Animals of Amber

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Horses

Arden Ranger's Horse

  • 2 Vitality Chaos(Hardy-Can go long periods without food and water, Nearly tireless)
  • 2 Double Speed( race horse speeds for long periods of time
  • 2 Combat Reflexives(Combat mount)
  • 2 Armor vs Guns
  • 2 Speak & Sing (extremely well trained with a high animal intelligence.)
  • 2 Danger Sense
  • 2 Resistance (Resistance to the tampering of outside magical elements)
  • 1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
  • 2 Rapid Heal
  • 1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs)
  • 2 Bonds to Owner
  • Subtotal 20
    • Hordex3(Julian)
  • Total-60(Julian)

If Claimed

The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed


Stable Horses(18)

These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach Regenerate or Rapid- Heal. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required Regenerate for any horse to continue training for the rangers. It is what it is.

  • 4 Amber Vitality
  • 2 Double Speed
  • 2 Double Stamina-

Julian has trained lines of horses for stamina, Speed, and Vitality for generations. The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good.

  • 1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it.
  • 1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
  • 1 Able to Speak-These horses understand Thari to the degree a horse can. Iit will do as told in most instances. They are not conversational of course.
  • follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
  • 1 Self-Heal-The general line of stable horses will heal better then most horse.
  • 2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere

If Claimed

The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed

Arden Horse "Calliope" 24

Calliope belongs to Lord Donovan of Arden

Prince Julian has personally developed the Arden Horse and its the pinnacle of his horsemanship skill. While he has developed individual horses of greater prowess the basic breed of Arden horse has a minimum of these skills.

The Calliope Horse is the standard horse Rangers ride.

  • 2 Vitality Chaos(Hardy-Can go long periods without food and water, Nearly tireless)
  • 2 Double Speed( race horse speeds for long periods of time
  • 4 Combat mastery(Combat mount)
  • 2 Armor vs Guns
  • 2 Speak & Sing (extremely well trained with a high animal intelligence.)
  • 2 Danger Sense
  • 2 Resistance (Resistance to the tampering of outside magical elements)
  • 1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
  • 4 Regen
  • 1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs)
  • 2 Bonds to Owner
  • Subtotal 24 (Julian)

.

Dottle 32

  • 2 Vitality Chaos (Hardy-Can go long periods without food and water, Nearly tireless)
  • 4 Engine Speed
  • 4 Combat mastery
  • 4 Invulnerable
  • 4 Tounges
  • 2 Danger Sense
  • 2 Resistance (Resistance to the tampering of outside magical elements)
  • 4 Seek in Shadow
  • 4 Regen
  • 2 N/N (Horse can change the coloring of its fur including creating camouflage pattern or brightly coloring.
  • 2 Bonds to Arin
    • Subtotal 32

Arden Horse "Scully"

Scully belongs to Lady Alexandra Mira

    • 2 Vitality Chaos
    • 2 Movement double
    • 4 Endless Stamina
    • 4 Combat mastery (Combat mount)
    • 2 Armor vs Guns
    • 2 Speak & Sing (extremely well trained with a high animal intelligence.)
    • 2 Danger Sense
    • 2 Resistance (Resistance to the tampering of outside magical elements)
    • 4 Seek in Shadow
    • 4 Regen
    • 1 limited shape change (Horse can change the coloring of its fur creating camouflage pattern or brightly colorful patterns)
    • Bonds to Alexandra Mira
  • Subtotal 28

Cats & Dogs

Hound Pack of Mandalay

A typical pack of Mandalay. A pack belongs to Skadi

  • 4 Amber Vitality
  • 4 Engine Speed
  • 4 Endless Stamina
  • 4 Combat Mastery
  • 2 vs Guns
  • 4 Deadly Damage
  • 1 Able to Speak
  • 2 Sensitivity to dangers
  • 1 Chaos Resistance
  • 1 Shadow Trail
  • 4 Regeneration
  • 1 Alt Form

x2 N/N 12 members.


Hound of Arden-"Temper"

Donovan-"Temper" Alexandra-

  • 2 Double Vitality [2 points]
  • 4 Engine Speed [4 points]
  • 2 Amber Stamina [2 points]
  • 1 Combat Training [1 Point]
  • 2 Double Damage Teeth [2 points]
  • 1 psyche Sensitive 1
  • 2 Shadow Path [2 Points]
  • 1 Alt form (Added)
  • 2 Rapid Heal
  • Subtotal-16
    • Hordex3 (rangers)
  • 48 (Rangers)

Cats of Castle Amber

  • 4 Amber Vitality
  • 2 Amber Stamina
  • 2 Vs Weapons
  • 2 Double Damage
  • 1 Psyche Sense
  • 2 Rapid Heal
  • 1 Follow Shadow Trail (always finds Arlo or Birdie or wanders off into shadow)
    • 12, Horde *3 N/N =24. Every so often a new litter of cats shows up, grows up, then wanders off into shadow.

Amber cats become the tough tom cats across shadow.

Hendrake Hunting Cats

Paka1.jpgRoji-hellcat-Despil.jpgJurts-hellcat.jpg

Vek- Paka, Despil- Roji , Jurt- JaJa= All from the same litter.

  • 4 Amber Vitality
  • 2 Double Speed
  • 4 Endless Stamina
  • 4 Combat Mastery
  • 2 Armor vs Guns
  • 4 Deadly Damage
  • 4 Tongues
  • 2 Danger Sense
  • 2 Psyche Neutral
  • 2 Shadow Path
  • 4 Mold Reality
  • 4 Regeneration
  • 4 Limited Shape Shift
  • 4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
    • 46 x4 Shadowwide=(184)House Hendrake.

Birds

Scythe the Owl

  • hunting owl (Fea Bird)-Donovan
    • Amber Vitality 4
    • Movement Double 2
    • Stamina Double 1
    • Combat trained 1
    • armor Vs guns 2
    • damage Double 2
    • Speak( responds to commands expertly) 1
    • rapid Heal 2
    • N/N Form 2
    • Ability :blink60'
    • Ability 1
    • Ability 2
    • Ability 4
      • subtotal 14

Trained with the Hawks of Arden that serve the rangers.

Trasidy Hawks

Macsen "Quiet Lightning"

  • 4 Vitality,
  • 4 Movement,
  • 4 stamina,
  • 4 Combat Mastery,
  • 4 Deadly Damage,
  • 4 Tongues
  • 4 Regen.
  • 2 Danger Sense,
  • 2 n/n forms
  • 2 n/n Spells
  • 1 Mold Stuff,
  • 1 Chaos Resistance
    • 36 Dalt & Trasidy Hawksman x3 Horde=108

Other Animals

Basandra Pigs

Basandra.jpg

Basandra Pigs are a violent form of pig.

  • They are slow in general but can be dangerous in short combats. Its as if they have asthma.
  • Their world of origin is unknown but they are hunted in shadows as far as Taxorami.
  • They are considered a delicacy in Tazilwere because of the non-violent nature of the people.
  • Herds are found in Arden occasionally where the rangers take great pride in killing them with sword and knife as a sport.
  • They have tusks like wild boars but smaller.
  • Their method of attack is throwing their weight against enemies and dragging tusks across skin and clothes and armor, rolling their bodies over their foes. They enjoy violence and love knocking people down and rolling their 250 lbs to 650 lbs over their victims.
  • They are not very intelligent compared to regular wild boars. However they are more violent. They have a higher Warfare Skill then regular wild boars. Picking a target and sticking to killing them.
  • Their vision and hearing is very good.
  • When a herd gets to be a certain size they gain the power to run off into shadow. They have no in-born route. They just start running.
  • 2 Double Vitality
  • 2 Double Speed
  • 1 Double Stamina
  • 1 Combat Training
  • 1 Extra Hard
  • 1 Follow Shadow Trail. This is how herds have traveled unwittingly to different shadows.
  • 1 Self-Heal: This makes them have incredibly tasty meat.
    • 9 x4 Shadowide

PNB Perfectly Normal Beasts

PNB.jpg

Originally born in the Restaurant at the End of the Universe shadow. It occurs naturally on tens of thousands of worlds. When they reach a certain age they by nature start following a shadow trail, running at full speed, and shifting from shadow to shadow. They atop occasionally to graze, till startled, when they start running again.

If attacked they do not defend themselves so they must be killed quickly. They stay in the same shadow running for hundreds of miles till they decide to shirt shadow.

Called Perfectly Normal Beasts.

  • They are stupid. If stunned or distracted they will stand quietly making an easy kill.
  • Millions of races across millions and millions of worlds across millions of shadow live off PNBs.
  • They are around 2,000 lbs. They run surprisingly fast.
  • Their bones, when properly treated are used in many different ways. Some primitive cultures use the bones, hides,hooves, teeth, for many uses.
  • Ground PNB has medicinal uses in some shadows.
  • They are used decoratively.
  • They are major religious icons in millions of worlds across shadow.
  • Their hides cure easily and are somewhat thicker then regular cattle hide. Many armorers across shadow prefer PNB hide for leather armor.
  • Dries and reaches the required level of safe preservation twice as fast.
  • Some world base their entire technologies on the PNB.


  • 4 Vitality; Meat is extremely well marbled.
  • 4 Speed
  • 4 Stamina
  • -1 Combat Skills
  • 1 Extra Hard. Excellent meat.
  • 1 Follow Shadow Trail. For some reason, they follow a fixed shadow trail running at full speed. They do not fight. Have no defensive skills.
    • 13 x4 Shadowwide

Worlds they visit

  • Domain of the King
  • Resteraunt at the End of the Universe
  • World of the Sandwhich Maker

Dragons

Drotots-Finger dragons

Green drotot1.jpeg

Tiny dragons the size of a finger. They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects. Some are simply let loose in a household.They are very easy to train

Live ten years or so unless they enjoy their lives. Their lives act like aging in Amber .

Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household. Some worlds consider them pests and they are hunted as a very healthy food.

While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them. However if an animal is told they are not food they never try and eat them again and will even become good friends with them. Th

  • 1 Vitality,
  • 2 Double Speed,
  • 1 Stamina.
  • 1 Damage
  • 2 Danger Sense,
  • 2 Rapid Heal.
  • 1 Abilities: Blink 10',
  • 1 Fire Breath(very small but very hot.)
  • 1 Emotional Bond
    • 12
    • x4=48 (created originally by Finndo)