Difference between revisions of "Annaliese Claymoor (Isle of Storms)"

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Part of [[Isle_of_Storms]]
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Character in [[Isle_of_Storms]]
  
 
= Annaliese Claymoor =
 
= Annaliese Claymoor =
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With no reason to remain on the farm. She found what few undestroyed belongings she could, including Jace's spell book, and returned to the town. She stayed the night in the inn where the innkeeper tried to get her stick around as a nighttime companion. She nearly killed him in her disgust and left town hoping to find meaning to live. As long as it was far from the small, smoldering farm in the middle of nowhere.
 
With no reason to remain on the farm. She found what few undestroyed belongings she could, including Jace's spell book, and returned to the town. She stayed the night in the inn where the innkeeper tried to get her stick around as a nighttime companion. She nearly killed him in her disgust and left town hoping to find meaning to live. As long as it was far from the small, smoldering farm in the middle of nowhere.
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[[https://www.enworld.org/attachments/annaliese-claymoor-png.119215/ pic]]
  
 
== Stats ==
 
== Stats ==

Revision as of 02:30, 1 October 2021

Character in Isle_of_Storms

Annaliese Claymoor

Annaliese Claymoor was born in a rural village off the beaten path. Her family were homesteaders, farming and ranching in an out of the way place. She was the oldest daughter of Patrock and Yemalla Claymoor. Patrock died when she was four and Yemalla married Tomal Serinay a few years later. They had eight more kids all five or more years younger than Ana. Yemalla died in childbirth of her last son and Ana ended up raising the children as Tomal became more interested in spending time at night at an inn a mile down the road. One night, when Ana was 19 she demanded Tomal stay home so she could spend time with her sweetheart Jace. Jace lived in the small village, working at the general store. He did the books and was skilled with some minor magics. The few times she was able to spend time with him, he taught her a few magic runes. She had a knack for it but only when she worked slowly, deliberately.

After several weeks complaining Tomal finally relented. That night Ana and Jace had their first real date. Jace walked her home from the nearby inn and when then arrived, the barn and the farmhouse were on fire. Jace ran toward the house and was shot in the chest with a crossbow bolt from raiding bullywugs. Ana managed to stay out of sight and approached the house more carefully. At the house she found her siblings and step-father's bodies hung in the courtyard. With no concern for herself, she calmly walked into the farmhouse, retrieved her father's old rapier from the mantle, and killed every last bullywug on the property. How she did this, she does not know. She does not care. She just knows when she sees red, she survives. Part of the way through the fight, she picked up a shield that was laying in the grass. She carries it to this day.

With no reason to remain on the farm. She found what few undestroyed belongings she could, including Jace's spell book, and returned to the town. She stayed the night in the inn where the innkeeper tried to get her stick around as a nighttime companion. She nearly killed him in her disgust and left town hoping to find meaning to live. As long as it was far from the small, smoldering farm in the middle of nowhere.

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Stats

Race: Human; Class-Level: Barbarian-1; Background: Outlander
Alignment: Neutral Good; Proficiency Bonus: +2
Passive Perception: 12; Passive Investigation: 11
Hit Dice: 1d12+3; Spent HD: None
Strength: 10 (+0); SAVES: +2; Athletics: +2
Dexterity: 16 (+3); SAVES: +3 Advantage; Stealth: +5; Original value: 15
Constitution: 16 (+3); SAVES: +5; Original value: 15
Intelligence: 10 (+0); Nature: +2
Wisdom: 14 (+2); Perception: +4; Survival: +4; Original value: 13
Charisma: 8 (-1)

Combat

Speed: 30 ft
Initiative: +3
AC: 18 (Shield + Dex + Con)
HP: 15/15; TEMP: 0
Rages: 2/2
Rapier: +5 melee 1d8+5 piercing
Short Bow: +5 ranged 1d6+3 piercing; Range: 80/320

Proficiencies

Languages: Trade Tongue, Onesh, Ismoni
Tools: Flute
Armor: Light armor, medium armor, shields
Weapons: All simple and martial weapons

Race: Human (variant)

Ability Score Increase: +1 to Wis and Con; Bonus Skill: Stealth; Bonus Feat: Fighting Initiate
Language: Onesh

Background: Outlander

Skills: Athletics, Survival; Tools: Flute; Language: Ismoni
Origin: Homesteader
Wanderer: You have excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Feats

Piercer: +1 Dex; once per turn, reroll damage on damage dice; on a crit add an additional damage die
Fighting Initiate: gain a fighting style:
Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Class: Barbarian

Rage: For up to one minute, 2 times per long rest, grants:
Advantage on Strength saves and checks
Add +2 to all melee damage rolls
Resistance to bludgeoning, piercing, and slashing damage
Unarmored Defense: When not wearing armor, add Dexterity and Constitution bonus to AC. Shield is not considered “armored” for this effect.

Equipment

Large Shield (old, battered, oft-repaired, unknown design) (6#)
Rapier (2#)
Short Bow (2#)
30 arrows
Jace's Spell Book (3#)
Waterskin (5#)
Traveler's Clothes (4#)
Backpack (5#)
Bedroll (7#)
Common Clothes (3#)
Flute (1#)
Mess Kit (1#)
Perfume (vial) (--)
Soap
Tinderbox (1#)
Whetstone (1#)
Belt
Pouch (7gp)