Difference between revisions of "Anvan"

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(Equipment)
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**Then list
 
**Then list
 
**Those things
 
**Those things
**400 gp
+
**645.37 gp

Revision as of 12:09, 24 June 2016

The Wilderlands of Absalom

Rank

  • Human Mage 4
  • XP: 10,239/20,000
  • Alignment: Neutral
  • Henchman of Ishka, who is a henchman of Karag Two-Blades

Anvan was recruited in Rhea's Ford by P'zev the Hairless to be in the employ of Ishka Bronze-skin.

  • Anvan resents the stranglehold that the Wizard's Colleges have on knowledge, and seeks to amass her own libraries on the edge of the wilderness, outside their grasp. (rob | academia)
  • Anvan seeks to be watchful for the needs of spirits within the mortal realm. (administer | spirits)
  • She seeks to not only record the exploits of greatness, but to spread word of it within her own lifetime. (publicize | legends)

Attributes

  • STR 09
  • INT 12
  • WIS 15 (+1)
  • DEX 16 (+2)
  • CON 14 (+1)
  • CHA 8 (-1)

Skills

  • Languages
    • Common
  • General Proficiencies
    • Mimicry Anvan can imitate animal calls and foreign language accents. With a proficiency throw of 11+, her mimicry (e.g. imitating the screech of a hoot owl or a noise from some other animal) is so authentic as to fool listeners into believing they have heard the actual animal. This proficiency can be selected multiple times.
  • Class Proficiencies
    • Elementalism Fire spells do +1 damage per die and impose a -2 saving throw penalty on the target. Elementals summoned from fire gain +1 hp per Hit Die. Anvan's’s magic missiles can be considered to be of this element, if she desires.

Combat

  • AC 2
  • HP 14
  • Movement Rate 120/40/120
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Dagger 9+, 1d4
    • Primary Ranged Attack: Darts 7+, 1d4
  • Saves (+1 WIS bonus vs spells and magic items):
    • Petrification & Paralysis 12+
    • Poison & Death 12+
    • Blast & Breath 14+
    • Staves & Wands 10+
    • Spells 10+ (includes WIS bonus)

Spells

  • First Level: 2/2
    • Burning Hands
    • Shield
  • Second Level: 2/2
    • Mirror Image
    • Uncanny Gyration

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • 645.37 gp