Difference between revisions of "Armor and Weapons"

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- Main Page; [[City of Eternal Shadows]]
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- Main Page; [[Griffin Island]]
  
 
This represents what's available in the setting, not necessarily what's available on Griffin Island.  Worked metal is very tough to come by there and extremely expensive when you do find it.
 
This represents what's available in the setting, not necessarily what's available on Griffin Island.  Worked metal is very tough to come by there and extremely expensive when you do find it.
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Note: no stirrups, no lances or heavy cavalry. I'm tilting this heavily towards melee on foot, I know.
 
Note: no stirrups, no lances or heavy cavalry. I'm tilting this heavily towards melee on foot, I know.
  
- Main Page; [[City of Eternal Shadows]]
+
- Main Page; [[Griffin Island]]

Latest revision as of 12:36, 18 October 2010

- Main Page; Griffin Island

This represents what's available in the setting, not necessarily what's available on Griffin Island. Worked metal is very tough to come by there and extremely expensive when you do find it.

Armor available in setting (S/M/L size):

Heavy cloth or leather: 1 AP, ENC 3.0/3.5/4.0 for full suit

Hard leather: 2 AP, ENC 4.0/5.0/6.0 for full suit

Cuirbouilli: 3 AP, ENC 4.0/5.0/6.0 for full suit

Campaign Maille: 5 AP, ENC 10.0/12.0/15.0 for full suit*

Maille: 6 AP, ENC 12.0/15.0/18.0 for full suit*

Plate: 8 AP, ENC 20.0/25.0/30.0 for full suit**

Use the table on page 261 to break down armor ENC into pieces. Ask me for help if you need any.

  • Only available as a hauberk covering chest and/or abdomen, and optionally arms. No leg covering. Equivalent head covering is an open faced iron helm.
    • Available as breastplate and greaves covering chest, arms, and legs. The matching helm has full face covering outside of eyes and mouth. It'll reduce perception significantly. This is impractical for long term campaigning, though fine for battle.

A character may wear cloth/leather under heavier stiff armor, adding the AP and ENC.

Common weapons: knife, 1-h spear, 2-h spear, short sword, dagger, broadsword, scimitar, battle axe, mace, club, staff, self bow, sling, javelin.

Uncommon (known) weapons: bastard sword, great axe, composite bow.

Note: no stirrups, no lances or heavy cavalry. I'm tilting this heavily towards melee on foot, I know.

- Main Page; Griffin Island