Difference between revisions of "Aldereth the Cunning"

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(Combat)
(Combat)
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**Gear: Spellbook, Hooded Cassock, Belt, Boots, Quill and Ink, 2 weeks' Iron Rations, Backpack, 100' Rope, 18 Torches, 5 flasks of Common Oil
 
**Gear: Spellbook, Hooded Cassock, Belt, Boots, Quill and Ink, 2 weeks' Iron Rations, Backpack, 100' Rope, 18 Torches, 5 flasks of Common Oil
 
**Miscellaneous Magic:
 
**Miscellaneous Magic:
**Treasure: 645 gp, 3 sp  
+
**Treasure: 545 gp, 3 sp  
 
**Scroll of Choking Grasp, Web, Animate Dead (but needs Read Language to use), Potion of Dragon Control
 
**Scroll of Choking Grasp, Web, Animate Dead (but needs Read Language to use), Potion of Dragon Control
  

Revision as of 11:52, 3 January 2020

Aldereth the Cunning


A character in the Morgansfort campaign.

  • Mage 3 (Theurgist) (not leveled up)
  • XP: 5249/10000

Attributes

  • STR 9
  • INT 15 (+1)
  • WIS 9
  • DEX 10
  • CON 11
  • CHA 10

Languages

  • Common

Racial Abilities

Class Abilities

  • Spell Caster
  • No use of armour

Proficiencies

  • Alchemy (G) -
    • can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+
  • Naturalism (G):
    • The character is knowledgeable of common plant and animal life forms in terrain typical to his background. The character is familiar with edible and poison foods, healing herbs, and signs of unnatural danger (such as unusual quiet, atypical animal behavior, etc.) in his known terrain with a proficiency throw of 11+. This proficiency can be selected multiple times.
  • Mystic Aura (C):
    • The character has learned to project his magical powers in a way that causes awe in those that share the character’s presence. He gains a +2 bonus to reaction rolls to impress and intimidate people he encounters. If this bonus results in a total of 12 or more, the subjects act as if charmed while in his presence.

Combat

  • HP: 9/9
  • AC: 0
    • Move: 40
  • Saving Throws:
    • Death/Poison: 13
    • Wands: 13
    • Paralysis/Stone: 15
    • Dragon Breath: 11
    • Spells: 12
  • Equipment:
    • Encumbrance: 4 stone
    • Weapons: Quarterstaff, 10 Darts
    • Gear: Spellbook, Hooded Cassock, Belt, Boots, Quill and Ink, 2 weeks' Iron Rations, Backpack, 100' Rope, 18 Torches, 5 flasks of Common Oil
    • Miscellaneous Magic:
    • Treasure: 545 gp, 3 sp
    • Scroll of Choking Grasp, Web, Animate Dead (but needs Read Language to use), Potion of Dragon Control

Spells

  • First Level. 2 per day.
    • Spell: Summon Berserkers - 4 berserkers for 30 min
    • Spell: Chameleon
    • Spell: Read Languages

Motivation