship to time.
 +
 
 +
** The Time Ratio is X to 1 in Amber.  Where X is the time ratio of the realm the attendee came from. So a a couple could arrive at the same time in Alamond, one having come from Dreana at 10 to 1, and the other from Racsir, at 60 to one, and spend two 30 day months in the park.  If they both left to Amber one would arrive earlier then the other.  THe one from Racsir would arrive 6 days before the one from Dreana.  If they returned to the world they came from, they could then transport to Amber and arrive on the same day.
 +
**Once one gains the Imprint of Alamond on may decide what their personal time ratio is. Basic Imprint can manipulate up to 60 to 1 in Amber.  Advanced can manipulate to 180 to 1.   
 +
** The [[Aging in Amber]] function occurs here but its been observed that the threshold for growing younger, based on enthusiasm for life, is much lower.  Also, one's perceived age can be chosen or "Checked". 
 +
 
 +
A lifeform tends to grow younger here and to grow young faster.  Sometimes in as little as months a person might physically return to an age of approximately 16 years old if their aging is not checked.  One 'Checks" their age by consciously choosing an age to appear as. These choices are often made to add to one's performance art.  A 16 year old boy does not make a convincing wizard.  A 14 year old girl may not make a suitable fortune teller. A 14 year old girl might not be fully grown enough to be a reliable high wire performer.
  
 
===''Commentary on Alamond''===
 
===''Commentary on Alamond''===
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*For these reasons many believe that the creation of the Primal Realm of Alamond was a very exotic test of principles later used to create the [[Mark of Mandalay]]
 
*For these reasons many believe that the creation of the Primal Realm of Alamond was a very exotic test of principles later used to create the [[Mark of Mandalay]]
 +
 +
*[[The Real Reason for Alamond]]
 +
 +
==Colors==
 +
[[File:Alamond purple.jpg|150 px]]
 +
==note==
 +
Theme Park Blog. [[https://www.thethemeparkguy.com/index.html]]

Latest revision as of 18:43, 17 January 2024

Alanond.jpg

Ya, its a place. Heck, its an amusement park.

King Oberon of Amber

Alamond.jpg


The Squiggle of Alamond was created many years before Patternfall by Oberon. It was done quietly, though not exactly in secret. It was created in the Amber year of 4372.[[1]]

While its unclear what the exact mandate of the realm was it was clear that it was meant to gather shadows of places of entertainment. It may have been a precursor to Adrian's Dramaturge. This place is largely an amusement park. Six Flags, Disneyland, Santa Monica pier, Coney Island, Epicot, Westworld, Europa-Park, Lake Compounce, The Triga Riesa, Silver Dollar City, Fremont Street, The Rue Estra, Taxaras Brothels, the Street of Fools. County fair carnivals and boardwalks. Traveling Carnivals. Spontaneous parades. Circuses. Inter spaced are croplands, farms and ranches, hotels, and other elements of a functioning realm. There are also wide swaths of disconcertingly open flat plains called Notreballat or The Unworked.


Cosmology: The Rings of Alamond[edit]

Alamond Zones.jpg

  • The realm is approximated 30,000 miles in diameter. A flat disc in a star filled sky. It is separated into eight rings though the borders between rings are not geometric. Weather systems erratically.

Rings of ALamond[edit]

A:The far border is a ring of water. The landmass has pleasant beaches and reefs for diving and water sports.  It is generally low hills except where attractions require other conditions. 
B:The First all land ring is the Drylands. 
C:
D:
E:
F:
G:
H:
I:The central region is an 800 mile regions surrounded by mountains in the 10,000' to 15,000' range.  The central area, called the Chaud is a desert suitable for desert sports.
  • There is a central sun over the Chaud with two circling moons. The central sun pulses rather then rising and setting with each moon visible slightly in the day time and brightly at night. The Moons are directly opposite each other. The day/nights are 12 hours each.
  • The weather system its tricky. The weather is generally pleasant with daytime temperatures in the ring region in the 45° to 90° range and night time temperatures from 25° to 75°. There are generally puffy clouds but they are not part of the circulatory rain system. A giant rain cloud spans the ring and circles the planet every 14 days giving everywhere 2 days of heavy rain.
  • The Squiggle of Alamond is in the center of the Grand Concourse, in the 'Arrival Slide of Main Street, Alamond.. It is protected by a elaborate railroad town inhabited by tiny people.
  • The Jeweled Road enters the Grand Entrance to the realm. The Nub is a parking lot big enough to land star ships. The KRD trump delivers a user to the Main Street Rail Station.
  • Notreballat or The Unworked are vast regions of disturbingly flat dry stone land. Weather systems generate in these regions and flow over the other populated lands.

Shadows of Alamond[edit]

Alamond is surrounded by its own vast collection of shadows but access to them is only possible through venue passages or if one is a holder of the Sigil of Alamond.

Notable Shadows of Alamond[edit]
  • The Durgrest.

The Return[edit]

The Return is what various peoples call their often magical arrival in Alamond. Individuals, small groups, even large groups of people have answered a subliminal call that drew them across unknown shadowtrails to the gates of Alamond. Most of these fit the theme of the place in one way or another. The Return is one of the powers of the Primal Inscription of Alamond.

Government and Social Structures[edit]

Alamond is a collection of small political divisions without national identities per se.

The Great Realm of Alamond is split up into a hundred regions mostly revolving around geographical features. Mountains, lakes, rivers, deserts, Forests.

The basic governmental unit is the Encampment.


Encampments[edit]

The Encampments are individual parks, each with their own theme, staff, workmen, camping and living facilities. They very according to tech levels.

For an example of one Encampment:

  • The Triga Riesa is a theme park, with an animal theme, from Antherica, New Velri City. It is recreated in many particulars in Alamond. Its manager is Lady Alasealan Melody.

It has 40 large ride attractions, 55 small to medium ride attractions, 2 large concert halls, 8 medium theaters, 12 small theaters. There are 7 transportation systems specific to the park including trams, people movers, short course rail lines and an elevated monorail. There are 12 large restaurants including a massive cafeteria restaurant. It has 35 small walk-up restaurants, and 50 food carts. There are 100 merchandise stores selling a wide range of items from souvenirs, memorabilia, food stuffs, porting equipment and health aides. There are 15 hotels for visitors and long-term residents. Lastly there are 5 businesses involved in the pet industry that the Triga Riesa is famous for including animal trainers and accessories.

  • Each of these is considered a Venue. This is a total of 341 separate venues. Each has between 2 and 50 staff members with an over all total of 8,250 staff members. There is a general group of 4000 park staff involved with security and janitorial activities. 1200 Park guides. 400 management. This is a total of 14,150 employees within the park itself.
  • There are 40 employee residential communities each with at least 10 community employees for a total of 400 people. Residential amenities vary from community to community.
  • There is a 3000 person gardening and landscape union.
  • There is a 1200 person fire department that serves the park and residential areas together.
  • There is a 2000 person construction and repair crew.
  • There is a 2000 person police and security force beside park personnel.
  • This is a total of 22, 750 people involved in the day to day of the park.
  • Each employee has 2.5 Dependants for a total of 55,875 people in the Triga Riesa Encampment. The TR i an animal oriented encampment so it has an unusually high pet ownership level with 11,00 pets, not including viewing pets such as fish, insects, or terrarium based reptiles.
  • This is a total of 56,875 park employees and Dependants.
  • There is an Encampment board with 25 members all that are employed in other aspects of the park.
  • TR has a large residential visitor total in the range of 2000 people.
  • The park expects between 70k to 130k visitors each day.

Venue[edit]

A Venue is an individual exhibit from rides to theaters, restaurants and carts.

The term venue is used for any particular attraction in an Encampment.

Leadership[edit]

Citizenship in Alamond[edit]

  • A person who has visited Alamond is called an Attendee.
  • A Person who has worked Alamond is called a Player.
  • A person recognized by a Encampment Master as a member of their encampment is called a Citizen.
  • A person who has "Walked the Board" is called an Elector.

Group Leadership[edit]

Each Encampment is structured politically along their own lines. However a general rank is given for representation to Encampment leadership and to Alamond Big Top.

  • The Ringmaster of Alamond is the highest authority in Alamond. He is elected for a 50 year terms with a Vote of Confidence every 5 years.
Encampment Tiered Representation[edit]
  • Each Encampment provides a Gaffer to a Park Board. Each Citizen gets a vote for Encampment Gaffer.
  • Each Park Board provides a Trouper to a Council. The Members of the Park Board elect the Trouper.
  • Each Council provides a Representative to a District Conference. Each District Conference provides a Delegate to the Regional Court.
  • Each Regional Court provides a Speaker to the Big Top. The Big Top is overseen by the Ringmaster
    • Each Encampment, Park Board, Council, District Conference, and Regional Court will be arranged in manners approved by the Electorate and may vary wildly.
Alamond Organizations[edit]
  • A Union is an association of people gathered for various reasons. Many are social groups, political parties, and such. Many cross encampment lines.
  • Guilds are usually assembled for members of a particular profession. There are numerous Guilds. Guilds for almost every profession in the land.
  • Clubs: There are many types of other bodies gathered for many reasons. These are called, among other things, clubs, gangs, lodges, and secret Societies. Sporting Groups are common, as well as fan groups for sports teams. Archery Clubs, shooting Clubs, Karate and boxing clubs. There is a gigantic Croquet Club that sponsors an event called Joey Bowl, where participants attempt too put croquet balls through the legs of Clowns whee ever they find them, much to the annoyance of the clowns..

Notable Alamondians[edit]

  • Lord Zachary Hepplewhite of Amber
  • Lord Archibald Del Belluchi
    • Manager of the Carnevale di velocità', the Carnival of Speed.
  • Lord Amos Calloway-Ringmaster of Alamond
    • Manager of the Calloway Circus and Encampment.

Zachary-meanwhile-con.jpg : Archibald Del Belluchi.jpg " Amoscalloway-ringmaster-alamond.jpg

Regions, Attractions, and Encampments
[edit]

Green Vale Highlands
[edit]

Valencia Mountaint Park[edit]

Suzy's Camp-Wildlife Excursions[edit]

Mainland
[edit]

Main Town[edit]

Hepplewhite's Circus and Grand Revue[edit]

  • Lord Zachary Hepplewhite- Empresario

Six Flags Multiversal[edit]

The Triga Riesa[edit]

  • Lady Alasealan Melody

The Literary Alliance[edit]

  • Lord Gram Al-Aksdara-Dean & Chief Librarian

The Literary Alliance is a Encampment comprised of thousands of universities, libraries, Museums, and research facilities.

Topanga[edit]

  • Barry Hansen-Mayor. Bhansebtrump1.jpg

Topanga is a region of steep hilly valleys rich with water and plant life. Scrub oaks, Live Oaks, Pine, Redwood, and other thick vegetation. Vast numbers of fruit trees nesle in the region as well as wild vegetables and grains.

Primarially an artist's residential encampment it houses distinctive businesses and festivals.

Terra di Valli e di luce
[edit]

The Land of Valleys and Light. A cluster of residences favoring the Tuscan Lights

Carnevale di velocità-The Carnival of Speed[edit]

  • Lord Archibald Del Belluchi- Manager

Bundleton
[edit]

The Bundleton is a huge swath of land in the Greensward.It has rolling medium hills to low mountains with some rocky regions. It is well forested.

Calloway Circus and Encampment[edit]

  • Lord Amos Calloway-Ringmaster of Alamond

Arco Station and Retreat[edit]

  • Rodak Gaffer

High Rocks
[edit]

High Rocks is a region speckled with huge rocky mounds, deserts, hot springs,

The Badlands of High Rocks[edit]

  • The Badlands Encampment is a region of venues based in the Wasteland/Mad Max/ Burning Man style of activities.
Red Riders[edit]

The Red Riders is a venue with combat oriented motorcycle arts. Jousting, armored combat.

This is a performance venue not to be confused with the open riding competitions or with the Warrior Core and Lord Gladiators Association.

Dangler's Arena[edit]

Dangler's is an open air arena that sponsors WCLGA activities. It specializes in Blade, Front, and Rank Warrior bouts with a Gladiatorial or Scale Gladiatorial fight being the evenings top billing.

Resolu's Hot Springs[edit]

Alamond-reslous.jpg Alamond-reslous2.jpg

  • Lady Shesala Resolu- Proprietor.

Resolu's is an adult entertainment venue in a large collection of jumbo rocks guarding secluded hot springs with a variety of opportunities for day use and camping. Reservations help facilitate use of prime springs.

There is a "G" rated Hot Springs connected to Resolu's but the entrances to the two parts of the venue are in separate locations and there is no movement from one part of the park to the other.

Sorcery and Powers of the Squiggle[edit]

A person who has assayed the Sigil of Alamond is said to have "Walked the Board".

  • 10 pip Basic Imprint. Frame can hold 8 Minor Spells and 4 Major Spell
  • 20 pip Advanced Imprint. Frame can hold 12 Minor Spells and 6 Major Spell
  • 40 pip Lord's Imprint. Frame can hold 16 Minor Spells and 9 Major Spell
  • An adapt of the Squiggle of Alamond can operate high Order Sorcery. The Frame of Alamond is different then other initiation frames in that it has 4 tiers. The Top Tier can hold 1 spell of significant power. The Second tier can hold 3 strong spells. The third tier can hold 8 mild spells. The fourth tier can hold at least 20 minor spells of non-offensive nature. The powers available to an Alamond Sorcerer are potent, but also swing toward minor magics. It is perhaps the nature of the place and the people in it that most people who acquire the Alamond Imprint are practicer of mysticism and prestidigitation and a wide variety of stage magics.
  • Most magic forms operate here. Listry, Magery, & Wizardry being most common. Nearly every aspirant to the Sigil of Alamond has skills along other magical systems first. The Alamond Council of Wizards sees to it.
  • It is believed by those that hold the Alamond sigil that the purpose of the creation of Alamond may have been to test the function of mental collection in the establishment of a Primal Realm. That Oberon attempted to create a limited system with a highly developed set of mental clues to be enlarged and enacted by the act of Creation.

Time Issues[edit]

  • However the construct for Alamond was created it has a irregular relationship to time.
    • The Time Ratio is X to 1 in Amber. Where X is the time ratio of the realm the attendee came from. So a a couple could arrive at the same time in Alamond, one having come from Dreana at 10 to 1, and the other from Racsir, at 60 to one, and spend two 30 day months in the park. If they both left to Amber one would arrive earlier then the other. THe one from Racsir would arrive 6 days before the one from Dreana. If they returned to the world they came from, they could then transport to Amber and arrive on the same day.
    • Once one gains the Imprint of Alamond on may decide what their personal time ratio is. Basic Imprint can manipulate up to 60 to 1 in Amber. Advanced can manipulate to 180 to 1.
    • The Aging in Amber function occurs here but its been observed that the threshold for growing younger, based on enthusiasm for life, is much lower. Also, one's perceived age can be chosen or "Checked".

A lifeform tends to grow younger here and to grow young faster. Sometimes in as little as months a person might physically return to an age of approximately 16 years old if their aging is not checked. One 'Checks" their age by consciously choosing an age to appear as. These choices are often made to add to one's performance art. A 16 year old boy does not make a convincing wizard. A 14 year old girl may not make a suitable fortune teller. A 14 year old girl might not be fully grown enough to be a reliable high wire performer.

Commentary on Alamond[edit]

  • Its a rare group that can critique the reasons for the creation of a primal construct. The creation of Alamond is controversial in many quarters but few know the reasons for Oberon's effort.
  • Alamond was created by Oberon while establishing a strict set of emotional and actual images of real places in shadow. As such specific theme parks were duplicated in their entirety as the Squiggle was inscribed, with the forces of shadow filling in the missing details of the realms as firmly implanted in the guiding memory of the squiggles creator. In this case, the Creative Imagery used was places of entertainment.
  • Alamond was created with a large stock of non-borns able to serve the functions of the growing realm. Since then its Attractive Force has caused many people from similar venues in shadow to arrive with little planning. Such a processes is similar to the function in the Dramaturge. As such people who lived long lives in theaters, stages, carnivals, fairs, amusement parks, vacation resorts, brothels, prestidigitators, circuses, minstrel shows and other activities across shadow have found there way to Alamond and into a state of perpetual lives.
  • The Creative Force was framed with a specific set of images, the Creative Imagery, designed to interact with similar places in shadow, as does the Nature oriented aspect of Mandalay.
  • Alamond seems to have a similar effect as Aging in Amber where a life lasts as long as it is enthusiastic embraced. As does the Dramaturge and other places in Mandalay.
  • For these reasons many believe that the creation of the Primal Realm of Alamond was a very exotic test of principles later used to create the Mark of Mandalay

Colors[edit]

Alamond purple.jpg

note[edit]

Theme Park Blog. [[2]]