Difference between revisions of "Arianha"

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(Hit Points and Armour)
(Characteristics)
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*Experience bonus: '''+/-%'''
 
*Experience bonus: '''+/-%'''
 
*Encumbrance limit: 30
 
*Encumbrance limit: 30
 +
* Strike Ranks: Dex-3, Siz-1, Int-3.
  
 
==Abilities==
 
==Abilities==

Revision as of 21:08, 28 August 2010

- Back to Heros Paths.

Character Sheet Format

Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.

Background

Write a brief history of your PC here.

Character Details

  • Name: Arianha
  • Race: Human
  • Class (HeroPath):- Paladin
    • Level: 1
    • Hero points: 3
    • Religion/Faith: Lawful Good
  • Parents Occupation: Civlized Crafter (Baker/Brewer)
  • Sex: Female
  • Age: 21

Characteristics

Str: 12, Con: 18, Siz: 16, Int: 11, Pow: 13, Dex: 11:, Cha: 21.

  • Damage Bonus/Minus: + 1d4
  • Hit Point Bonus/minus: +/-HPs
  • Experience bonus: +/-%
  • Encumbrance limit: 30
  • Strike Ranks: Dex-3, Siz-1, Int-3.

Abilities

  • Innate or Special Abilites.
    • 'Excellent Hearing, +20% Listen, +10% Speak Languages, Play Instrument, Sing
    • 'Greatest desire is to form a secret society, +5 App
  • Class abilities:
    • Resistances
      • Magic spells/effects: +4/20%
      • Bodychanging magics: +4/20%
      • Death Magics: +4/20%
      • Poisons: +4/20%
      • Breath Weapons: +5/25%
    • Weapons
      • General weapon bonus +5% (All Chivalric Weapons)
      • Proficiencies: (3/+10%)
      • Specialisations: (+5%/+2 Dam)
    • Hero dice: N(1dn).
    • Other HeroPath abilities.
      • Any Magic, Bodychanging, Poison or Breath attack from an Evil source garners an additional +2/10% bonus.
      • Cleanse. May 'lay on hands' to remove 2hp of damage [stop bleeding], cure a disease or temper the effects of poison [-2 to potency]. The first once a day, the latter two once a week.
      • Protection from evil. She radiates an aura that renders her untouchable by otherworldly beings of Evil. It also effects any attack against her by such creatures [and any sworn to evil or its higher powers] reducing them by 10%. This is continuous and cannot be dispelled or repressed by any being short of a God.
      • She radiates good. People may notice this.
      • She gets a D10 of divine favour, which can be used to negate or reduce hp damage once a day.
      • Detect evil by concentrating. Range 60'. 'Hidden' evil can only be sensed after a relevant perception skill success, unless it is an embodiment of 'otherworldy' evil, such as a demon or Evil cleric.

Skill Groups

  • Agility: -4%
    • Boat (05%):1%
    • Climb (40%): 36%
    • Dodge (05%): 1%
    • Jump (25%): 21%
    • Ride (05%): 1%
    • Swim (15%): 11%
    • Throw (25%): 26%
  • Knowledge: +1%
    • Evaluate (05%): 26%
    • Animal Lore (05%): 6%-
    • Human (or other folk) Lore (05%) 21%
    • Mineral Lore (5%): 6%
    • Plant Lore (5%): 6%
    • World lore (5%): 6%
    • First Aid : (10%): 11%
    • Martial arts (0%): n%
    • Star lore (Navigation)(10%):-
    • Read/Write Language (10/0%):-
      • Language Name: n%
    • Craft (Baker): 36%
    • Craft (Brewer): 26%
  • Manipulation: +3%
    • Conceal (05%): 13%
    • Devise (05%): 33%
    • Sleight (05%): 8%
    • Play Instrument (Var): n%
  • Perception: +6%
    • Listen (25)%: 51%
    • Scan (25)%: 41%
    • Search (25%): 41%
    • Track (05%): 11%


  • Stealth: -7%
    • Hide (10%): 3%
    • Sneak (10%): 3%
  • Communication: +7%
    • Orate (05%): 12%
    • Sing (5%): 22%
    • Fast talk (05%): n%
    • Disguise (10%): -%
    • Speak Language:-
      • Native (Int x 5): 77%
      • Trade Tongue (60): 77%
      • High Tongue (30): 47%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Chain 6 7 2 19-20
Left Arm Chain 5 7 2 16-18
Right Arm Chain 5 7 2 13-15
Chest Chain 8 7 4 12
Abdomen Chain 6 7 2 09-11
Left Leg Chain 6 7 4 05-08
Right Leg Chain 6 7 4 01-04
  • Total Hit Points: 17

Weapons and Shields

  • Attack Bonus/Minus: +3%
  • Parry Bonus/Minus: -4%
  • Aim Bonus/Minus: +3%
  • Strike Ranks: Siz:(1)+Dex:(3)=(4)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Broadsword 1d8+3 6 10 48% 41% melee 1.5
Lance 1d10+1 4 10 38% 31% melee 3.5
Greatsword 2d6 5 12 18% 11% melee 3.5
Javelin 1d8 1/sr 8 38% n/a 20/50 1.5
Target Shield 1d6 7 12 18% 21% melee 3.0
RH Dagger 1d4+2 7 6 23% 11% melee 0.5
Fist 1d3 4 arm 28% pry% melee 0
Kick 1d6 sr leg atk% pry% melee 0
Head Butt 1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0

Magic

  • Power:-
    • Current Characteristic POW:
    • Current Available POW (Magic Points):
    • Current Stored POW:



  • Spirit Magic:
    • List your Magic Spells here.
  • Rune Magic:
    • List your Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • Broadsword
    • Lance
    • Greatsword
    • 5 Javelins
  • Armour:
    • Chain Armour
    • Target Shield
    • Crafter clothing
    • Surplice, simple dress
  • Other:
    • Silver Holy Symbol
    • Hooded Lantern
    • 10 pts Lamp oil
    • 2 weeks rations
    • 100' Rope, Silk
    • Waterskin
    • Bedroll
    • Hand Tools
    • Knife
    • Sack
    • Firestarter

Money

GP 52 SP 10